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davide96

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Everything posted by davide96

  1. I'm playng with 1.11.2 (the last), I'm not using KJR and yes I'm making some attempt using alt f12
  2. I really don't understand why my solar panel float away when i attach them...
  3. Hi, I'm having some issue with that mod, I don't know why but the solar panels float away when I approach with a vessel and I don't know how to deal with this issue...I'm not able to find a solution can anyone help me?
  4. Good evening, I have an update, I'm still having the issue, and I don't know why, when I approach the station with a vessel, the solar panels float away like in the image that I have attached in the other post. I don't understand...
  5. Hi I'm playing in 1.11.2 without KJR. It was an autostrut problem, I'm using a mod "full autostrut". And the panel remain in their position only with autostrut at the root part.
  6. I have the "full autostrut" mod, and i have tried to delete all the autostrut on the station part and works perfectly, but the station start to wobble immediately so I have tu apply manual autostrut. So the problem seems to be solved
  7. I didn't understand I'm trying to remove mods but I'm only ruining the game, removing the mods, because are dependencies. I don't understand...and I'm really disappointed because I love this mod, it's a well made mod. It seems to be that the solar panels have a different type of physics because they gloat away and remain stucked in one point. HELP PLEASE!!!
  8. @benjee10 not working I've tried on a ksp 1.11.2 fresh install it seems that the solar panels are not attached to the rest of the structure and I don't know why
  9. Hi all guys can someone explain why my solar panels float away from the station?? I really don't know why and I can't autostrut them. can someone help me please? @benjee10
  10. I'm trying to use conformal decals but I don't understand =(.... I will become crazy in front of the pc, can you help me please?
  11. Hi guys, I've installed this mod and look like fantastic. I'm trying to create the nasa worm decals and the spacex decals for my falcon 9, but the guide on gitub it's complicated for me, and I don't understand how to do it. Can some one help me? Thanks a lot
  12. Thanks dude, I will try this ASAP, I was able to use the classic ascent vector but PVG it's more efficient. Thanks again
  13. I really don't know how to use the primer vector guidance in mechjeb
  14. Thanks I'm playing with 1.11.2 in ksrss 2.5x can I use it? Or is overpowered?
  15. fantastic i'll wait for the originals, Ive done it just for fun...have you got a pseudo release date for v5??
  16. @adsuriI've got it modified the texture of the first and the second stage and everything it's perfect, in the first stage I've added the nasa worm logo and the spacex logo, and on the second stage nasa worm logo and nasa symbol. If you want I can try to share the dds file @damonvv
  17. @JacobPF9Hi, I have tried to modify the second stage decals inserting nasa logo and and the nasa red write...I've saved the original dds image for the second stage tank in tiff, edited in paint and then converted again in dds, after many try I've made it. But I don't know how to do the same with the first stage. The texture of the first stage seems to be the same of the kartoffelkuchen mod but I'm not sure of that anyway I'll try to do the modification on the first stage
  18. hi!!! is tundra space center compatible with KSRSS?? Just for information i've find the solution,, I have installed modular fuel tanks and than I modified the volume of the tank in : Extra_ModularFuelTanks+RealFuels.cfg
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