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Neil Kermstrong
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Everything posted by Neil Kermstrong
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Every time I leave my capsule to do something, like collect science from another vessel or just make an eva report, the capsule suddenly starts flipping and it makes it impossible to enter it again. Rn I had this problem, so I loaded my previous quicksave to discover that save was from the previous launch
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What's Your Favorite Body In The Solar System?:
Neil Kermstrong replied to Xemina's topic in The Lounge
My favorite planet is definitely Jupiter, that planet and it's moons are amazing! -
Didn't know that Will try it right now, many thanks!
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- tweakscale
- plugin
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hey good mod but could you add a feature that lets the player mark multiple parts and rescale them as a group? would help a LOT with building BIG rockets
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I don't know if I should post this here because I don't see this fitting anywhere else but here it goes: At the moment the only settings I know what it does are texture settings (obviously), and I have no idea on what most other settings do, so I'd like if someone could tell me with examples and/or comparisons. The one I'm more curious about is render quality tbh, because I can't see much difference and it slowdowns my game a lot
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amazing, I literally just thought about making a planet and was wondering how to make the textures. funny thing is that textures always look ugly on paper but in-game they can actually look amazing
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Exactly same thing is happening to me @Gameslinx Give me some minutes I'll get a screenshot
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That's good to know. Also I just noticed I am not getting illumination or solar panels problems, before I had to delete solarpanels.cfg but now it's working just fine with it
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Got some problems with planet textures here Noticed it in guardian rn
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Mod that rescales stock parts to realistic scale
Neil Kermstrong replied to Neil Kermstrong's topic in KSP1 Mods Discussions
That one is good too but it is way harder than what I can do lol -
Could someone make a mod that rescales each stock part from the game to something close to the realistic scales? Like, take the kickback, give it a higher fuel capacity, higher thrust and same weight/mass/height than the real counterpart. I know there is tweak scale, but I believe it's scales aren't the same as the real counterparts and that mod makes my game run too slow
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Does that one just rescales the stock system?
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Yo I just reinstalled my game after a while and my main saves have corrupted, so I want to start a new game with a new planet pack, anyone know a good one that replaces or makes changes to the stock system?
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should i get KSP or should i stick with Simple Rockets?
Neil Kermstrong replied to simplerockets2's topic in KSP1 Discussion
I had played the game only a few times when I couldn't play KSP (because my mouse wasn't working) and I can confirm KSP is way better compared to it. But I think it's decent for a mobile game, most mobile games sucks -
Any good tips during early game career mode?
Neil Kermstrong replied to I likeOxidizerrfuel's topic in KSP1 Discussion
Get the most science you can from mun and minmus, and try to unlock more science instruments in the research tree, like the accelerometer. When you milk all biomes you'll have a LOT of science -
What Was Your First Ever Flight In KSP?
Neil Kermstrong replied to Miguelsgamingch's topic in KSP1 Discussion
probably flea, everyone's first career flight is with a flea lol -
Game has no shadows
Neil Kermstrong replied to Neil Kermstrong's topic in KSP1 Technical Support (PC, modded installs)
Here's a screenshot, now it does resemble the actual vessel but still you can see the shadows look weird -
Game has no shadows
Neil Kermstrong replied to Neil Kermstrong's topic in KSP1 Technical Support (PC, modded installs)
Now I have improved my graphics and both texture/render quality and shadows cascades are maxed and shadows are now appearing, but now they look pretty weird Give me a second and maybe I can get a pic -
That was exactly my idea, but I wanted to land it somewhere between 2 biomes (mainly because landing in a mun crater or in the middle of a big biome isn't cool lol) Everyone, thanks for help and tips anyway, in my opinion the most helpful one was to use Kerbnet, since it doesn't need modding and probes can do it easily
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I've started a new game and just landed on both mun and minmus, but now in order to advance in the game, I need more science, and I can get science faster by landing or travelling to every different biome from mun/minmus. However, I have no idea on where is each biome, and can't use SCANsat (my game takes too long to load when I use it)
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I played this game for above 300 hours with no shadows, I saw a screenshot of someone that had shadows in this game, and after doing a bit more research I saw this game actually was supposed to have shadows. Why do I not have any shadows even though I have the shadow cascades setting at max? <<< SOLVED BY HAVING RENDER QUALITY MAXED Now I have ran into another problem: the shadows don't resemble the vehicle I'm using at all, mainly the little ones, I've made a small jet and it's wings are unrecognizable. Also it looks like there are shadows above the jet