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Everything posted by camacju
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Here's a pretty small single staged craft for reference. Could be lighter if I flew better, designed better, or used ions, but it's good enough.
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Artemis - Duna Mission Architecture
camacju replied to jinnantonix's topic in KSP1 Challenges & Mission ideas
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This should probably go in Mission Reports
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As far as I'm aware this is the lightest ever Moho SSTO. Previous record was 14.9 tons by N727.
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Time for a necro post! Lt_Duckweed showed me this thread when he was trying to optimize the Moho Messenger route, and I took an interest. KSP has advanced a lot since 2016, and I think that the amount of delta-v required can be massively reduced. I see four main phases of this mission: -Launch to orbit -Transfer from Kerbin -Moho Messenger capture -Moho landing I've gotten a launch to orbit for 2455 m/s: I have done Kerbin -> Eve for 841 m/s using the Mun assist spam route: -Mun and Minmus assists to eject from Kerbin radially -More Mun assists passing through Kerbin SOI -Eve encounter I have also done the Moho Messenger route for 622 m/s from an Eve->Moho transfer, using seven Moho assists and deep space maneuvers, and then the Moho landing takes about 870 m/s. This is a total of 4788 m/s from Kerbin surface to Moho surface. During Thanksgiving break I'll probably string together all these splits and see how low I can go.
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Just don't refuel it. Do the missions in succession without refueling lol I've got a design that should be able to do a Laythe mission, land back on Kerbin, then do a Mun mission, land on Kerbin, and then an Eeloo mission, before coming back to Kerbin, but I don't have the patience to fly it right now.
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Ooh, I did a cool mission for this challenge a while back. I'll repost it here. SSTO to Laythe, Pol, Eeloo, and Ike. Flybys of Mun, Minmus, Eve, Tylo, Duna, and Jool. Parts list is: Launch Jool transfer Laythe Pol Eeloo Ike Return
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Make a turing-complete computer in stock KSP
camacju replied to ItCameFromDuna's topic in KSP1 Challenges & Mission ideas
You can achieve any combinational logic circuit with NOT gates and at least one of AND and OR. This is called NAND logic or NOR logic. Additionally, you can implement latches just using combinational logic gates and a feedback loop, so really all you need to do is build a NAND/NOR gate. For example, here is a RS-NOR latch: From a NOR gate you can make all other gates: NOT A = A NOR A A OR B = (A NOR B) NOR (A NOR B) A AND B = (A NOR A) NOR (B NOR B) et cetera -
Make a turing-complete computer in stock KSP
camacju replied to ItCameFromDuna's topic in KSP1 Challenges & Mission ideas
If I remember correctly, you can chain KAL controllers, and make combinational logic out of that. Not sure how you'd implement latches however -
Rocket-only SSTO craft are pretty fun. I think I did a rocket-only SSTO to Eeloo once, but it was vertical takeoff. I wonder how far I can push a horizontal takeoff craft?
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Are electric props allowed?
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The Ultimate Jool 5 Challenge Continued
camacju replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Laythe would be the bigger challenge. Actually, scratch that - getting the stuff to kerbin orbit is the biggest challenge -
The Ultimate Jool 5 Challenge Continued
camacju replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
I did some other missions and haven't had a chance to get back to this challenge. I've changed the single engine Jool 5 design quite a bit - here are some screenshots: I plan to launch five fuel modules and one special module (containing Tylo descent stage, Laythe liquid fuel, and a service module) -
No, I'm saying that Eve is a lot easier to land on. Ascending from Eve is a lot harder, but still quite possible with propellers.
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There are a bunch of missions that are more complicated than Eve. For example, the Jool 5. Eve is probably the single hardest body to orbit from, but it's a lot easier to get to than Tylo.
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Payload Fraction Challenge - Rebooted
camacju replied to camacju's topic in KSP1 Challenges & Mission ideas
Submission for Single Stage Technical. 109.6 ton craft brings 74.11 ton payload to orbit, for payload fraction of 0.676 In VAB, 109.6 tons On runway Accelerating Climb Nukes turn on Engines cut out Circularizing In orbit Payload deployed Notably, this payload fraction is over 2/3. In other words, ignoring packaging, this launcher could deliver two fully fueled copies of itself to orbit. -
He is "safely" living out his "retirement" from the astronaut corps and is returning to his roots as a test pilot. I use him for test flights of my spaceplanes but I tend to use a different kerbal for full missions.
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totm nov 2021 Eve Landing and Return in Caveman Style
camacju replied to EveMaster's topic in KSP1 Mission Reports
This is one of the most impressive missions I've seen on this forum. I wanted to do something like this, but I didn't think I'd have the stamina to pull off all the launches. Good job! edit: Couldn't you bring up more engineers to help Bill? If I remember correctly, multiple kerbals can work together to move heavier parts -
Some people don't want to buy the DLCs (like me for example). Anyway, here's my submission for a long range SSTO. I'm not sure how truly "beginner" level it is, but it's very capable in the right hands. https://drive.google.com/file/d/1AyCK1NlSaDLKO-1SKx2OEZ5JYnXQGj2T/view?usp=sharing This craft can reach orbit of Kerbin and then land at the KSC eight times in a row without refueling. If you want to go farther, it can land on Laythe or Eeloo and go back to KSC, three times in a row. In other words, it has a lot of range. The suggested ascent profile is as follows: -Use the entire runway to accelerate -At the end of the runway, pitch up to 5 degrees to maintain altitude -Accelerate at sea level until 400 m/s, pitching down gradually to stay at sea level -Lock prograde until nose is pointing up 15 degrees and stay at 15 degrees pitch until 10 km -At 10 km, pitch down to 10 degrees, and keep gradually pitching down. You should be pointing horizontal at about 16 or 17 km. -Accelerate on Rapier power until 1650-1670 m/s and turn on the Nerv; lock prograde again. You should be at about 21 or 22 km at this point. -Cut engines once apoapsis breaks 70 km (or however long you want) and coast to apoapsis to circularize
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this Dres challenge looks really fun - I'll try to do it for as low cost as possible edit: actually I want to make it look cool, not just be low cost
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Achieving what was previously thought impossible
camacju replied to king of nowhere's topic in KSP1 Discussion
Magic wing rapier+nerv ssto. cheaty but technically fits the bill