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KeaKaka

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Everything posted by KeaKaka

  1. looks like it's a typoed version of the RD-0146 https://en.wikipedia.org/wiki/RD-0146
  2. Do you have any mods installed that affect plumes, say RealPlume or Avalanche/RSMP?
  3. You can have a look at updating it yourself if you want/the license permits. And remember, don't poke the bears.
  4. Replace running_engine in the EFFECTS section of the Waterfall .cfg with running_closed. Some of the time engines don't have the same runningEffectName as others so it's always good to check; it's usually stated in the engine module section of the part's config.
  5. I don't think there's any way to remove the KSC outright but you could probably use something like KSCSwitcher to move it somewhere else, away from the cape
  6. For in dev stuff check the Tantares github repo (https://github.com/Tantares/Tantares), it's got most of the MEK / MOK / MPK stuff at the moment. As far as I'm aware development is still ongoing so it should be done sometime in the near-ish future, or as many mod devs like to say, Soon™
  7. afaik yes, it'll be at least most of the R-7 family, so Soyuz, 2.1v, Voskhod and Vostok.
  8. Just a quick question, will the arms extend straight out 90° from the tower or will they be at 45°? (as they were irl as far as I can tell) Thought I'd jump in on this while the tower's still in its early stages
  9. they're scaled against stock parts, so perform most accurately in ~2.5x scale systems, so you could probably patch them for RP-1 without too much difficulty
  10. Not Orbiter Vehicle but Orbiting Vehicle, the program was designed to fly a series of small piggyback scientific satellites on larger missions, however many just ended up getting dedicated launches instead https://en.wikipedia.org/wiki/Orbiting_Vehicle
  11. the c̵̻͓̺̦̘̉̂̒̊͆̊͊̉̾̄̚͠o̵̦̽ṇ̸̢̛͚̓͑̿̊͒̂͐ͅe̷̡̫̬͇͇̺͕̳̣͋̍̚
  12. Looking great! Since you're revisiting the Agena tower, this might have been asked before but would you consider doing the SLC-4W tower too? Also some panels on the Agena tower like the ones seen on OV1 flights would be cool too, if it's not too much to ask
  13. Saturnposting again, this time SA-5 >walk into douglas >ask the engineers what form of ullage the s-iv uses >they don't understand >explain the differences between using hotstaging and ullage motors >they still don't get it >pull out a diagram showing the differences between the two >they laugh and say "it's a good system sir" >finally see the flight vehicle >it's both
  14. This is perfect, thanks! EDIT: Looks like it works exactly as anticipated, and it's definitely the first number that determines position of the subcategory in the editor (not sure what the second one does)
  15. How easy/possible would it be to add custom subcategories via a patch? I'm thinking that maybe if a mod were to have a set of parts that would be better suited separated from, say, other liquid engines, would it be possible for that mod to add a custom subcategory without it being included as a default one in VABO?
  16. A kind of early access can be achieved by downloading the latest commit on the GitHub repository, if you exit the releases and go the front page of the repository you can click the big green code button and download the latest indev stuff as a .zip (yes ik the image refers to HT2 but it's the same process)
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