Jump to content

Geryz

Members
  • Posts

    48
  • Joined

  • Last visited

Everything posted by Geryz

  1. Hey there, @JacobJHC, I know I'm a little late to the party but I'd like to post my submission for the challenge at Level 3! For my mission, the Hephaestus V, little regard was given to achieve minimum funds or mass requirements. Instead, I intentionally made it as flashy and ludicrous as possible. Not to mention, I added the additional challenge of Kerbalism (SIMPLEX) Life support (although with radiation turned off). In the end, I ended up with a mothership that used a ridiculous 45 Nerv Engines, had to be assembled in 8 launches, most of which were done with a completely ginormous 220t to LKO launch vehicle called the Achilles 2b. The entire mission and its mod list is documented in a video: https://youtu.be/OWz_SJNtiuY. Thanks in advance for reviewing my submission!
  2. Hey, I've got a question, is it allowed to return the mothership to Kerbin Orbit and send a crew retrieval vessel to pick them up from there? Or do you need to re-enter with a part of the mothership that was attached before launching off to Jool? And if so, would that also have to be LKO or could it be a higher orbit? Best regards Edit: It would take less Delta-V to make a direct re-entry, obviously, and I have a pod and a heat shield attached, but it would feel more aesthetically pleasing not to have my 1000-ton giant nuclear interplanetary spacecraft go up in flames, y'know?
  3. uhh what happens if you violate rule 7 (being able to walk / swim on the surface), does that invalidate the entire challenge edit: nevermind, spamming F fixed it
  4. https://imgur.com/a/ZVMNtcM So I was messing around with the KRASH mod and one of the bodies was titled "EdgeOfEternitySettings" so just for excrementss & giggles i put my vessel there, I don't think I was supposed to find this haha, but cool easter egg nonetheless Also, a great planet pack in general! Loving it so far
  5. Hey is this challenge still active? Hey is this challenge still active?
  6. @jinnantonixAlso I wonder would a mission using Kerbalism Life Support be allowed? I feel like that'd add some extra challenge (I would have to alter my mission plan then), but technically it is a mod that adds parts
  7. Alright so here's my mission plan so far, please correct me if I make any mistakes: 1. Send a mun scanner + Landing/Marking probe that will also act as an ISRU unit 2. Establish an orbital vessel with multiple docking ports which will act as the "station" as well as having nuclear engines (unfueled) 3. Dock the Duna Habitat with 8 seats, a command capsule with 4 seats, the Duna Lander, and the 3 Duna Commsats and a landing probe (all unfueled) to the orbital vessel 4. Use a Mun - LKO tanker to refuel the large orbital vessel from the Mun's ISRU until its fuel is full 5. Transfer the entire assembly off to Duna, where it inserts into orbit, releases its probes and puts them into the correct orbit / lands them in case of the Marker Probe 6. Dock our previously established command capsule to the Lander Module, which, together with the Duna Habitat, lands at the Marker Probe 7. The Lander + Capsule assembly takes off from Duna again, where the Capsule docks back to the mothership and the lander is discarded in Duna orbit 8. Transfer back to Kerbin, where the main ship aerobrakes into LKO and the command capsule performs a direct reentry This all is a bit inspired by @jinnantonix's mission profile but to me it seems like the most efficient solution
  8. Ok so 3 more questions: 1. Does the clipping rule allow clipping a MK1-Lander can into the Duna Lander's bottom fuel tank to act as an "airlock" (negating the need for ladders)? 2. Do the Kerbals also need those 8 total seats on Duna Return? 3. Is Kerbal Joint Reinforcement allowed? Sorry if I'm being obnoxious with all the questions
  9. @jinnantonix You said SSTO spaceplanes are disallowed for lack of realism, but what about using vertically rocket launched spaceplanes ("Dream Chaser"-like) as reentry pods? Is that allowed? Also can I use Restock?
  10. After rigorous mod un- and reinstalling, it seems, TweakScale was causing the issue for some reason (I think?). Huh.
  11. There are a lot of mods I have installed but CKAN isn't saying anything about any incompatibilities Plus I looked into it some more, and turns out, it's every engine, not just KWRocketry. Setting any engine to any config that's different from its standard renders it completely useless Also here's a google drive link to my KSP.log https://drive.google.com/file/d/15ioPUy_SaFE6sVhXS0BgU3lWgKydbFHG/view?usp=sharing
  12. Hey, question, so I'm using KWRocketry with the RFStockalike config, and I'm running a Vesta VR-1 engine on MMH+NTO, however, it simply does not generate any thrust, 0 µn, even though Ullage is provided, propellants are Very Stable (100%), and I've provided plenty of the fuel in a fuel tank... what am I doing wrong? Edit: Hydrolox fuel config doesn't work either, however Kerolox (standard config) does, same goes for other engines from KWRocketry... the game gives me different options for customization (with ISP and thrust all displayed correctly) however only the standard one works
  13. Hi, the update seems to have introduced some bugs with USI-LS regarding habitation space For example, the Cronus Centrifuge shown here provides 120 days of habitation time for a single Kerbal...while the roughly comparable Mercury Centrifuge prvovides over 100 years. And this is just one example, similar things are true for the Atlas and Titan habitation modules
  14. One thing that's always bothered me about TAC-LS is that it does not account for habitation space. You can have your Kerbal sit in a single capsule for years on end... is there any way to change this?
  15. Hey, my Kerbal EVA jetpacks weren't working after installing Kerbalism and KerbalismSIMPLEX, the mod says they're out of monopropellant. How do I fix this? Is there any way of either 1. resupplying the Kerbals' monopropellant or 2. changing something in the config so that the EVA jetpacks use EVA propellant instead of Monopropellant and work again? Edit: Ok a guy above pointed out how to do it for default Kerbalism, but for Kerbalism Simplex I managed to fix it by just deleting the entire section relating to EVA monopropellant in GameData/KerbalismSimplex/System/Misc.cfg, if anyone else has the same problem
  16. I'm sure it'll pose at least somewhat of a challenge without ISRU/Refueling outside of LKO
  17. The idea: Make a manned mission that is capable of landing on ALL the inner solar system bodies (Eve, Gilly and Moho), and return back to Kerbin safely with all Kerbals alive and well! Similar to the infamous Jool 5, building things in Kerbin orbit with multiple launches and refueling them in LKO is allowed, but no ISRU's, refueling outside of Kerbin orbit, no glitches/Kraken drives and no major part mods (you can ask if a specific mod is allowed). Images/Videos are necessary if you want to prove your success.
  18. Does KJR count as a prohibited mod since it technically alters the physics a little bit?
  19. Hey I have a question, I guess this is more related to base Kerbalism, but just in case SIMPLEX makes a difference, I'll ask here Does the Storm Shelter module from SSPX only offer protection from solar flares or will it also protect against a radiation belt?
  20. I have a few questions; firstly, for the modded category, all mods except what is specifically prohibited are allowed, right? Just want to make sure. Secondly (I will probably sound very dumb for asking this), are you supposed to post your submission as a reply to this topic or as your own thread?
×
×
  • Create New...