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LittleBitMore

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Everything posted by LittleBitMore

  1. Granted. However, the default setting for command pods is depressurized, and kerbals suddenly die upon launch due to oblivious players. edit: forgot a wish. I wish people didn't forget to put wishes on their posts here.
  2. If so, then it's a good thing he didn't. @Spaceman.Spiff?
  3. The opposite of verily thee has come from the cravasse in which thee occupieth. @Lewie, will you reply next?
  4. 9/10. Lynxes have always been a cool animal in my mind, as they have some neat jumping and hunting abilities, and the username does indeed check out. EDIT: wait i thought I was supposed to rate profile pictures. Er, oops. Ignore this then
  5. The issues I'd think would be encountered would be, "How do you hide it?" Rogue planets would be near impossible to find without extremely advanced tech, and I hope KSP2 mirrors this by adding some sort of part, like a space telescope, that needs to be used to see rogue planets and the planets around stars. Sorta a topic derailment but also sorta fitting.
  6. I see where you're coming from, but the poll describes one's preference on whether kerbals can be removed. I'd 100% say my answer is a 5, and I'm surprised so many people here are alright with it being that low of numbers.
  7. ah yes, the hit game Space Program 2. In all seriousness, removing Kerbals would change the game entirely to be a Simple Rockets 2 or Orbiter clone. Kerbals keep the game unique.
  8. I'm considering making a mod that revamps stock career economy, contracts, and other similar things, but to do this it needs other mods to build off of-- like, for example, Waypoint Manager, Contract Configurator, and a few others. Are there any rules or policies on making modpacks or dependencies? And which one is better to use?
  9. I've gotten to Armstrong in my 1.10.1 Beyond Home career, and whenever I land on Armstrong, there are no bone structures mentioned in the crew reports (however, Rhode's features are all there on Rhode and sample-able), and whenever my crew EVA and come back, the lander flips out and flies into the air. This has scuppered both missions and nearly had me send a rescue for the second one. Are these intentional? If I need to provide logs, then so be it, but I don't think these are the kind of things that would be found in logs-- plus I'd need to go destroy another lander and endanger another pilot to do this.
  10. Does anyone know how well it fares in 1.10.1? I'm about to use the 1.9.x verson in CKAN for the time being
  11. So, to be clear, if I install Interstellar Extended into my Realism Overhaul save, it will upscale itself to match the real solar system? I see it has support for RSS, but I want to make sure that's how it works before potentially permanently altering my save
  12. What's the policy on kraken drives, even if they don't use clipping? I believe the rules should be appended with a rule disallowing them, as I don't see one
  13. What is this mod idea? This is a mod idea I've been wanting for a long time: a mod that lets you return and watch your spacecraft do their things, so you can rememeber your most cinematic or most nostalgic missions in a save. I imagine it would work much like Replay Mod works for Minecraft. I imagine it to be one of two ways, depending on some variables and how much coding the author wants to do: More difficult method: If the file sizes required for the recordings are surprisingly small, then I'd like the mod to track EVERYTHING to the point where you can return and watch as if it were a YouTube video, with time controls that act as time warp both forwards and backwards in time. Explosions, particles, animations, and crewmates are all recorded in real time. You'd be able to toggle map mode and normal mode, and follow any craft at any time. This would be PERFECT for YouTube videos. I do understand how intensive this would be and how everything would need to go absolutely perfectly for this method to be remotely possible, which is why I proposed a cheaper and easier yet less awesome version below. Easier method: However, if file sizes for the recordings are large, a more economic way of doing it would be restricting the replays to Map Mode only, and watching from there. This way you can determine the base facts about your mission, although lacking the cinematic shots. As you are stuck in map mode, you cannot watch any craft do any delicate operations, and so some things may be obscure when seen from the map, but this would still be satisfactory for me if executed well. Further details: I'd imagine this mod could track everything the in-game events tracker does, like when parts collide or kerbals are killed, and put those on a timeline of some sort for you to explore and recall back to. You could scroll through and find when Jebediah died, and remember how he died. This would be especially useful for mission reports, YouTube videos, and other similar content where you might forget or forget to record some parts, and never be able to figure out what happened at that point ever again. Plus this would mean unlimited cinematic shots for YouTube videos or images, meaning you can record YouTube videos without worrying about things like ugly shots or the HUD being in the way of your scenic Interstellar-esque docking scene. Are there any mods like this? If not, can someone please attempt to make this for me? It'd mean a great deal to me.
  14. The rare occasion I don't miss this is a sign today will be a good day. Everyone who doesn't miss your click, enjoy your amazing day
  15. I enjoy the computer routine which holds things like rocketry, winged supersonic ships, with other tomfoolery. You know, the one with the little green men.
  16. Nice update, lads! It's super exciting, and I'll try it out when I have time
  17. While some sort of space race would be really cool to play with, I'm pretty against the idea of a space race being forced. I do like it as an additional gamemode or setting, or as a standalone mod though. What I'm against more though is using human names and nations as Kerbal nations or space agencies, or using any nations as space agencies. I'd prefer if the space agencies had no nationality so it would seem less like a race to see which nation has the better politics and more like a race to space. So while a Space Race gamemode would be pretty cool, if it were left out mods would patch up the hole fairly well. Although I severely dislike how the base idea was essentially to plagiarize Earth's nations and add Kerbal politics, the idea of adding a space race to the game isn't a bad one and I agree it would be a ton of fun. Of course the Space Race gamemode would likely be at least partially multiplayer, but adding AI would be cool too as i don't have a large number of friends who play KSP.
  18. No, it isn't. The mods say it's closed. But how can we post here if it's closed? Makes no sense, so I demand an explanation from the mods!
  19. riddle me this, mods: how can i post if it's closed?
  20. I don't care who, so long as they sound entertaining, calm, cool, and collected. I don't know why you guys are arguing about specific people, because it'd be a pain to convince either that person or Intercept to go down that route.
  21. i may have clicked. how is it possible to click if it's closed though? mods?
  22. I have no idea how you got that graph working, haha. I couldn't do error bars and I got this graph
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