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@Caerfinon@mastodon.social
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About me
No one of consequence
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Location
Canada
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Interests
(I miss my dog Jac)
Flying aircraft and the occasional Rocket Launch.
Have developed a fondness for submarines.
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13,788 profile views
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I'm not the Mr. you are looking for. Salute! I am creaking along very well and I shall refrain from saying the word "Bingo" -- oops I did it again How fares @Royale37 ?
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[KSP 1.8+] Kerbal Konstructs (Continued)
Caerfinon replied to NathanKell's topic in KSP1 Mod Releases
Any time. Fly safe. -
No, just.... no
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The transparent cock pit view is controlled by the Interior Overlay button beside the Kerbal Portraits
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Caerfinon replied to nightingale's topic in KSP1 Mod Releases
Always- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Caerfinon replied to nightingale's topic in KSP1 Mod Releases
@linuxgurugamer That's a nice way to do it! Huzzah!- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Caerfinon replied to nightingale's topic in KSP1 Mod Releases
@4x4cheesecake For the GAP contracts I cheated a little by creating arrays of waypoint information for each of the Airports and connecting flights. I then used the persistent data store to record the current index of value of explored (opened) airports. Each success of an "open airport mission" it added 1 to the value of the persistent data store index until all supported airports were opened. After that It was just a random number from 1 to the index to determine where a mission went to. For Multi-flights The array contained waypoint information for 2 possible destinations which were selected at random again. In all instances, the actual waypoints were set well in advance and they were never changing. Not really a solution for the random interesting place for a rover to go. @linuxgurugamer I did have issues when trying to get the Waypoint Generator behaviour to correctly set co-ordinates that were the output of a generated function. My solution was to scatter a bunch of fixed waypoints in an index and then create a interesting place waypoint near the fixed waypoint. Again useful for an interesting fixed area, but not useful for planet side scale exploration.- 5,225 replies
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@ColdJ I may just dust off KSP1 to fly these
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What If a Humanoid Scifi Race Had Elephant Feet?
Caerfinon replied to Spacescifi's topic in Science & Spaceflight
Sounds like "Footfall" by Larry Niven and Jerry Pournelle (1985) -
[KSP 1.8+] Kerbal Konstructs (Continued)
Caerfinon replied to NathanKell's topic in KSP1 Mod Releases
@Ooglak Kerman The original Parallax had an option where you could create a map of areas you did not want the scatter to be applied to for Kerbin. I tried it and it worked very successfully, however finding the precise pixel to edit in a large map of Kerbin to block scatter on all the Kerbinside Remasterd sites and all the additional sites I created was not an endeavour I wanted to pursue. -
I'm mostly just answering questions about my mods and some Kerbal Konstruct lore. I've been busy making some comics relating to Sims4 which I post on Bluesky and Mastodon, if you're already on those platforms. @caerfinon.bsky.social @caerfinon.mastodon.social Otherwise summoning @Lisias and once again saying "Bingo!"
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[KSP 1.8+] Kerbal Konstructs (Continued)
Caerfinon replied to NathanKell's topic in KSP1 Mod Releases
@ItsUrsus You can find a copy of it at my GitHub site https://github.com/caerfinon/KerbinSideRemasteredTLA/releases In version 2.0.0 of my KerbinSideRemasteredTLA mod I included a file called Extras.zip which contains CountryDoggo's Random KK Bits under the MIT license. It was a required mod for some of the underwater static KK sites I created for my mod. @ColdJ @Ooglak Kerman My guide only reflects the Parallax version at the time of its writing. I suspect there have been a few changes since then and my trick of elevating the KK site by a few meters may not be as valuable as it once was. -
Possibly , but I have appeared instead and in reasonably good health to repeat the word "Bingo" for no particular reason. @Royale37
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The happiest of New Years this year so far I'll have a bowl of justice and a side of fries please @Nazalassa
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@TanoPrime Glad you corrected the issue. The Wiki for the mod mentions the addition of new kerbal traits - > https://github.com/caerfinon/KerbinSideRemasteredGAP/wiki If you did want to use the mod without the changed Kerbals you could use version 2.1.1 from https://github.com/caerfinon/KerbinSideRemasteredGAP/releases/tag/v2.1.1 This is the version before the additional kerbal traits were added, and it uses Pilots, Engineers and Tourists for the missions.