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KSP2 Release Notes
Everything posted by DeadJohn
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Nothing can fully guarantee it won't break your PC. It's a tiny risk, though, and disparaging one mod with that claim is unfair. Even a tiny mod that's just a small cfg could theoretically trigger a previously hidden bug that causes KSP1 to erase all your files. It's a tiny, tiny chance and not one to worry about. (Don't download executable code including DLLs from websites that you don't trust. Periodically backup your entire PC. Before downloading a new mod, make a copy of your entire KSP folder.)
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I know. I had to create this new thread solely because that other one was locked so I couldn't ask there. It just clutters the forum. One of the most baffling aspects of moderation is noticing my own posts get deleted without notifying me. Did I break a rule? I'd like to know which rule so I can avoid making the same error again. Some recent moderation decisions seem heavy handed and arbitrary but I have no way to check what I wrote. If I didn't break a rule, why was my post deleted?
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Will the forum pages be rearranged soon as per the poll linked below? A choice to move KSP1 higher on the page was the overwhelming winner. I would have asked in that thread but it's locked.
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Static tests breaking free are a known, documented risk. That's why rockets should be tested in remote areas with a big safety zone. A brief examination in Google Maps shows schools, hospitals, and housing within 1.5 miles / 2.5 km of the launch site. Don't let it spoil your fun developing your mod.
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Read up a few posts. This mod was merged with KATS, another mod that's being developed.
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Ah, that explains it. I was wondering why you were ignoring 2 good ways to get what you wanted and kept arguing with people for a 3rd way to do it. Anyway, you can try offsetting parts. Shift the engine downwards or shift the decoupler upwards. The upper stage engine will be hidden inside the lower stage tank. It will look better cosmetically but might trigger explosions while decoupling.
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@feral_fenrirI use KJR - Next. I used to use Continued but found that Next was more reliable with large stations and EVA construction mode. I last compared them over a year ago. Even with Next, I occasionally have a need for autostruts and regular struts. Large high-thrust boosters on low-thrust central cores sometimes manual struts to avoid the boosters flying off and leaving the main rocket on the pad. Huge stations that haven been assembled by gradually docking more modules can still wobble if using small-ish docking ports. An occasional diagonal strut attached during EVA will stop that wobble.
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Offensive Imagery by uAveVideo on Spacedock.
DeadJohn replied to Sky Kerman's topic in KSP1 Discussion
Maybe don't publicize offensive stuff with links and quotes? -
@ballisticfox0 I'm contemplating a new KSRSS playthrough and trying to decide which options to add. I'm confused by the difference between "Map The Earth" from this thread, and "Earth UHD" that I think is also your mod but discussed on Discord rather than on the forum. Should I install both? This thread has been inactive for a while so maybe EarthUHD is just a new name for Map The Earth?
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I vaguely recall a mod maintained by LinuxGuruGamer for automated missions. I have not used it but if you check his mods on CKAN you'll likely find it. [edit: that mod is Kerbal Space Transport System; Grenartia replied below] My preference is to use HyperEdit to avoid boring repetition. After I build a tanker or freighter and prove it works, I just use HyperEdit to magically refill fuel depots as a shortcut. IMO it's an acceptable amount of cheating in Sandbox, Science, and even late Career when funds are no longer a constraint.
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Um, ORANGES, The various Chinese rocket mods (I don't use them I don't know how good they are but they are in development) IMO, these mods have seen activity recently enough to be in full swing. Artemis Construction Kit, Starship Expansion Project, and several mods replicating niche smallsat launchers from new rocket companies. (SEP will never be "finished" because Starship itself keeps changing. Next patch needs to add ablative fins ) Ya'll on the BDB team took that stance for a while, correct? And then you saw KSP2's status and this thread welcomed your glorious return to KSP1 modding!
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[1.12.x] Near Future Technologies (September 6)
DeadJohn replied to Nertea's topic in KSP1 Mod Releases
The top post has a "Full Screenshot Gallery" link for each component mod in the NFT suite. -
@gfdgfherytrey Don't expect a direct answer. That's not how Take2 communicates. You tagged a bunch of inactive accounts in your top post. 3 of those accounts haven't logged in during 2024. The 4th hasn't logged in since April. None of them are likely to even see this.
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The top post includes JNSQ license details. It's a no-derivatives license which would forbid you from modifying a JNSQ texture. You might be able to get around this by creating your own new texture (from scratch rather than editing JNSQ art), use the same filename as JNSQ, then supply your textures as an independent mod that gets installed by overwriting some JNSQ files. Other posters may have better ideas to accomplish what you want within the license constraints.
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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
DeadJohn replied to JadeOfMaar's topic in KSP1 Mod Releases
ZIP and copy the log to a file sharing service such as Google Drive. Enable anonymous access to the file, then post a link to the file in this thread. -
Confusion about various environmental graphics mods
DeadJohn replied to a2soup4's topic in KSP1 Mods Discussions
I recommend starting with Scatterer and EVE. They do more than just improve the view from space. Scatterer: adds atmospheric haze, ocean waves, and more. Distant mountains will look washed-out similar to real life. If you ever build submarines the underwater view will look great. EVE: Clouds. They are visible while landed, flying, and from space. Depending on how you install mods Scatterer and EVE will include default settings for the stock planets. Spectra provides different settings than those defaults. The 4th mod you mentioned is available only by monthly paid subscription. Forum rules forbid discussion of paid mods. -
Don't expect a direct reply. That member hasn't visited since 2021. Have you tried it with 1.12.5? If you found problems please post them here in case someone eventually adopts the mod. The license allows modification and distribution.
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Spend some time in the KSP1 modding forums for positivity. BDB and Tantares, two of my favorite parts mods, are getting fresh bursts of activity and art refreshes. The overall mood in both threads is consistently good even when those teams are taking breaks. It's even better now seeing all the new improved parts, related discussions about space program history, etc. The KSP2 forums are negative because [reasons]. I'm still very interested in those discussions because learning about others' problems helps me avoid repeating the same problems.
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IG web site is still up, still KSP2-centric, and is morbidly funny
DeadJohn replied to attosecond's topic in KSP2 Discussion
Maybe that someone's password to make edits was already taken away out of concern that a disgruntled employee would sabotage things. The recent Shadowzone video showed secrecy and lack of trust during KSP2 development. That would likely get worse during layoffs. It's common for a company to announce future layoffs to staff with variations of "we're paying you for the next X weeks but your work is done today; everyone's computer access has already been revoked". That's why I keep a backup of my important personnel files. This includes "annual" reviews (we're so inconsistent with reviews that I have more raises than reviews; formal reviews only happen for large raises or to set someone up for firing), employment contracts, financial disclosures, etc. -
You are arguing with someone else even though you quoted me. I never mentioned kids or college.
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Do what, work 7 years at $50k and retire? You seem to be changing the goalposts now begrudging Nate future employment. Earlier you were talking like he had so much money he never needed to work again. I'm genuinely curious about how old you are and your work history. It seems like you don't have much financial experience.
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That allows good saving towards retirement but it's not the pot of gold you may be thinking of. Thought exercise. $300k income. $100k to taxes. $100k to living expenses. That leaves $700k retirement money after 7 years. Maybe more maybe less depending on many things but it's not our business to debate Nate's home finances. $700k savings is great but grossly insufficient to retire early and maintain the same standard of living.
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I've worked in IT long enough to expect only a 50/50 chance for any big software project to truly succeed. It sucks that things turned out the way they apparently did, but don't take it personally. Nate didn't work for the last 5 years conspiring against you. He'd be counting a lot more money if KSP2 was successful. Nate works for a company. He owes them a minimal level of loyalty (within reasonable legal and ethical limits). He has obligations to himself and his family. Us customers and potential customers are far down the list. If I was Nate I wouldn't be falling on my sword, either.
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