VostokV5
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Everything posted by VostokV5
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How does tweakscale make rescaled engines weaker/stronger? More specifically, does it modify the atmCurve and velCurve of an engine when it is rescaled?
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I would like to write a patch that modifies the maxThrust and atmCurve of the J-404 Panther engines, but it seems that there are two of the same module in its CFG file; one for dry mode and one for wet mode. I've tested this patch I wrote but it doesn't seem to work like I want it to: +PART[turboJet] { @MODULE[ModuleEnginesFX] { @maxThrust = 74.6 @atmCurve { key = 0 0 2.55 2.55 key = 0.2 0.51 1.58125 1.58125 key = 1 1 0.6125 0.6125 } } @MODULE[ModuleEnginesFX] { @maxThrust = 114 @atmCurve { key = 0 0 2.55 2.55 key = 0.2 0.51 1.58125 1.58125 key = 1 1 0.6125 0.6125 } } }
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What is better, the PartRebalancer10x mod that comes with JNSQ or SMURFF? I play with RSS and BDB and it seems like there are no SMURFF configs for BDB, so the only rebalancer mod I am left with is PartRebalancer10x.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
VostokV5 replied to tony48's topic in KSP1 Mod Releases
Also, the texture select window still appears every time i launch the game. The changes do apply, but it won't disappear even though I have already selected, saved, and restarted.- 1,942 replies
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- totm mar 2022
- rss
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
VostokV5 replied to tony48's topic in KSP1 Mod Releases
I've tried doing that but still didn't work- 1,942 replies
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- totm mar 2022
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
VostokV5 replied to tony48's topic in KSP1 Mod Releases
Help why is the night side of kerbin shining like that https://imgur.com/a/BvlGeZV- 1,942 replies
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- totm mar 2022
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SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
VostokV5 replied to G'th's topic in KSP1 Mod Development
so excited -
Is there a delta V map for the 10x scale?
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Great mod. Is there any way I can change the instruments light color for the Mk1 Inline Cockpit? I wanna change it to green to match the HUD.
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
VostokV5 replied to Boris-Barboris's topic in KSP1 Mod Releases
I don't know anything about coding but I really wanna make this mod work with MAF. What exactly did you mean by this? Do I have to edit MAF's dll file? -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
VostokV5 replied to Boris-Barboris's topic in KSP1 Mod Releases
Thanks! Great mod btw -
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
VostokV5 replied to Boris-Barboris's topic in KSP1 Mod Releases
Hello, I have AA installed and my control surfaces don't seem to work when deployed. This makes flaperons impossible, since deploying it disables roll control. Tested this without AA, and the flaperons worked properly. How do I fix this? -
There are vertical lines z-fighting on my fairings. Any way to fix this?
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Thanks, it worked
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Is there any way to remove the palm trees at the KSC?
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[DEFUNCT] AD ASTRA --- Check the latest post and update!
VostokV5 replied to G'th's topic in KSP1 Mod Releases
nevermind, it works now.