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KSP2 Release Notes
Everything posted by alberro+
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[WIP] Boring Crew Services - Stockalike Starliner Mod
alberro+ replied to DylanSemrau's topic in KSP1 Mod Development
Something's missing...- 497 replies
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Would definetely add some much needed detail. Anither suggestion would be to reduce thruster power for Soyuz' RCS, they're crazy powerful.
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- totm march 2020
- mod
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wrong @damonvv
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[1.7.2] KK Launchers - Delta, Atlas Pack
alberro+ replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I'd suggest just clipping lots of fins inside of the booster. You could also try using BDB's Atlas and Delta, they're more detailed and fly better. -
Been having a bit of an issue with the Soyuz launch base. Whenever I launch, the two big arms that wrap around the vehicle stay connected to the Soyuz. I’m guessing I put it b the wrong node, but there is no other node.
- 2,298 replies
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- launch pad
- saturn
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Mandatory accidentally stretched Soyuz screenshot.
- 22,648 replies
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- totm march 2020
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[1.7.2] KK Launchers - Delta, Atlas Pack
alberro+ replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I believe you have to install Old School Fairings to get them to work. -
Just a slight question, didn't TE have a 2017 BFR? I'm assuming it was removed in some update. Would be cool to have it back.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
alberro+ replied to DylanSemrau's topic in KSP1 Mod Development
Fixed it for ya.- 497 replies
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[WIP] Nert's Dev Thread - Current: various updates
alberro+ replied to Nertea's topic in KSP1 Mod Development
I'm loving FFT, beatiful engines and tanks. I have only one question though, how do I get antimatter? Maybe i'm just dumb and can't figure it out, but I'd appreciate any help.