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Nootnootyt

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Everything posted by Nootnootyt

  1. This is a recreation of Starbase Launchsite made with Kerbal Konstructs for KSP 1.12.x . NOTE: I know the area looks empty and not as well done as I would like but it is the most I have managed to do using Kerbal Konstructs. If anyone has any advice on how to improve it I will be happy to hear it. I will try to update the zone when new updates come out in the Starship Launch Expansion mod, like the Catch Arms and the updated Launch Table. In KSP: In Real life (Credit to @Rgv Aerial Photography on Twitter):: Download: Spacedock Dependencies: 1. Kerbal Konstructs: 2.Omega's Stockalike Structures: 3.Starship Launch Expansion (GSE Tanks, OLIT, Suborbital Launch pads and the Integration Tower): 4.Module Manager: Recommended mods (They are in the pictures): 1. Starship Expansion project (Super heavy and Starship): https://github.com/Kari1407/Starship-Expansion-Project 2. KaioSpace-KSP Starship 2021 (Starship SN20 used in the pictures): 3. Hullcam VDS Continued (For Starship onboard camera): Pics: The mod is distributed under CC-NC-SA-4.0 License. All assets are distributed under an All Rights Reserved license. You may NOT redistribute or re-use these assets without permission from the author. Launch date 11/02/2021
  2. This works only with Realism Overhaul? Or there is a patch for stock or something. Because when I load the game B9 Part Switch gives many errors saying that there are missing resources, such as liquid methane that does not exist in stock.
  3. I have the craft file for Gojira Mk4 with working flaps. Obviously you can change the action groups, I have configured them like this because it is how I am most comfortable with them. https://drive.google.com/file/d/1QbNQmXEIxDcrs405W-v6zfuOb2XymRVv/view?usp=sharing
  4. Is there any configuration for Real Solar System? I know there is one for RO, but I was wondering if there are some configurations without having to install RO
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