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Caerfinon

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  • About me
    No one of consequence
  • Location
    Canada
  • Interests
    (I miss my dog Jac)
    Flying aircraft and the occasional Rocket Launch.
    Have developed a fondness for submarines.

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  1. I'm not the Mr. you are looking for. Salute! I am creaking along very well and I shall refrain from saying the word "Bingo" -- oops I did it again How fares @Royale37 ?
  2. The transparent cock pit view is controlled by the Interior Overlay button beside the Kerbal Portraits
  3. @linuxgurugamer That's a nice way to do it! Huzzah!
  4. @4x4cheesecake For the GAP contracts I cheated a little by creating arrays of waypoint information for each of the Airports and connecting flights. I then used the persistent data store to record the current index of value of explored (opened) airports. Each success of an "open airport mission" it added 1 to the value of the persistent data store index until all supported airports were opened. After that It was just a random number from 1 to the index to determine where a mission went to. For Multi-flights The array contained waypoint information for 2 possible destinations which were selected at random again. In all instances, the actual waypoints were set well in advance and they were never changing. Not really a solution for the random interesting place for a rover to go. @linuxgurugamer I did have issues when trying to get the Waypoint Generator behaviour to correctly set co-ordinates that were the output of a generated function. My solution was to scatter a bunch of fixed waypoints in an index and then create a interesting place waypoint near the fixed waypoint. Again useful for an interesting fixed area, but not useful for planet side scale exploration.
  5. @ColdJ I may just dust off KSP1 to fly these
  6. Sounds like "Footfall" by Larry Niven and Jerry Pournelle (1985)
  7. @Ooglak Kerman The original Parallax had an option where you could create a map of areas you did not want the scatter to be applied to for Kerbin. I tried it and it worked very successfully, however finding the precise pixel to edit in a large map of Kerbin to block scatter on all the Kerbinside Remasterd sites and all the additional sites I created was not an endeavour I wanted to pursue.
  8. I'm mostly just answering questions about my mods and some Kerbal Konstruct lore. I've been busy making some comics relating to Sims4 which I post on Bluesky and Mastodon, if you're already on those platforms. @caerfinon.bsky.social @caerfinon.mastodon.social Otherwise summoning @Lisias and once again saying "Bingo!"
  9. @ItsUrsus You can find a copy of it at my GitHub site https://github.com/caerfinon/KerbinSideRemasteredTLA/releases In version 2.0.0 of my KerbinSideRemasteredTLA mod I included a file called Extras.zip which contains CountryDoggo's Random KK Bits under the MIT license. It was a required mod for some of the underwater static KK sites I created for my mod. @ColdJ @Ooglak Kerman My guide only reflects the Parallax version at the time of its writing. I suspect there have been a few changes since then and my trick of elevating the KK site by a few meters may not be as valuable as it once was.
  10. Possibly , but I have appeared instead and in reasonably good health to repeat the word "Bingo" for no particular reason. @Royale37
  11. The happiest of New Years this year so far I'll have a bowl of justice and a side of fries please @Nazalassa
  12. @TanoPrime Glad you corrected the issue. The Wiki for the mod mentions the addition of new kerbal traits - > https://github.com/caerfinon/KerbinSideRemasteredGAP/wiki If you did want to use the mod without the changed Kerbals you could use version 2.1.1 from https://github.com/caerfinon/KerbinSideRemasteredGAP/releases/tag/v2.1.1 This is the version before the additional kerbal traits were added, and it uses Pilots, Engineers and Tourists for the missions.
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