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Everything posted by Misguided Kerbal
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Spare time leads to more shenanigans.. and more shenanigans leads to more image spam First up, I decided to finally use the ANTS nuclear tug for it's original intended purpose: shuttling crew modules and cargo throughout the Kerbin system. Of course, that also meant launching up a new crew. I've haven't been playing for a while (even though last post was 'back from hiatus', flying planes and then aborting on one doesn't really count), so I was a bit rusty. First, the first stage wanted to veer out of control (For once, I'm launching manually. The Thunderbird is a pretty fun rocket to fly), but luckily I wasn't all that bad and corrected it. However, transposition was an entire different story. See, the Callisto crew module transpositions shortly after reaching orbit to extract it's mission module. A weak part of the link is well... the link. The stack separator attaching the crew module to the mission module is usually knocked out of the way when the crew module turns around. But not this time. After some minor wrestling, I managed to push the separator away and dock with the mission module: Of course, since the only operational ANTS tug, ANTS-2 (ANTS-1 was destroyed in a kraken attack) was docked to the buggy, Kraken-prone KOFD, I decided that it would go to the Callisto, instead of the other way around. No need to compound a chance of a Kraken attack. Nuclear plume.. never gets old The ANTS tug is massively overpowered for this purpose: even carrying the Callisto, it still has well over 5000 m/s of ∆v. Of course, it is designed with much bigger payloads in mind such as base modules and such, so this is a welcome margin. A relatively simple munar injection is plotted. A second burn breaks the crew into a roughly 100 * 100 km munar orbit, my typical operations altitude. And there they are, around the Mun. At this point I decided not to return them yet.. I have stuff planned for the future and an extra crew on hand would be very handy. So, something had to be done with the brand new, but kraken prone KOFD-2. It seems like the KOFD line of stations are very susceptible to kraken attacks, and I attribute it to their size. 4 Jumbo 64 tanks, attached to a node and then to a structural truss. Even with autostruts and rigid attachment, it still isn't very stable and it likes to wiggle. So in this case, smaller is better, so I decided on a new design: 4 massive Jumbo-64s simply aren't required, with regular tanker flights and (hopefully in the future) ISRU landers to top them off. So we get this, a pretty versatile design. I'm intending to put one around at least every major body which will hopefully streamline future operations. This is small enough that empty, the whole thing could be carried by a first generation EV to the destination body (such as Eve or Duna), and then topped off with fuel once we get there. Of course, merely planning isn't going to do anything. Before we could do anything, the KOFD-2 had to be deorbited, and before we can do that, the crew have to be evacuated, so I did. I thought I actually had a chance of making it to the KSC this time.. no luck. We easily overshot both the KSC and the Island Airfield, leaving us only with enough velocity to ditch in the ocean like last time. I'll have to practice my spaceplane skills more often. However, I think I did a bit better this time. I actually managed to conserve some speed and not stall out straight away (with the help of SMART A.S.S), and I glided out to a rather smooth landing, at only 14 m/s with no parts broken. A quick blast of the abort SRBs to prevent stalling out and hitting the ocean nose first again And splashdown! No parts lost, which is a miracle. Of course, I also had time to think. Thinking is dangerous: it gives you more work to do. So, in my save the Von Kermans haven't really done much. They have a nice station called Molinya Station with plenty of fuel: But that's about it. They don't have anything else. Sure, they have a nice crew vehicle and a rocket, but they haven't done anything. So, I thought it was time to do something. They'll also set up their own tug system, except instead of being big, bulky, and nuclear like the ANTS, it's going to be derived from the Glushko second stage, and to increase efficiency it'll be LH2 instead of Liquid Fuel. They'll also establish a Mun and Minmus base restively. But their pinnacle will be establishing their own base on Gilly, and perhaps.. doing the first manned Eve Return Mission. However, it isn't all good news and progress. I ran out of disc space on my hard drive, leaving me with only 2 GB of space left, which meant I had to clear out some stuff. Since I didn't really have any junk files (I like to keep my drive squeaky clean) the first target, the unused JNSQ save used to run One Small Step had to go, along with the old KASA save folder and some other large applications such as Flightgear. I've recovered 50 GB of disc space, but at a loss. However, since I don't really want to continue the current storyline, a new one will probably start from scratch. That's about it from me, hopefully I'll get actual progress on the Von Kerman side of things.
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Welp.. I'm afraid this is officially over for now. I ran out of disc space on my laptop, and I had to clear some stuff. Of course, the 10 GB JNSQ install that I never really use was a prime target, and coupled with the fact that I don't have any motivation for this anymore and that activities on my main save are ramping up, this gets the short end of the stick. Hopefully I'll find time to continue it once more, but it'll probably be a (much better!) version from scratch.
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Looks like I'm late... 10.1 K posts. Not 10k pages, but we're getting there!
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I am puppet. @Dman979
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Rovers! Post your pictures here!
Misguided Kerbal replied to Kerminator K-100's topic in KSP1 The Spacecraft Exchange
Yep, it's just the standard restock wheels. Thanks!- 172 replies
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Rovers! Post your pictures here!
Misguided Kerbal replied to Kerminator K-100's topic in KSP1 The Spacecraft Exchange
I made these rovers a while ago, but they're all still in service and completely functional. I present to you.. the Prospector-class rover! It fits a bit awkwardly onto my 3.75-ish launcher, mostly because of the 2.5m upper stage that doesn't want to accommodate the landing platform. Other than that though, it's quite easy to launch. Powered by a few RTGs, the thing is quite easy to drive around. Since this was made in my Sandbox save, it doesn't really have much except for a scanning arm. Contemplating the meaning of life It also has a twin on Minmus, but it's much harder to drive there:- 172 replies
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The original was actually 100,000, but I decided that was impossible and revised it.
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Will the community abandon KSP 1 after KSP 2?
Misguided Kerbal replied to wpetula's topic in KSP1 Discussion
I think the majority of people will migrate to KSP2, but of course there will always be people that just like the original KSP. -
Well.. I've had a little break from playing KSP because of real life stuff. But now most of the exams are over, I can finally get back to playing! So, after not playing for so long I decided to make a plane (doesn't everyone do that?) It was a flop (literally). Next thing I knew, the whole plane flipped over on its belly. Not good. So, keeping along with the plane shenanigans, I decided to do a routine crew rotation. After not playing for a month (mostly playing some Minecraft), I wasn't very used to the controls anymore, and I seemed to have forgotten how to fly this with all its quirks and stuff. And so it started flipping out. In a panic, I smashed the abort button (well, I clicked it). We had lost much of our airspeed, and we weren't flying. We were stalling falling with style. Or without style. You decide. Somehow miraculously, the 2 crew survived, but not poor Halpond, the pilot. Luckily I had the power of F5 and F9, but boy, that wasn't a very good start from a long hiatus, eh?
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Frick, I was late to my summon! @Lewie
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I just want to say that this isn't dead, I have plenty of story ideas but real life has gotten in the way. I should have a new chapter in a week or two.
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Here I am, here I am, how do you do.
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JNSQ: Commercial Space Ventures - Epilogue
Misguided Kerbal replied to Angelo Kerman's topic in KSP1 Mission Reports
Hmm... I thought the KSC would select Orbital Dynamics. It definitely has more potential than Phoenix Aerospace. -
totm april 2021 Threads of the month: April 2021
Misguided Kerbal replied to adsii1970's topic in Threads of the Month
Congratulations to all of the new TOTMs! -
Wow! That is really, really good! You drew all of that yourself?
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Where were all the apple fans banished to? I'm a strong fan of Apple. In my opinion, nothing else has the smoothness and the UI of Mac OS. (Well, I dunno about Linux, but it seems to be mid-ground between Apple and Windows). Windows has plenty of annoying restarts, terrible UI, tons of malware (and a crappy Windows Defender that does nothing), updates pester you constantly, and so on. Well on Mac you only get about half the games available to you, games with Mac support are becoming more and more common. I could probably survive Linux with minimal damage, but if I were forced to switch to Windows, then I wouldn't survive a day. All in all though, this is just a matter of opinion, but I'm going to side with Apple on this one.
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Nobody: Me: A splatter on the floor
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I shouldn't have. Woohoo! Only 9700 pages to go!
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Ah someone finally noticed I exist. How nice.
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GoosingEveryMinute
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[WIP] Nert's Dev Thread - Current: various updates
Misguided Kerbal replied to Nertea's topic in KSP1 Mod Development
From what I can tell, this seems to be (from left to right): Airlock, Habitation, Science Lab, and Utility. Am I right? -
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post another status update noob
Okay.
Status Update:
I am not a Noob. -
Network Effect - A KSP Story [Ch2 - Wündertech]
Misguided Kerbal replied to OutInSpace's topic in KSP Fan Works
It's a wonderful story! You've got me hooked and then some.