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Venturer2Space

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  1. Apologies for the lack of updates guys. I've been really busy with studies recently and haven't had much time for KSP .... I will definitely complete this challenge by hook or by crook! It's just taking a bit longer than I anticipated. Thank you for your patience and I hope to see you soon for the Final Expedition to Eve.....
  2. One of these guesses is correct.... You'll have to wait and see which one it is
  3. I haven't forgotten about this guys don't you worry ! Me and my terrible jokes will return in a final chapter that will be delivered within the next few weeks or so
  4. @Kane Kerman thank you for your kind words! I would really recommend trying a career without reverts or quicksaves it makes the end result so much more satisfying @miguelsgamingch here's the craft file : Right here
  5. @kspnerd122 I'll do my best ! May I place the badge in my signature section?
  6. @Vanamonde it was pretty terrifying to fly this mission without a safety net but in the end it was really enjoyable
  7. @kspnerd122 I humble present my submission for this challenge. The details of the mission are enclosed in the mission report below Score layout: 3 Kerbals (+20) Flag (+5) Abort System (+15) Free Return (+10) Dispose of the MEM (+5) Two Stage MEM (+20) Land on the Bright Side of the Mun (+10) MEM in fairing (+5) MEM behind CSM (+20) Splashdown (+5) Dock to MEM with CSM (+10) SubSat (+10) Decouple Docking Port (+5) Saturn Alike (+10) Total Score: 200
  8. I've undertaken this mission as part of @kspnerd122 's wonderful Apollo Style Redux Challenge. To give some extra challenge I decided to do this mission in my career mode which had all of its reverts and quicksaves turned off. Takeoff from Kerbin Here we have my approximation of the Saturn V. The dimensions of the 1st and 2nd Stage are slightly off because I'm working only with pure stock 1.10.1 but other than that it still possesses the essential 3 stages Here we have the whole assembly on the launch pad. Our intrepid crew for this mission are Valentina, Bob and Bill. Val and Bill will head to the Munar surface while Bob will await their return in the Command Service module . Liftoff! Artemis I is on its way to the Mun... First stage separation is achieved and the five engines on the second stage ignite pushing the launch stack closer to orbit The third stage makes it way into orbit with the launch escape tower being discarded due to now being redundant in purpose A free return trajectory is plotted and is successfully executed! Munar Operations The ship reignites the third stage engine to enable it to slow down into Munar Orbit After achieving Munar Orbit the fairing is jettisoned to enable access to Munar Excursion Module located below the CSM. The CSM docks to the lander and the third stage of the launch vehicle is placed on a collision course with the Mun creating a pretty explosion. Valentina and Bill board the lander and Bob settles down for a nice game of Virtual Chess in the now roomy Command Service Module The lander slows down towards the surface heading towards a relatively flat piece of Munar surface Success! Kerbalkind has touched down on the Munar surface. The crew head out to conduct experiments and carry out the ceremonial flag ceremony required by agency regulations. After a bit of waiting around for the Command Module to swing back around the second stage of the lander blasts off and heads for orbit A rendezvous course is successfully plotted and executed. The ascent stage of the lander manages to redock with the CSM. Bill and Valentina transfer back into the capsule with their precious cargo of science experinents The ascent stage of the lander is placed onto a collision course with the Munar surface providing the crew with a brief amount of fiery entertainament Heading Back to Kerbin Before heading back to Kerbin a small satellite is released in order to further study the Mun. Bill quickly EVAs outisde to deploy the antennae on the satellite After a lengthy mission the Command Module burns for home The service module is jettisoned and the capsule reenters into Kerbin's "gentle" yet fiery embrace The docking port is jettisoned and the three main parachutes are deployed enabling the craft to slow down to acceptable speeds A successful splashdown and nice chunk of science! Extra Picture: The descent stage of the lander remains in the darkness..
  9. My Science mode Jool mission slowing down as quickly as possible
  10. I have an infinite supply of these sort of jokes don’t you worry
  11. @Superfluous J Here's my Jool Mission report This one was so fun! But was really time consuming in terms of planning and execution..
  12. Chapter 8: Jool-5! In today's edition of Journey to the Planets the valiant Kerbals of the Kerpollo Program headed out to Jool and visited not one but all five moons! (NOTE: This was my biggest mission to date and required a lot of testing and planning hence the delay in posting this chapter ) Blueprints: Orbiter: Landers: After a bit of fiddling around, I managed to squeeze everything into this enormous rocket, which turned out to not as big as I thought! Kerbin to Pol: Heading to Bop: Vall, Valentina Kerman's favourite destination...: Watery Laythe: Tiresome Tylo: Heading Back to Kerbin: After Mission Results: Even without bringing any science experiments, the mission was able to retrieve around 1900 Science, an impressive measure by any count. Weekly Joke: Q: What do you call a spacecraft that drips water? A: A crying saucer... As usual thanks for reading and get ready for the last chapter coming soon! We'll be visiting Eve and Gilly..
  13. Chapter 7: Cursed Moho Today we visited that cursed delta-v gobbling rock called Moho... (NOTE: This took a lot of long boring nuclear burns!) Blueprint: I present this mega-Behemoth of a rocket called the Moho Flyer it's essentially the same vehicle I've been using for the past couple of missions but with a lot MOAR boosters and some additional liquid fuel reserves for the nuclear engine. It's crew will be Bob and Valentina Kerman who will try not to be fried by the close proximity to the sun. (NOTE: It can't be seen here on the blueprint but I did add some radiators because I thought that the ship would heat up, but that turned out to not be an issue) Leaving Kerbin: Here we have the obligatory tech tree picture and a nice view of the launch vehicle in all of its mega-ton glory! Liftoff is achieved relatively smoothly thanks to the addition of the large fins located at the base of the rocket to keep things nice and steady. The first pair of boosters are dropped having expended all their fuel. The other two boosters and the central core continue to push the Moho Flyer to orbit The second and final pair of boosters are jettisoned leaving the central core to push the spacecraft into Low Kerbin Orbit. The vehicle is one of the biggest ever built for the Kerpollo program even larger than the previous Eeloo mission that flew all the way to the edge of the Kerbol System. The departure burn begins and boosts the spacecraft towards an encounter with Moho. Moho Operations: NOTE: I didn't have much pictures of the transit and capture burn because it took so freaking long! The capture burn gave me enough time to leave my computer and read a book Here the Moho Flyer can be seen part of the way through its insertion burn with the nuclear burn with the discarded side liquid fuel tanks in the background. After what seemed like an eternity the spacecraft finally slows down enough to be in orbit around Moho. Bob heads out to do some Science! experiments using the equipment on the lander. The lander separates from the orbiter leaving Bob bound for the surface and Valentina patiently waiting in orbit. (NOTE: The redundant radiators can be seen on the orbiter. Oh well...) The lander is a proven design having been used on several missions now and has shown to be useful and versatile spacecraft. It required minimal modification for this mission requiring only a little bit more fuel and two retractable solar panels. Touchdown! Bob heads out and plants the flag of the Kerpollo Program and plunders this cursed rock for as much Science! as possible. Returning to Kerbin: After a successful surface excursion Bob heads back up to orbit and redocks with the orbiter. He then proceeds to EVA over to the crew capsule of the orbiter carrying his precious cargo if Science!. After Bob is transferred over the remaining liquid fuel from the lander is pumped over to the orbiter to give an additional delta-v boost. After waiting for an appropriate window the lander is discarded and the orbiter blasts it way out of Moho's orbit. Thankfully the burn time was a lot shorter this time or I would have lost my sanity.. After a mercifully short transit period the orbiter encounters Kerbin's atmosphere. The ship had to aerobrake because it was low on fuel thanks to Moho's greedy delta-v stealing schemes. The radiators were extended in an effort to ensure that the crew didn't blow up, so they turned out to have a use after all Bob and Valentina splash down in the ocean and await rescue. After Mission Results: The mission's haul of Science! points was used to unlock the remaining nodes on the penultimate tier of the tech tree. Weekly Joke: Q: How do you plan a space party? A: You planet..... As always thanks for reading! Next target is a Jool-5 mission. I'm gonna need a really big rocket....
  14. Welcome to the challenge @CDSlice all the best in your Kerpollo endeavours! @Superfluous J here's my submission for my Eeloo mission. As always the details are in my mission report
  15. Chapter 6: Icy Eeloo Blueprint: This monstrosity will lift the Eeloo Flyer to the far reaches of the Kerbol System. It's essentially the same design as the Dres Flyer except with MOAR booster plus some additional liquid fuel reserves for the nuclear engine. (NOTE: These rockets keep getting bigger and bigger! I'm dreading what I'll need to build for the Eve mission...) Ascent and Departure from Kerbin: Obligatory picture of the tech tree before the mission lifts off. I finally managed to get a launch picture during daytime! Our intrepid crew for this long, torturous I mean glorious mission is Jeb and Bob. Hopefully space madness will not occur during the voyage as to keep weight and fuel costs down there is only a capsule big enough for the two of them plus a single lander for Bob to land on Eeloo... The launch vehicle experiences some minor heating as it climbs through the atmosphere towards Low Kerbin Orbit. The first stage is jettisoned and the second stage pushes the Eeloo Flyer into orbit. As you can see from the above image the amount of liquid fuel tanks is a lot more than the Moho mission. This resulted in some very long burn times particularly with a single nuclear engine... The second stage is used to begin the ejection burn towards Eeloo then the nuclear engine takes over. (NOTE: In real life time this took around 15 minutes) Eeloo Operations: After a long transit time of around 7 years our crew arrives at Eeloo still relatively sane. \ The long burning begins again.. In between burns Bob popped out to utilise the science instruments stored on the lander. Victory! After what seemed like an eternity of waiting the Eeloo Flyer has arrived at the cold, distant and dirty snowball that is Eeloo Bob heads into the lander and leaves Jeb waiting in the orbiter. We have done it! Kerbals have reached the farthest reaches of the Kerbol System! Bob heads out to plant the flag, conduct Science! and also tries to hit Jeb in orbit with snowballs. Bob unfortunately unsuccessful in hitting Jeb but he did however manage to plunder a truly glorious amount of Science! The lander docks with the orbiter and transfers Bob with his precious cargo of Science! back into the return capsule. The two kerbals settle in to wait for the return window to Kerbin. Returning to Kerbin: The lander is ejected and the orbiter begins the long process of burning its engine to get back to Kerbin. Land ho! After nearly 11 years mission time our intrepid crew is nearly back at Kerbin. But first another insertion burn is required.. The vessel performs another burn to lower its orbit into Kerbin's sphere of influence and sheds its now empty side tanks. One final burn plunges the Eeloo Flyer into Kerbin's welcoming atmosphere. Touchdown! Another successful mission for the Kerpollo Program. Bob breaks out of the capsule to stretch his legs after the long mission. Results of Mission: A healthy amount of Science! is returned to the KSC's labs and is promptly used to unlock some more nodes in the tech tree. Bad Joke of the Week: Q: How do you stop an astronaut's baby from crying? A: You rocket... As always thank you for reading and I apologise for my humour once again
  16. @Superfluous J here is my submission for the Drespollo mission! It went a lot better than I thought it would considering I've never been there before.. As always the details are below in my mission report.
  17. Chapter 5: Dres? Never Heard of it.... Today we visit that mysterious object floating in the sky named Dres? Is it a planet is it not? Regardless we have to visit it for this challenge Techtree before Mission: Blueprint for Orbiter: This is one of the most powerful vehicles constructed under the Kerpollo Program so far. It's outfitted with one of our newest developments the so-called the nuclear engine! This baby can hold two kerbonauts (in relative) comfort all the way to Dres and back. Blueprint for Lander: The lander can carry a single kerbal to the surface of Dres and return them to the waiting orbiter. It's outfitted with all the science equipment the Kerpollo Program has unlocked so far and will bring kerbals to the furthest they have ever been in the Kerbol System. Blueprint for Whole Vehicle: These two vehicles are launched on this behemoth! Collectively called the Dres Flyer hopefully all the crew will survive. (NOTE: Earlier in this series I said the Duna rocket was the biggest rocket I had ever built this is now the biggest! ) Launch from Kerbin: The rocket waits on the launch pad ready to ascend. Liftoff! The Dres Flyer ascends to orbit on a pillar of flames and experiences some heating on the way up. The mission departs Kerbin's orbit and here all the mission components can be seen in all their glory. It will be around a 2 year transit to Dres. Dres Operations: The orbiter extracts the lander from the 2nd Stage of the rocket and prepares for Dres orbital insertion. Dres can be seen as a black dot on the middle right side of the picture. The mighty nuclear engine ignites beginning the insertion into Dres' orbit. It was a very slow process putting a lot of strain on Bob and Valentina. The craft slows down into Dres' orbit! After the initial burn a series of smaller burns is used to lower the orbit to an appropriate altitude so that the lander can land with minimal fuel consumption. Bob heads outside to grab some Science! and to board the lander which should hopefully carry him intact to the surface.... The lander undocks and begins heading for the surface. Bob notes that Dres appears to be as dull as rocks visually Touchdown! Another victory for the Kerpollo Program. Bob plants the flag and starts using the lander's extensive scientific equipment to extract that beautiful Science! Ascent and Return to Kerbin: The lander takes off and heads back to the orbiter managing to successfully dock. Bob is relieved to see Valentina after spending only a couple of hours on the desolate world of Dres. The Science! is transferred over to the orbiter along with Bob and the crew waits for a transfer window back to Kerbin. After a relatively short waiting time the orbiter reignites the nuclear engine setting a course back to Kerbin. Land ho! The ship begins another long and dull braking burn to bring it into Kerbin's orbit. The sides tanks were jettisoned as they had been depleted of all their Liquid Fuel. After bringing the trajectory down into Kerbin's atmosphere the nuclear engine is discarded. The crew bid farwell to the steaming pile of nuclear waste gently drifting away from them and breathe a sigh of relief. Another successful mission for the Kerpollo Program ! After-Mission Results: We bring in a respectable haul of 2086 Science! which enables me to unlock the 3.75 metre rocket parts and a few other goodies. Obligatory Bad Joke: Q: What is loud, fast and crunch? A: A rocket chip...... As always I hope y'all enjoyed reading and again I apologise for my sense of humour
  18. The Kerpollo Program now has a new flag! It's relatively simplistic but I enjoy that sleek simplicity. I've started experimenting with FireAlpaca and I'm quite happy with my first attempt.
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