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UnhorsedGoose

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Everything posted by UnhorsedGoose

  1. Quick update, this mod is currently being re-worked by the mod author, Harpwner, though they predict it will take quite a while to complete the re-work, so for now, good luck getting the mod to work properly.
  2. Hell yeah, the more Titan II stuff, the better! Don't really know why, I just really like the Titan II, the ICBM and the GLV, just a cool ass rocket. Probably because I've seen one IRL at the Cosmosphere in Hutchinson, Kansas, now that I think of it.
  3. Hopefully this hasn't already been asked, probably has, but anyway, I was wondering if there was a way to disable the sort of power ramping with the engines? If you understand what I mean, I'd like to turn that off or find a better way to stop worrying about that instead of having to manually shutdown my engines to cutoff immediately.
  4. I've been having some trouble with this in 1.7.3 with Kerbin Side Remastered and OSSNTR as well as Tundra's Space Center. When I build my statics (launchpads, VABs, tracking stations) and restart my game, they all get rotated by about 15 degrees. I change the groups to be back at 0 degrees and they are fixed, and I always save after this, but it happens every time. Another problem, my launchpads and runways will not work. I select the launchpad I want to use while in the VAB and I click Launch and I just go into the "Space Center" view but it's centered on the selected launchpad. Any help? Thanks
  5. Really excited for the next release, I'm pretty hyped for the remade Titan II parts, they look great from what I've seen. This mod still works in 1.8 for me, but 1.8 doesn't like very many of my other mods
  6. If you want, I could build a new craft file with master release parts for you, is there a way I could get a file of just the launchpad to add the rocket to that? I'm willing to do that for you, unless you want to, of course Edit: I made a Titan II GLV with a launchpad based off of the design in your demo video using the master release parts, if you want I can send it to you
  7. Man, that looks great! Got a picture of the ICBM version as the background on my phone, one of my favorite rockets/missiles, only beaten by the Saturn V
  8. They are all BDB parts, and I'm currently using v2.0, so I guess they're outdated. Also, It's not just the Titan II, it's the LDC Heavy as well, maybe a few others. So what should I do about the outdated craft file? Are there newer, up-to-date craft files available somewhere, or am I just stuck with them being borked?
  9. Hey there, great mod, really liking it, only problem is that I'm having some trouble, I'm using 1.7.3 with the 1.6 (latest version) of BDB and when I try to load the craft files for the BDB Titan II GLV with the launch pad, it tells me I'm missing a bunch of parts, haven't tried any of the other craft files other than the Saturn V (not the rescale) which works just fine. If you need logs, I can provide them, as well as video and screenshots of loading the Titan II unsuccessfully as well as loading the Saturn V successfully. Thanks, have a good day.
  10. Having some trouble reading .md files, internet explorer doesn't let me open it and another program I have doesn't either, anything you recommend to help with that?
  11. Hi, new(ish) player here, been using Kerbinside Remastered for all the additional launch facilities and am absolutely loving it, but I feel as though I like this version of the KSC a bit more than the one in KSR, I saw that you've made a list of "Not (yet) supported" mods including Kerbinside Remastered, so I'll assume you're working on some way to override or replace the KSC in that with this one. If that's the case, great, I'm eagerly awaiting such support, but if not, I suggest thinking about doing something like that. I'm sure there are other people who'd like it (perhaps even posts I haven't seen in this very thread, if that's the case, sorry, don't mean to be redundant), and I know I sure would. Thanks, have a good day.
  12. Oh my, great job! I've seen some videos about the sort of shielding on the engines, and I noticed it in the footage, that looks fantastic!
  13. Ah, good, didn't seem important but I just wanted to make sure, appreciate the help. Have a good day
  14. Hey Cobalt, I've started using this mod today, gotta say, fantastic so far. Anyway, when starting the game I receive this warning from the most recent version of B9PartSwitch Hope that link works okay i'm new to the forum, anyways, not sure exactly what to do about that, thought you'd have a better idea. Thanks, great mod btw
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