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About me
Unmotivated kerbal on earth
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Location
R&D, Kermandy Space Center, 1 Gateway Road, Orthos Peninsula, Folkridia, United Kerbal Federation
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Interests
Starting new career saves all the time as my modlist changes, KK base touchup/building, KSP forums, sitting on projects for months, Aeronautica (roblox), drawing, paper model assembling, MM patching, texturing, Blender sometimes, SketchUp sometimes, SimCity (very occasionally),
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The Third Great Number War: The Long Haul!
OrdinaryKerman replied to AtomicTech's topic in Forum Games!
z 12- 33,546 replies
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- going off the rails!
- non-stop!
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I don't think there's a stock way to circumvent the standard flag aspect ratio, so I'd just insert the decal into a larger transparent image with a 16:10 aspect ratio (don't know why stock flags are stored as 2:1, the display aspect ratio on parts and the ingame flag browser is 16:10 and the textures used to be 16:10 until ver. 1.11 iirc)
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Olmec
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The Third Great Number War: The Long Haul!
OrdinaryKerman replied to AtomicTech's topic in Forum Games!
Z 40- 33,546 replies
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- going off the rails!
- non-stop!
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(and 3 more)
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made a V2-based glider for part testing and mid-atmosphere sounding launch from LC-26 at Cape Kanaveral apoapsis about 15 km, proceeding to test zone approach into Banana River landed just north of the Port actually flew okay, 7/10 will use again Also made an early war surplus monoplane for an observation contract takeoff from Skid Strip observation taken approach, with flight recorder enabled somewhat bumpy landing (in-universe probably due to aged suspension, out-of-universe because I am a bad pilot)
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Did some konstructing around Cape Kanaveral also added Waterfall and texture options to CNAR Added CCAFS hangars, LC 5/6 and 26, SLC-17A, and the VAB/LCC industrial area some rivet detail visible, apoapsis of about 48 km BDB Gemini chute because V2 never had one IRL, also the camera window is stuck open since it ran out of power during descent
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Roughly Embraer C390-sized cargo plane, Got KSRSS and Roger Wang's Cape Kanaveral, some visible mis-aligment but that can be resolved later ditched because no patience
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Launched a 5 meter diameter station mostly just aesthetic because I had to follow my 10 year old brother's sketch, doesn't have any fuel supply but does have a fish farm Powerplant is an MX-1 Garnet fission reactor, propulsion is 2 fore/aft Far Future Tech large arcjet RCS and 8 small arcjet quads, attitude control is by 4 International Space Station CMGs mounted above the (supposed) shadow shield then docked a vertical launch SSTO to it (currently expendable, might be convertible into a reusable vehicle in future catchup rendezvous (brightness boosted 4x) maneuvering to starboard docking adapter ready for lunge hard dock centrifuge deploy
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Linus being last to go home after closing down R&D main office for the weekend (mostly pen and color pencil, sharpie for the sky, highlighter for the booth windows and a bit of digital for the border and light fx)
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Linus being last to go home after closing down R&D main office for the weekend (mostly pen and color pencil, sharpie for the sky, highlighter for the booth windows and a bit of digital for the border and white core in taillight glows)
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Installed Deferred, Parallax, and OPT, and did some flying around Dessert SC pro: The game looks absolutely stunning con: It runs at 15 fps on my laptop (still playable) just noticed the tail code still said Cape Kermandy instead of Yellow Sands
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OrdinaryKerman started following rogerwang86
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
OrdinaryKerman replied to Dr. Kerbal's topic in Forum Games!
7472- 7,698 replies
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- lets count
- dr.kerbal
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Gets an all-day pass for the now-defunct Nancy GLT Inserts RapidKL token
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- vending machine
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A more general-purpose exploration vessel based on the Akira-class frame (scale inconsistencies notwithstanding) Named it after a Tellarite ambassador from ENT, no particular reason just needed a name