-
Posts
703 -
Joined
-
Last visited
Reputation
1,496 ExcellentContact Methods
- Website URL
-
Skype
None. Why Skype is even here baffles me.
-
Twitter
None
Profile Information
-
About me
Unmotivated kerbal on earth
-
Location
R&D, Kermandy Space Center, 1 Gateway Road, Orthos Peninsula, Folkridia, United Kerbal Federation
-
Interests
Starting new career saves all the time as my modlist changes, KK base touchup/building, KSP forums, sitting on projects for months, Aeronautica (roblox), drawing, paper model assembling, MM patching, texturing, Blender sometimes, SketchUp sometimes, SimCity (very occasionally),
Recent Profile Visitors
6,140 profile views
-
Launched a 5 meter diameter station mostly just aesthetic because I had to follow my 10 year old brother's sketch, doesn't have any fuel supply but does have a fish farm Powerplant is an MX-1 Garnet fission reactor, propulsion is 2 fore/aft Far Future Tech large arcjet RCS and 8 small arcjet quads, attitude control is by 4 International Space Station CMGs mounted above the (supposed) shadow shield then docked a vertical launch SSTO to it (currently expendable, might be convertible into a reusable vehicle in future catchup rendezvous (brightness boosted 4x) maneuvering to starboard docking adapter ready for lunge hard dock centrifuge deploy
-
Linus being last to go home after closing down R&D main office for the weekend (mostly pen and color pencil, sharpie for the sky, highlighter for the booth windows and a bit of digital for the border and light fx)
-
Linus being last to go home after closing down R&D main office for the weekend (mostly pen and color pencil, sharpie for the sky, highlighter for the booth windows and a bit of digital for the border and white core in taillight glows)
-
Installed Deferred, Parallax, and OPT, and did some flying around Dessert SC pro: The game looks absolutely stunning con: It runs at 15 fps on my laptop (still playable) just noticed the tail code still said Cape Kermandy instead of Yellow Sands
-
OrdinaryKerman started following rogerwang86
-
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
OrdinaryKerman replied to Dr. Kerbal's topic in Forum Games!
7472- 7,445 replies
-
- lets count
- dr.kerbal
-
(and 2 more)
Tagged with:
-
Gets an all-day pass for the now-defunct Nancy GLT Inserts RapidKL token
- 1,314 replies
-
- vending machine
- game
-
(and 1 more)
Tagged with:
-
A more general-purpose exploration vessel based on the Akira-class frame (scale inconsistencies notwithstanding) Named it after a Tellarite ambassador from ENT, no particular reason just needed a name
-
Really Really Really Tall Building
OrdinaryKerman replied to The Jedi Master's topic in Forum Games!
floor 5590 A mostly unpressurized maintenance floor with some huge tie rods connecting the central structure to surrounding bundles of jet-black tension cables that go from ground level to seemingly infinite height. The black sky spans your vision all around, dotted by the remains of Luna twinkling in the sunlight as they tumble around. You walk around the perimeter while starting to question the materials that the building is made of, but then stop because you don’t have much time before having to go back to a pressurized floor. -
might be because of this typo on rmm_arenysaurus.cfg, line 310 affectFARVoxels = false SUBTYPE changed it to affectFARVoxels = false SUBTYPE EDIT: no related errors on loading (still got some from Moderately Plane-Related but those are irrelevant) EDIT2: engine still works test flight ended in partial RUD through no fault of the engine itself
- 153 replies
-
- 2
-
- stockalike?
- mod
-
(and 3 more)
Tagged with:
-
One Minmus Mint in waffle cone with L2H sauce, here it is. Can I have some xenonite cookies?
-
very WIP IXV Hail Mary extending its tether centrifuge for some reason the most detailed part of the model (currently) is the tether ropes, it's got modeled strands and stuff
-
I think I downloaded a unity asset decompiler* from somewhere and looked around the .asset files in <ksp root dir>/KSP_x64_Data, looking for texture files mentioned here: https://github.com/GER-Space/Kerbal-Konstructs/wiki/Builtin-Textures-for-KSP-1.8. in the sharedassetsn.assets files (n being any number) Was very tedious as I recall, but that was over a year ago. do note that most textures in the bundle cannot be used by Kerbal Konstructs, only the ones in the list. be sure to export the model as .mu with placeholder textures, then redirect to the internal textures using https://github.com/GER-Space/Kerbal-Konstructs/wiki/StaticModule:-AdvancedTextures. *https://github.com/SeriousCache/UABE for example
-
[1.12.x] Near Future Technologies (September 6)
OrdinaryKerman replied to Nertea's topic in KSP1 Mod Releases
it's in Extras/SystemHeatFissionReactors/NearFutureElectrical on the SystemHeat repo, was last touched 3 years ago according to github but seems to work -
Unnamed (Mostly BDB right now) career save
OrdinaryKerman replied to OrdinaryKerman's topic in KSP1 Mission Reports
Munyad, 32 Erbol 1971 - Completed full duration static fire of Belle-A to confirm readiness for future missions. Estimated reliability now 84%. Minmyad, 33 Erbol 1971 - Approved driving trip for Astronaut Group 1 graduates, also vibration testing some space equipment at the same time (Jeb Kerman is a god-awful driver). Felix the cat allowed onboard for his first time outdoors in weeks since he went to near-space. Came out surprisingly calm. (non-diegetic image) -
Unnamed (Mostly BDB right now) career save
OrdinaryKerman replied to OrdinaryKerman's topic in KSP1 Mission Reports
Evyad, 29 Erbol 1971, all times UTC attempted launch of Space Geographer 1 (CAI name: SPY GLASS Mark 1 Flight Alpha, just a straight-up irl KH-1 Corona because I lack imagination). Launch "scrubbed due to loss of pressure in combustion chamber resulting in flameout", according to the Central Agency for Intelligence. Rolled back to VAB, investigation pending. 09:56 - SPY GLASS 1 rolled out to pad. Resuming countdown. 11:27:35 - RL79 ignition 11:27:44 - Contained failure of turbopump, small explosion on flameout. Rolling back for replacement and inspection of engine section. Publicly released imagery of the vehicle on the pad, from a WDR some days ago