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Everything posted by Feellikeapple
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Feellikeapple replied to Paul Kingtiger's topic in KSP1 Mod Releases
guys uh, ksp broke when i installed this mod, module manager detected a fatal error, any ideas why? Log:https://drive.google.com/file/d/19hU2Tp9GjjxRW2GHYtRH99RBEra1aDLi/view?usp=sharing- 1,554 replies
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- kis
- universal storage
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[1.12.5] Restock - Revamping KSP's art (August 28)
Feellikeapple replied to Nertea's topic in KSP1 Mod Releases
Nope I don’t use tweakscale, I find it kinda cheaty -
[1.12.5] Restock - Revamping KSP's art (August 28)
Feellikeapple replied to Nertea's topic in KSP1 Mod Releases
nope, its all the time -
[1.12.5] Restock - Revamping KSP's art (August 28)
Feellikeapple replied to Nertea's topic in KSP1 Mod Releases
Hi, I'm new to Restock, loving it so far but, uh, is this supposed to happen? It's kinda bothering me ;-; -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Feellikeapple replied to RoverDude's topic in KSP1 Mod Releases
Hi, I'm new in the USI mod pack world, I'm planning on installing mks cus konstruction cant function without mks, so quick question: Is near future + stockalike station parts compatible with mks? cus i like the gameplay improvements mks adds to ksp, but at the same time I honestly like near future parts more, so will all the near future habitation parts & containers work with mks? -
wow thanks! Im just worried about issues like part repeats like the artificial gravity rings and like 50 million containers and also other conflicts but ill try out mks! 1 other question, will the wear & tear system in mks conflict with dang it? cus I have that installed too also akita is the cutest thing ever
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- parts
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yea you caught me, im only using konstruction, i would very much like to use mks but im afraid its gonna clutter up my current mod list. cus i have all of near future and some extras like mk2 & 3 expansion, is mks too much to handle?
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I also have a question... about the konfrabicator, i spent 2 hrs designing and building a station in orbit but now im stuck. I figured out how to use it pretty quickly, but one thing i dont understand is the resource system. like alloys, like how am i going to get alloys? i cant find a single container that can store alloys, wut
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- parts
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actually it feels like ksp is laggier overall since installing this mod
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Is it just me or using the 12 hub at full capacity extremely laggy in the sph? (1.12)
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rip ;-; any ideas on how to fix it? quicksaving and quickloading every 5 minutes is not an option
- 48 replies
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- modded ksp
- need help
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yea, but they happen like every 3 seconds
- 777 replies
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- sound replacement
- plugin
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nope, it still cuts off when i switched to the map screen, but you can fix it by quicksave and quickloading
- 48 replies
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- modded ksp
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ummmmm, are the boom sounds that scared the life out of me supposed to happen?
- 777 replies
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- sound replacement
- plugin
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will try same especially with near future ;-;
- 48 replies
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- modded ksp
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[KSP 1.8+] Kerbal Konstructs (Continued)
Feellikeapple replied to NathanKell's topic in KSP1 Mod Releases
I’m wondering, can you actually set ur launch site to the expanded launchpads? -
By the time this releases ksp would be a decade old ;-;
- 1,233 replies
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- ksp 2
- release date
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The Saga of Emiko Station - Complete
Feellikeapple replied to Just Jim's topic in KSP1 Mission Reports
theres a part 2 now 0_0 poggggg -
The Saga of Emiko Station - Complete
Feellikeapple replied to Just Jim's topic in KSP1 Mission Reports
YOOOOOOO just found this, this is so sick. Btw, love the dresperado (did I type it right?)