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Everything posted by kerbalboi
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SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
kerbalboi replied to G'th's topic in KSP1 Mod Development
better than normal ksrss lmao -
im working on a part that has elevons on it that need to move, how would i do that?
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we have alpha involved so its bound to be interesting
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nevermind
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CFG DONE-ish
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BOCK aims to recreate the bread box shuttle in the best way possible, beta release NET: 6/12-17/22 we are looking for people to help do texturing for the orbiter, people who have prior knowledge in modding in part to ksp are also welcome
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im looking to try and recreate a suit in ksp, problem is to do this i would need to change most of the suit model any ideas?
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SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
kerbalboi replied to G'th's topic in KSP1 Mod Development
WOOOOOOO BABY THATS WHAT IVE BEEN WAITING FOR WOOOOOOOOOOOOOOOOOOO -
just saw what was in the extras folder my b
- 2,316 replies
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- launch pad
- saturn
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can we please for the love of god have non static versions of the pads, i found this really good crawler mod but i can't use modular launch pads on it which sucks
- 2,316 replies
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- launch pad
- saturn
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KatnisssCapeCanaveral for KSRSS v1.0
kerbalboi replied to TruthfulGnome's topic in KSP1 Mod Releases
fixed it but thanks and @TruthfulGnomehow did you move the launch pad and rocket together, when i try it only picks up the rocket- 138 replies
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- kerbal konstructs
- ksrss
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KatnisssCapeCanaveral for KSRSS v1.0
kerbalboi replied to TruthfulGnome's topic in KSP1 Mod Releases
does anyone know a fix?, not using ksc switcher, and no new instances folder in the kk folder- 138 replies
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- kerbal konstructs
- ksrss
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KatnisssCapeCanaveral for KSRSS v1.0
kerbalboi replied to TruthfulGnome's topic in KSP1 Mod Releases
the cape is sinking into the water, pads are fine but everything is just gone static- 138 replies
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- kerbal konstructs
- ksrss
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KatnisssCapeCanaveral for KSRSS v1.0
kerbalboi replied to TruthfulGnome's topic in KSP1 Mod Releases
moved via vessel mover, built via modular launch pads- 138 replies
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- kerbal konstructs
- ksrss
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SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
kerbalboi replied to G'th's topic in KSP1 Mod Development
awesome -
KatnisssCapeCanaveral for KSRSS v1.0
kerbalboi replied to TruthfulGnome's topic in KSP1 Mod Releases
Shuttle landing facility has no colliders fyi- 138 replies
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- kerbal konstructs
- ksrss
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KatnisssCapeCanaveral for KSRSS v1.0
kerbalboi replied to TruthfulGnome's topic in KSP1 Mod Releases
so how did that shot with a saturn IB work, adjustable vab doors? and how did you get a move able mobile launcher- 138 replies
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- kerbal konstructs
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
kerbalboi replied to Kari's topic in KSP1 Mod Releases
just wondering what the progress is on the next update= -
SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
kerbalboi replied to G'th's topic in KSP1 Mod Development
fair enough -
SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
kerbalboi replied to G'th's topic in KSP1 Mod Development
alright its tuesday, can we have a dev version now -
SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
kerbalboi replied to G'th's topic in KSP1 Mod Development
sweeet