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KSP2 Release Notes
Everything posted by Cattette
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I'd suggest posting this question on the forum page for the KAS mod instead of starting a new thread. I think your question would be answered more quickly there.
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No Mechjeb icon on screen
Cattette replied to Tonto's topic in KSP1 Technical Support (PC, modded installs)
Windows antivirus and other antivirus softwares can act funny if Mechjeb is installed for some reason, causing this very issue. This could be avoided by simply installing KSP outside the C:\Program Files (x86) directory, Steam has an option to change the directory for where game files gets installed into, but you should be able to just move the KSP folder anywhere and not face any issues with that, just keep in mind that if you decide to move the KSP folder yourself then you cant launch it through the Steam app, you'll have to make a shortcut to the KSP executable and put in on your desktop or taskbar. You wont need to do that if you ask Steam to change the installation folder. If this doesn't solve your issue then let us know. -
I need tips for building a munar base.
Cattette replied to computercat04's topic in KSP1 The Spacecraft Exchange
The most efficent is probably just a ISRU unit with a docking port and solar panels in orbit. While a drill on the surface with solar panels and a engineer Kerbal in a command seat operates on the surface. Both the orbit and mining site would ideally be placed equatorialy. You may wish to have both the extraction and refining take place on the surface, while this isn't any less efficent than having the ISRU unit in orbit when it's all set up, you will have to haul the ISRU unit down to the surface of the moon which will ultimately cost more DV in total. -
Help with installation
Cattette replied to A Random Kerbonaut's topic in KSP1 Technical Support (PC, modded installs)
The Luna Multiplayer mod likely came pre-packaged with some or all of its dependencies. Module mMnager is an example of a mod that a lot of other mods require, and mod makers are generally allowed to include Module Manager in their files. If you open your gamedata folder inside your KSP folder and the one in the mod download folder you'll likely see a few folders and perhaps a few .dll files. Your system is likely warning you about overwriting these when it gave you that error. Simply move over the individual files and folders from the downloaded gamedata folder to your ksp/gamedata folder that arent already there. -
editor problems
Cattette replied to A_normal_rocket_scientist's topic in KSP1 Technical Support (PC, modded installs)
I've had this issue since time immemorial. Every time i start a new install it resolves itself, but when i start adding some mods it appears again. I do recall once managing to track down which mod was causing this issue, but it was a pretty vital mod that i feelt was worth the keybind trade-off. I do not remember which mod this was, but you should provide a mod list. -
The RP-1 fuel tank system is a bit all over the place. The fuel tank you get from the start are called seperate structures. Once you get some new tech you should be able to right click this tank in the VAB and switch material to aluminium, which is lighter than the default material. Once you advance further in tech you'll be able to unlock integral tanks, these should appear as seperate parts in the VAB, and they are way lighter than seperate structure tanks. In conclusion, the earliest uppgrades you should be able to apply are available in the part menu of your seperate structure tanks.
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Как интегрировать 3D объект в игру? Что для этого нужно?
Cattette replied to prinjrius's topic in Russian (Русский)
You need part tools for Unity: Follow this well made tutorial: -
Help on RP-1 and realism overhaul
Cattette replied to talopnak's topic in KSP1 Technical Support (PC, modded installs)
Did you follow the installation guide on the RP-1 github wiki verbatim? -
KSP Website Download Timeout Error
Cattette replied to Mobius's topic in KSP1 Technical Support (PC, unmodded installs)
You seem to have already tried everything that i would suggest to fix this issue, i can't really help you in that regard. But i must point out that you can have multiple instances of KSP from Steam. All you need to do is to rename the Steam-installed KSP folder to something else than "Kerbal Space Program", this will prompt Steam to install a fresh copy of whatever KSP version you want, and there will be no kind of lock blocking you from running a ksp.exe file that isn't registered with Steam directly I do this and it works flawlessly for my RSS/RO/RP1, general modded, and dev builds of KSP. Also I do think that you failed to upload your images correctly. They need to be hosted on another site. -
Strange surface behavior
Cattette replied to pandaman's topic in KSP1 Technical Support (PC, modded installs)
Are you sure those are all of the mods? SVE has kopernicus as an optional dependency so you might have it too. But i don't see any reason for the mods you listed to affect wheels. Try moving all your mods out of the gamedata folder and try driving some rovers around in a new save file. If it works flawlessly then try adding the mods again and drive some more on this new save file. This will determine if the issue you are facing is due to the mods you have installed or if there's something wrong with the save file you are using right now. -
Images need to be hosted on another site. I suggest uploading them to imgur and then posting a direct link to the image here. It should automatically embed itself as a displayed image. NF Construction is just a part mod, so it shouldn't affect or limit the construction of your vehicle. Can you provide a complete list of installed mods on your part? And what version of KSP are you running?
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- procedural parts
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If you ever find your RCS TWR too high you can activate caps locks to enable fine and precise attitude control.
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I dont get how having many kerbals in a ship would slow down the game that much. Parts contribute mass, colliders and drag to the game that taxes the physics engine and understandably makes the game run slower. But aren't Kerbals just a number until you go EVA? What difference is there between a Kerbal inside a vessel and one unit of lets say liquid fuel? Now 100 kerbals all on an simultaneous EVA causing lag is very understandable to me, but what makes 100 kerbals unloaded Kerbals do to cause performance issues that 100 units of liquid fuel doesn't?
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Big props to you for that. Over half of my mod library is probably directly maintained by you.
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@Aazard some day you're going to lose interest in being a part of this community. Abandoned mods and inactive creators are to be expected in any type of community like this.