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KSP2 Release Notes
Everything posted by KeaKaka
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looks like it's a typoed version of the RD-0146 https://en.wikipedia.org/wiki/RD-0146
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[WIP] Photon Corp. (Stockalike Orbital ATK Mod)
KeaKaka replied to DylanSemrau's topic in KSP1 Mod Development
Do you have any mods installed that affect plumes, say RealPlume or Avalanche/RSMP? -
To be perfectly honest, I haven't the slightest clue lol
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- totm march 2020
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You can have a look at updating it yourself if you want/the license permits. And remember, don't poke the bears.
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I don't think there's any way to remove the KSC outright but you could probably use something like KSCSwitcher to move it somewhere else, away from the cape
- 124 replies
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- kerbal konstructs
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For in dev stuff check the Tantares github repo (https://github.com/Tantares/Tantares), it's got most of the MEK / MOK / MPK stuff at the moment. As far as I'm aware development is still ongoing so it should be done sometime in the near-ish future, or as many mod devs like to say, Soon™
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- totm march 2020
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afaik yes, it'll be at least most of the R-7 family, so Soyuz, 2.1v, Voskhod and Vostok.
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- totm march 2020
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Just a quick question, will the arms extend straight out 90° from the tower or will they be at 45°? (as they were irl as far as I can tell) Thought I'd jump in on this while the tower's still in its early stages
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- launch pad
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[1.8] v1.0 Chrayol Design Org. - ISRO Mod
KeaKaka replied to DylanSemrau's topic in KSP1 Mod Releases
they're scaled against stock parts, so perform most accurately in ~2.5x scale systems, so you could probably patch them for RP-1 without too much difficulty- 85 replies
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- totm march 2020
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the c̵̻͓̺̦̘̉̂̒̊͆̊͊̉̾̄̚͠o̵̦̽ṇ̸̢̛͚̓͑̿̊͒̂͐ͅe̷̡̫̬͇͇̺͕̳̣͋̍̚
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Looking great! Since you're revisiting the Agena tower, this might have been asked before but would you consider doing the SLC-4W tower too? Also some panels on the Agena tower like the ones seen on OV1 flights would be cool too, if it's not too much to ask
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- launch pad
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Saturnposting again, this time SA-5 >walk into douglas >ask the engineers what form of ullage the s-iv uses >they don't understand >explain the differences between using hotstaging and ullage motors >they still don't get it >pull out a diagram showing the differences between the two >they laugh and say "it's a good system sir" >finally see the flight vehicle >it's both
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This is perfect, thanks! EDIT: Looks like it works exactly as anticipated, and it's definitely the first number that determines position of the subcategory in the editor (not sure what the second one does)
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How easy/possible would it be to add custom subcategories via a patch? I'm thinking that maybe if a mod were to have a set of parts that would be better suited separated from, say, other liquid engines, would it be possible for that mod to add a custom subcategory without it being included as a default one in VABO?
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Should do, has most of the MEK/MOK stuff too
- 22,525 replies
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- totm march 2020
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A kind of early access can be achieved by downloading the latest commit on the GitHub repository, if you exit the releases and go the front page of the repository you can click the big green code button and download the latest indev stuff as a .zip (yes ik the image refers to HT2 but it's the same process)
- 22,525 replies
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- totm march 2020
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