davide96
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Everything posted by davide96
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I didn't understand I'm trying to remove mods but I'm only ruining the game, removing the mods, because are dependencies. I don't understand...and I'm really disappointed because I love this mod, it's a well made mod. It seems to be that the solar panels have a different type of physics because they gloat away and remain stucked in one point. HELP PLEASE!!!
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I'm trying to use conformal decals but I don't understand =(.... I will become crazy in front of the pc, can you help me please?
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Hi guys, I've installed this mod and look like fantastic. I'm trying to create the nasa worm decals and the spacex decals for my falcon 9, but the guide on gitub it's complicated for me, and I don't understand how to do it. Can some one help me? Thanks a lot
- 409 replies
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- decals
- totm july 2020
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Thanks dude, I will try this ASAP, I was able to use the classic ascent vector but PVG it's more efficient. Thanks again
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I really don't know how to use the primer vector guidance in mechjeb
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Thanks I'm playing with 1.11.2 in ksrss 2.5x can I use it? Or is overpowered?
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hi, where is the download link???
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fantastic i'll wait for the originals, Ive done it just for fun...have you got a pseudo release date for v5??
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@adsuriI've got it modified the texture of the first and the second stage and everything it's perfect, in the first stage I've added the nasa worm logo and the spacex logo, and on the second stage nasa worm logo and nasa symbol. If you want I can try to share the dds file @damonvv
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@JacobPF9Hi, I have tried to modify the second stage decals inserting nasa logo and and the nasa red write...I've saved the original dds image for the second stage tank in tiff, edited in paint and then converted again in dds, after many try I've made it. But I don't know how to do the same with the first stage. The texture of the first stage seems to be the same of the kartoffelkuchen mod but I'm not sure of that anyway I'll try to do the modification on the first stage
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
davide96 replied to tony48's topic in KSP1 Mod Releases
Tomorrow I'll try thx a lot- 1,958 replies
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- totm mar 2022
- rss
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
davide96 replied to tony48's topic in KSP1 Mod Releases
It is possible to add it manually?? and how??- 1,958 replies
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- totm mar 2022
- rss
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hi!!! is tundra space center compatible with KSRSS?? Just for information i've find the solution,, I have installed modular fuel tanks and than I modified the volume of the tank in : Extra_ModularFuelTanks+RealFuels.cfg