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Everything posted by alverro
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[WIP] Boring Crew Services - Stockalike Starliner Mod
alverro replied to DylanSemrau's topic in KSP1 Mod Development
More like spawning 600m in the sky related- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
alverro replied to DylanSemrau's topic in KSP1 Mod Development
Can confirm, played with it. It's semi-finished, a few issues and one massive one. Taking all that into account, for an early release, it's insanely detailed. Looking forward to release.- 497 replies
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
alverro replied to Kernowden Kerbin's topic in KSP1 Mod Releases
It's really disorientating, also makes for a worse IVA overall. I get the Indium oxide layer, but honestly it'd be better off without it. -
Looked into this a bit more, you're right. Thanks!
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Nope. @Misguided Kerbal
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[Officially been discontinued!] - [1.8.0 - 1.10.x] NO-Texture CST-100
alverro replied to Kion's topic in KSP1 Mod Releases
After some consideration, and some advice from a friend, I've come to the conclusion that yeah, I was too harsh. It's a very basic model, without textures, but all modders start off somewhere. I hope OP can improve and make this a genuinely impressive mod. I'm looking forward to seeing you improve your models, textures, and quality overall. Cheers. -
[Officially been discontinued!] - [1.8.0 - 1.10.x] NO-Texture CST-100
alverro replied to Kion's topic in KSP1 Mod Releases
I hope he can improve it, maybe make an actual Starliner. -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
alverro replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Anyone having a weird yellow tint on some of the cockpits? The F-35, J-20, and F-22 cockpits all have this issue. Is there any way to remove it? -
Having an issue with one of the dual payload adapters. It seems to have a weird physics issue. Shakes violently, doesn't move when thrust is applied, and behaves weirdly all around. I don't have an image, but it's the white payload adapter. P.S, I tried making it an aeroshell, and found out that it REALLY doesn't like it.
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[Officially been discontinued!] - [1.8.0 - 1.10.x] NO-Texture CST-100
alverro replied to Kion's topic in KSP1 Mod Releases
You've already said that you don't know how to make textures, but... why? Why would you make an entire mod, and just leave it unfinished? -
About these, if one was to install them on a save you've already played on extensively, would it break anything? Sorry if it's a dumb question, I just haven't been able to use parallax before.
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Loving this mod, especially that docking port, but I've been having a pretty big issue with some of the parts that can be radially attached. They won't stick onto the part I want them to, and when I right click to open the menu, it doesn't open. Placing the part works only if you don't move your mouse away from your craft in the editor. Launching it, and going back to the VAB fixes this. Playing on 1.8.1.
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Very comfy megathread you got here.
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[DEFUNCT] AD ASTRA --- Check the latest post and update!
alverro replied to G'th's topic in KSP1 Mod Releases
Good to see that you're in good health man, keep your head up. -
You mean the Lunar variant? Damon has said this so many times, but until it's proven to be an actual concrete design that'll fly, it's not going into Tundra.
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(WIP) Xamion, A Planet Far Beyond Eeloo
alverro replied to An Amongus Sussy Player's topic in KSP1 Mod Development
Looks cool! P.S, I know you took that pfp off Reddit, I posted it -
Related to your question, I think your friend might've edited his clouds. I've never seen JNSQ with more than one cloud layer, ever. galileo being back would be a miracle
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Sometimes with mods, the little things are what make a huge difference. I had this installed back when I started playing, good to see that it's still here.
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Cool planet pack, might try it in the near future.
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