ra4nd0m
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Everything posted by ra4nd0m
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Is it possible to do spacewalks out of prichal like from those docking spheres on TKS based modules ?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ra4nd0m replied to tony48's topic in KSP1 Mod Releases
Is KSCSwitcher config an option? I don't like it but Kerbal Konstructs are hard to properly set up -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
ra4nd0m replied to tony48's topic in KSP1 Mod Releases
Lack of Baikonur made me do this. YOU made me do this. My soul is burning. -
Every modern ship is designed to survive loss of atmo. All important equipment is usually hooked onto a different cooling loop (at least in Soyuz). So nothing is going to melt while heat accumulation will slow down.
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If I remeber correctly the Soyuz have two separate cooling loops. One for equipment, another for life support. If it is really so hot inside, then LS radiator is to blame. I wonder is it possible to just vent the atmosphere 'cause vacuum is a prefect insualator and equipment cooling system is NOT damaged and return to Earth like this. Quite a Kerbal way but why not.
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From the same sick mind who gave you Orion on Atlas. I present to you my next victim. Just look at this innocent Souyz TM. Unfortunatelly it does not know whats coming next.... It exists now deal with it. Delta V is extremely tight, but possible. Please give me suggestions on which vehicle I should stick this innocent soul next. Maybe Titan II should do the trick… or saturn I So many torture victims possibilities so little vodka bottles left...
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Hello I've been working on some configs for Textures Unlimited and came across a problem. Is it possible to use subtypes to switch texture sets from TU?
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1. Post logs 2. Try clean reinstall of the mod. Manually delete its folder and install with CKAN Hello. So i've been pruning this mod to speed up loading and relive some burden from enormous part list and I have a question. How exactly compares bdb tanks with the same tanks from vanilla (restock) such as titan tanks? Is there any huge differences other then texture?
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Thank you very much!!! Now it's time to make some unholy abominations perfectly fine rockets! BTW why are version names are in russian? Is this some kind of inside joke (like american rockets and version is in russian)? Yeah and вне is while a correct translation for beyond it sounds terribly broken cause it is not a noun in russian. It is preposition or adverb. Better use бесконечность. It means infinity in russian but also holds meaning of something that lays beyond. So @Zorg If you ever need help with russian translation feel free to ping me. I've got quite the experience!
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I've been playing with this mod for the last few days and it totally blew my mind! Thank you very much for your work! Here's SLS soaring to the Mun at sunset.
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Thanks for the tip. It seems that memory management in Windows is lacking. I've tinkered a bit with swap file and it helped. It seems that something broke between windows updates and this issue appeared. Well, now it is done can anyone suggest me which mods fit nicely with BDB? I enjoy playing with restock parts but mostly they don't fit nicely due to size differences and tweakscale is out of question.
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Recently i've decided to return to KSP after few months but my game which ran perfectly fine started crashing on startup right after yellow loading bar fills completely. After a bit of investigation, I decided to try running my more lightwieght modpack but it also started to crash. I've managed to pinpoint the cause to the Bluedog Design Beurau but here is the catch: on my previous pack I don't have BDB installed! After digging through logs i've found that both crashes are caused by the same error! I don't know what to do. No I don't have Citrix Workspace installed. Tried loading without services - nothing. Windows reinstall is possible but very very undesireble. Help appreciated! Logs heavy pack: https://drive.google.com/drive/folders/1B0JzFhKcgIRNk7PnP5PEZfr3QknzccPJ?usp=share_link Logs BDB pack : https://drive.google.com/drive/folders/1xgZiFiDsdLBu-fcNciKcEJ3M1k98TRRS?usp=share_link
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Hello. Recently i've decided to start a new playthrough with BDB installed but encountered some wierd crashes that doesn't happend previously. Game crashes right after yellow loading bar got fully filled and before "rotating planets" loading. After doing some research i've managed to pinpoint the crash to the bdb or some of it's dependencies. I would greatly appreciate any help. Log file: https://drive.google.com/file/d/1E6ZItfB9gUrv-fFZJXgQ5QyYh9Y-3aTi/view?usp=share_link Thank you!
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So I've decided to try my best in recreating Skylab. But after Skylab 4 i thought just deorbiting it is kinda lame and decided to do shuttle Skylab proposal. So there is the teleoperator retrieval tug which is supposed to be used for reboosting the station. Is there a way to do it as authentically as possible without any tweakscale (i hate it)?
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[WIP] Nert's Dev Thread - Current: various updates
ra4nd0m replied to Nertea's topic in KSP1 Mod Development
Wow this looks amazing. To me the main problem of those older parts were not the model itself but their texture. It was too (i don't know the proper word) reflectively metallic. And those warning stripes. They look outdated for at least 5 years. -
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
ra4nd0m replied to RoverDude's topic in KSP1 Mod Releases
PR is in repo.