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Krazy1
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Everything posted by Krazy1
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Minor issue with Quick Goto 1.4.0.8 on KSP 1.10.1. The sound is getting messed up when jumping to the VAB from other KSC buildings. It sometimes stops the music, with or without the fan noise continuing. Presently I hear the crickets from the KSC overview while inside the VAB. Exiting / reentering VAB with the standard red button restores normal sound. KSP log player log It also looks like Quick Exit induced a crash in Hanger Extender. -
[1.3.x-1.9.x] Craft Manager - search, sort, tag & share your craft
Krazy1 replied to katateochi's topic in KSP1 Mod Releases
I've been doing a lot of mod stability checking and found this error after adding Craft Manager 1.2.0 with KXAPI 1.2.0 using CKAN. [ERR 21:11:59.138] ADDON BINDER: Cannot resolve assembly: KatLib, Culture=neutral, PublicKeyToken=null [ERR 21:11:59.185] ADDON BINDER: Cannot resolve assembly: KatLib, Culture=neutral, PublicKeyToken=null It occurs at KSP launch before loading all the parts, before the main menu. The log also shows this listed twice under "Mod DLLs found:" KatLib v1.0.7240.21438 Is there a duplicate DLL? Here's the log: KSP log I'm running KSP 1.10.1 on Win10. I have a fresh instance of KSP that did not have CraftManager/ KXAPI installed before. I'm also wondering if this mod is really compatible with KSP 1.10.1? CKAN says Max KSP version: "any" while this thread says only 1.9.x max. https://github.com/Sujimichi/CraftManager/issues/16 I think KerbalX is great and I hope this gets resolved! Thanks.- 237 replies
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Only had one error yesterday - in VAB. I think I was undoing changes when QuickStart was trying to save. It seems to save every 30 seconds. I didn't check the log. Everything kept working afterward. So since the .SFS files are just text, I skimmed through it. I don't see any obvious corrupt garbage. I found the mods list under "LoaderInfo". It shows the present mods "true" and removed mods "false". I cut out the remnant section from ScienceAlert ReAlerted and it's not error spamming in the log anymore. I'm going to put Recall back in without the resourceful.cfg file now.
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Sure. I just wasn't sure if that was expected or not. I'm doing mod debugging. Pilot Assistant is another option. @linuxgurugamer After removing this mod v1.9.8.9 (at least temporarily), I have a KSP log error when a craft loads. Completely asymptomatic in-game so far. I'm just paranoid. [ERR 10:32:19.028] Cannot find a Module of typename 'ScienceAlertProfileManager' [ERR 10:32:19.029] ScenarioModule is null. KSP log - line 5361 I used CKAN to remove it, including the file folders. It does this on new craft too (like in the log attached), not just ones active when the mod was installed. My persistent.sfs has this: Normal? Bad? Ignore?
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Thanks again. I guess S.A.V.E is next to add. I've had several good sessions with this mod list: Still keeping an eye on DOE. Remaining errors in the KSP log: [LOG 10:32:18.957] ------------------- initializing flight mode... ------------------ [LOG 10:32:18.960] Loading Depletion Nodes [LOG 10:32:18.960] DepNodeCount: 0 [LOG 10:32:18.960] Loading Biome Nodes [LOG 10:32:18.960] BiomeNodeCount: 0 [LOG 10:32:18.960] Loading Planet Nodes [LOG 10:32:18.960] PlanetNodeCount: 0 [LOG 10:32:19.019] [ScenarioDestructibles]: Loading... 0 objects registered [LOG 10:32:19.020] [ScenarioUpgradeableFacilities]: Loading... 0 objects registered [LOG 10:32:19.024] 12/5/2020 10:32:19 AM,KerbalAlarmClock,BaseLoadDone. Alarms Count (Should be 0):0 [LOG 10:32:19.026] 12/5/2020 10:32:19 AM,KerbalAlarmClock,Found 0 Maneuver Nodes to deserialize [LOG 10:32:19.026] 12/5/2020 10:32:19 AM,KerbalAlarmClock,Found 3 Maneuver Nodes to deserialize [LOG 10:32:19.026] 12/5/2020 10:32:19 AM,KerbalAlarmClock,Found 1 Maneuver Nodes to deserialize [LOG 10:32:19.026] 12/5/2020 10:32:19 AM,KerbalAlarmClock,ScenarioLoadDone. Alarms Count:3 [LOG 10:32:19.028] QuickStart(QSettings)[2.20]: Settings Saved [LOG 10:32:19.028] QuickStart(QPersistent)[2.20]: OnAwake [ERR 10:32:19.028] Cannot find a Module of typename 'ScienceAlertProfileManager' [ERR 10:32:19.029] ScenarioModule is null. I believe this is from ScienceAlert ReAlerted... which I removed. I see some suspicious code left over in the .SFS file. I'll go ping that forum thread. Man I'm working harder on KSP than IRL. And I'm not even a dev.
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Thanks @Lisias Right now it seems pretty stable in-game but the log still has some issues. Linuxgurugamer fixed a missing folder used by Space Tux Library, used by Better Load Save game. The loading "fatal error" cleared now. I was using Recall to help stop vibrating and skating across the ground. On a whim, I updated my Nvidia gfx driver. sidenote: I wish I could get KER and Contracts+ working but they both have Addon Binder errors. I raised Github issues for those. I don't use S.A.V.E. but KAC saves when you change ships (I believe). I'm not attached to my latest career save - I got tech level 5 unlocked again but I'd rather focus on making it stable. I'll work on it some more this weekend.
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[1.12.x] Better Load Save Game Renewed
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Yep Done. No more log error. Thanks! KSP 1.10.1, Win 10 Better Load Save Game Renewed 2.5.2 Space Tux Library 0.0.4 -
[1.12.x] Better Load Save Game Renewed
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm getting a "fatal error" in the KSP log. No obvious problem in game but it sounds bad. I have Space Tux Library. There's no folder "F:\KSP 1.10.1 modded\Logs\SpaceTux" (only ModuleManager under Logs). I suppose I could just make that folder? Logs below - exited from main menu. KSP log player log -
@SpaceFaringOrBustI'm certainly no expert but it looks like you're missing several dependencies: "Toolbar" and "Contract Configurator" and "KSPDev_utils" and probably some other problems but I'd start there. Are you using CKAN? It usually installs dependencies like these.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Krazy1 replied to cybutek's topic in KSP1 Mod Releases
I tried installing KER despite loading error mentioned above and it crashed in the VAB. It got stuck in an infinite loop. Excerpt from Player.log, which was 29 MB: KSP log -
OK... things were going good yesterday - no problems! But then I got greedy... Just added Distant Object Enhancement, Hanger Extender and KSP Recall (which added Module Manager dependent) I got a null reference exception displayed when I jumped to first craft. Looks like Alternate Resource Panel was involved but it was working fine before. Maybe MM? I removed Recall (and MM). Same thing. Removed DOE and HE. Same thing! I went back to what was working and it has an error now. How can it be so inconsistent? KSP log player log Removed ARP... no error shown in game, but it does still have errors in the log KSP log, no ARP Player log, no ARP What the what. Will it be something else tomorrow?
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Seeing a start-up error with v9.4 on KSP 1.10.1. [ERR 23:09:41.374] ADDON BINDER: Cannot resolve assembly: ContractsWindow.Unity, Culture=neutral, PublicKeyToken=null [ERR 23:09:41.420] ADDON BINDER: Cannot resolve assembly: ContractsWindow.Unity, Culture=neutral, PublicKeyToken=null https://github.com/DMagic1/KSP_Contract_Window/issues/50
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And I'm only running 1920x1200. If it ran out of VRAM I believe it would just use shared main RAM and run very slow but "shouldn't" crash. So I'm lucky I guess? It only crashed like this once so far since the fresh install... I'll try harder. I just saw this again in the VAB with no craft loaded. [ERR 11:16:59.383] Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 256 256) [ERR 11:16:59.384] Screen position out of view frustum (screen pos 256.000000, 0.000000, 1000.000000) (Camera rect 0 0 256 256) [ERR 11:16:59.384] Screen position out of view frustum (screen pos 256.000000, 256.000000, 1000.000000) (Camera rect 0 0 256 256) [ERR 11:16:59.386] Screen position out of view frustum (screen pos 0.000000, 256.000000, 1000.000000) (Camera rect 0 0 256 256) I have a guess about this. When I enter the VAB, the camera is further back than I can ever return to with the mouse wheel. Once I zoom in, I cannot back out quite as far- very close but not quite. I believe it only gives this error from that starting position that is furthest back. And not always of course. Could be a rounding error... looks like they might be doing a FLOAT >= INT check. It hasn't done this in the SPH, maybe because the camera function is different.
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Well, here I am again... it was doing so well today. Played for hours no problem until I clicked the VAB from the space center overview and it crashed. KSP crash handler ran and closed KSP. Before that I was in the R&D building and exited and clicked VAB quickly. The space center may not have even had time to load completely? Not sure. This was the first time I tried to enter the VAB for this session, but I was in the SPH. KSP log player log I'll try removing recent additions: Editor Extensions Redux, Part Angle Display and Science Alert. I just don't see how I'll get done troubleshooting when the behavior is so inconsistent.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Krazy1 replied to cybutek's topic in KSP1 Mod Releases
FYI, I'm still seeing this error in KER 1.1.7.2 with KSP 1.10.1. I'm paranoid about mod errors... I just reinstalled fresh KSP and I'm still having rare unexplained issues after installing mods. Logged issue: https://github.com/CYBUTEK/KerbalEngineer/issues/156 -
Thanks @kcs123. I haven't had any issues today. I'm hoping that purging the CKAN cache and reapplying mods helped. You have a point about KER: I have always seen that addon binder error when the game is loading - still does it now. I didn't even know what mod was doing it. I'll check that out. I'm learning I can't ignore mod errors... it's like a chip in your windshield- could crack any time.
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[1.12.x] Fill It Up - Adjust Fuel Levels in VAB/SPH
Krazy1 replied to linuxgurugamer's topic in KSP1 Mod Releases
Already there Mystery solved... CTB has 2 modes. In "mouse" mode it blocks click-through as I expected; in "click" mode it will click through the FIU window and grab a part off the ship if the FIU window is not active. Not a bug. -
I ran Prime95 and it's good. I then removed all the mods again and played a couple hours with no issues. Then I purged the CKAN download cache (should have done that before) and reinstalled a few essential mods IMO: Then I played for several hours and went back to the VAB and saw an error on screen. It seemed benign but I still don't any errors at this point. Excerpt from player.log I don't know what else to do but hope it keeps working.
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OK... it just crashed instantly while building a small craft in the SPH. It's getting worse?! I was just trying to place a part and *poof* Windows app "not responding" crash message (and it wasn't just busy - I waited a while). For this session, I installed KAC, part angle display, hangar extender (not used), fill it up (not used) and waypoint manager. Other mods were already there from prior session. mod list KSP log My Player.log is 111,558 KB !!!!!! abridged player log OK. This is bad. I think we're at that point.... Prime95. Wish me luck.
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Krazy1 replied to TriggerAu's topic in KSP1 Mod Releases
Hello @TriggerAu Thanks for making this essential mod. I was having unknown mod problems and just nuked my whole install and started fresh. I'm trying to be strict about the KSP version compatibility now. Any concerns about KSP 1.10.1 ? Can you update CKAN?