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Everything posted by kerbalboi
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kerbalboi replied to tony48's topic in KSP1 Mod Releases
does anyone have a fix with mars terrain disappering?- 1,883 replies
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i fixed it but only out of luck, it seems it spawns me inside of vessels, any idea if i could off set where it finishes like half a km away from target stop driving or something?
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it now seems at the end it clips into the target vessel ._. now what
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i was doing a trip and my unmanned rover when i switched back to it at the end of my drive fell out of the air, i saved it but any idea how to fix?
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kerbalboi replied to tony48's topic in KSP1 Mod Releases
having issues where terrain on mars just disappears, pls help- 1,883 replies
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SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
kerbalboi replied to G'th's topic in KSP1 Mod Development
damn this is coming together really nicely -
SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
kerbalboi replied to G'th's topic in KSP1 Mod Development
hype intensifies -
SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
kerbalboi replied to G'th's topic in KSP1 Mod Development
the hype continues -
SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
kerbalboi replied to G'th's topic in KSP1 Mod Development
rssve ain't got nothin on SOL -
SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
kerbalboi replied to G'th's topic in KSP1 Mod Development
im so freaking hyped for this mod omg -
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
kerbalboi replied to tony48's topic in KSP1 Mod Releases
so is this mod going to get anymore updates? ive been following it for awhile and ive seen nothing on updates- 1,883 replies
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[DEFUNCT] AD ASTRA --- Check the latest post and update!
kerbalboi replied to G'th's topic in KSP1 Mod Releases
I’ve tried to run the 8k textures and I think it’s not the textures anymore, the log is saying something about a bump map so it could be some configs? -
[DEFUNCT] AD ASTRA --- Check the latest post and update!
kerbalboi replied to G'th's topic in KSP1 Mod Releases
it only happens when i try to boot the visual mod and config, might be because im trying to boot the 43k textures -
[DEFUNCT] AD ASTRA --- Check the latest post and update!
kerbalboi replied to G'th's topic in KSP1 Mod Releases
im having a problem with ksp loading heres the log https://drive.google.com/file/d/1tNu4SPJ7HMQuKDq1BL9AEmjClVgbU_-J/view?usp=sharing -
JNSQ Parallax settings - Bumpy roads up ahead [Version 1.0 ]
kerbalboi replied to SirBlob's topic in KSP1 Mod Development
that would be planetside exploration, -
is not liking ksp possible?
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thanks man, i was resorting to merging knes version, you can imagine the problems i had
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well merging the old and new version, (new version dropped in game data first and then the old version dropped in after), old graphics are back in a few places but everything seems to be ok
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would it be possible for a patch to be made for the Lm cev to be re-added, i tried my hand at it but no luck
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and it seems the last one with the lockheed martin cev model was 1.1 wait no 1.2, your right
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ill be using that for the time being, but having it in the latest release would be nice
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After my, long, LONG search for a Lockheed Martin cev i find your old cev mod to find it completely abandoned I go over here to see if it’s still in here to find a cev which looks nothing like it’s grand counter part, I’ve look for another mod with the cev in it but alas I find nothing so I ask of thee to revive the Lockheed martin cev in all its former glory, please I’m losing my mind
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NEVUS %100
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pretty poggers