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Scarecrow71

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Everything posted by Scarecrow71

  1. I doubt this will work, but... in Windows Explorer, right-click on the folder where your saves are located. Click Properties. If there is a tab for Previous Versions, click that. Then double click on one of the time stamps from before you deleted the save. Again, I doubt that will work on a home PC...but it's worth a shot.
  2. The good: I was able to, yesterday, upgrade the Astronaut Complex in my no contract career to level 2, which will allow me to go EVA off Kerbin. The bad: I'm running out of World's Firsts in/around Kerbin's SOI, so to conserve on fuel and funds I'll need to combine multiple missions into 1 larger mission. The ugly: I set off this morning to go to Minmus so I could get a bunch of science and some World's First accomplishments. And I failed to save before I tried to land on Minmus...and flipped the lander upside down. Sigh.
  3. Continuing on with my No Contract Career challenge today. I've got a few of the buildings now at level 2; you can read about the latest exploit right here:
  4. Another update to my mission log for this challenge! Things are coming along nicely. Slow, but nice. I'm noticing that the more upgrades you do, the quicker things seem to go. At least, that's how it is right now; I'm sure I'll slow to a snail's-pace crawl soon enough.
  5. Fifth Upgrade My next target here is to get the Astronaut Complex to level 2. Doing this will allow me to go EVA off-world, which opens up a bunch of World's Firsts. So, it's time now for a Minmus landing. You will notice a couple of things about this craft. The overall design is markedly different than what I used to land on Mun. The Mun lander design is nice and short and all, but it doesn't have the punch needed to transfer from LKO to Minmus. And I was running really low on funds, so I had to come up with a design that was cost-effective and had enough oomph to do what I needed. That design is in one of the really old rocket design tutorials here on the forums; it's a favorite design of mine, and I know I can use variations of this to get to a lot of other planets in the Kerbol system. The legs on the left side of the lander there aren't even touching the ground...and the game thinks this is a stable landing. I'm on a slope, and 3 of the 6 legs are touching the ground. But half of them aren't, and the game is like "Ok, you are landed, and everything is awesome". Don't know why, but I won't complain. Anyhow, it's time to get this thing home. I landed somewhere other than the ocean. Amazing. Thankfully, the forests on Kerbin aren't as dense as they are on Earth. Otherwise, I would be using the shattered tree branches as splints for Jeb's broken bones. Anyhow, that Minmus landing and return generated enough money for me to upgrade the Astronaut Complex. This means I can do spacewalks and EVAs on celestial bodies. I can’t do any surface sample gathering because I have to upgrade R&D, and that’s next. But I’ve got a few World’s Firsts to accomplish (spacewalk in LKO, spacewalk near the Mun, spacewalk near Minmus, spacewalk on Mun, spacewalk on Minmus), all of which should generate revenue. Not sure if it will be enough to upgrade R&D, but it will get me in the right direction. I spent a bunch of science here as well, filling out a decent portion of Tier V. Need those ladders so I can get to the surface on EVA and plant a flag, and I need those docking ports so I can do more World’s Firsts (rendezvous and docking, specifically). Again, more revenue that will be sorely needed. Until next time, true believers!
  6. If this works on other machines, and you've validated file integrity and reinstalled the game and drivers and windows, then it's a hardware issue on your machine. So, you'll pretty much need to run benchmarks and tests on all of your hardware to find out which piece of plastic is the faulty one. My recommendation, in the order I'd check (although I'm no PC wizard, so take this with several grains of your favorite spice): RAM. Not sure how much RAM you have, but at least test every stick you've got. GPU. I know you said you tested this, but benchmark it with another game that works just to be on the safe side. Power Supply. I've seen power supplies that look great one day but have issues with other stuff the next. It is also entirely possible that your power supply doesn't have enough juice to run the game. I know - you have other games that are just as power-intensive as KSP. It never - NEVER - hurts to check. Hard Drive. One faulty sector in the wrong spot can cause all kinds of grief. CPU. And I'd check your heat sink here, as well as whatever cooling agent you've got on the outskirts of your motherboard. Fans. I know - you said they are all working. Again, it never hurts to double-check if you're doing a full workup. Motherboard. Once you get this far, the only hardware issue it could be is the motherboard. I doubt this is it; if the MB is bad, nothing would work. But I've seen wonkier stuff happen. At this point, if all your hardware checks out...I don't know. I mean, I'm grasping at straws on the hardware aspect to begin with.
  7. @Walldingo First, welcome! Always nice to see new members and players show up! Second, can you give a little bit more information on what you are looking for here? Are you trying to plan a maneuver to get to Eeloo? Are you trying to use MechJeb to land on Eeloo? Perhaps an ascent trajectory to get into Low-Kerbin Orbit from the launchpad? Any images of craft you have that you are having troubles with? I'm assuming you are a new player here, and aren't all that familiar with the game and/or the mod, so I'll give you a couple of basics to follow. If we are talking about maneuver nodes, you'll need to have both Mission Control and the Tracking Station upgraded to level 2 before you can create nodes. On this note, only pilots can create nodes all the time. Scientists and Engineers must have direct line-of-sight to either a craft with a pilot OR to the Kerbin Space Center to create nodes. In order to use MechJeb appropriately for any of the things I've mentioned above, you'll need to have unlocked Advanced Flight Control in R&D first. This is in addition to what I stated in #1 above. Going interplanetary is a wonderful thing...but Eeloo might not be the best place to go if this is your first trip. Have you done Mun/Minmus yet? What about Duna/Ike? Those 4 bodies should be your first stepping stones...although they don't need to be! If you want to reach for Eeloo on your first shot, go for it! If you can give us a bit more information here, it will be easier for us to help you!
  8. I'm no SSTO or spaceplane expert, but that shot looks like you've got 1 wing on the left side that isn't replicated on the right. Or, at the very least, if it is replicated, it's not in the same position. Also, can you post shots from the SPH that show Center of Mass, Center of Thrust, and Center of Lift? That will help everyone identify what might be holding this one back.
  9. And for posterity's sake, my second post in the Mission Report for this challenge:
  10. Fourth Upgrade From this point on, it's going to get harder and harder to earn funds to upgrade buildings. I know this because I will only be earning funds for World's Firsts, and until I can leave Kerbin's direct SOI, there won't be a lot of firsts I can accomplish. I've got a few left, but I'm going to be running out of them soon enough. Anyhow, let's get moving here with a fly-by of Minmus. I am still ~75000 funds short of upgrading the VAB after that flight. Gotta get up to 225000 funds so I can upgrade the VAB, which then puts landing on the Mun and Minmus in play. On the bright side, I was able to get the rest of Tier IV unlocked. I don’t necessarily have to unlock one tier in order to start unlocking the next one, but I like having to do that; it keeps the game…I don’t know how to put it. But, let’s see if we can get a Mun orbit now. Orbit achieved…and still not enough funds. I’m at 185181 at the moment, which means I only gained ~35000 funds with orbiting the Mun. I’ll probably get that amount if I orbit Minmus, which will still leave me a bit short. Hmmm. On the bright side, I’ve got 197 science points to spend. Which means I can get bigger fuel tanks (Fuel Systems) and engines (Heavy Rocketry). This will help to cut down on number of parts I’m putting on a vehicle. As an example, the last rocket I used had a central column of 7 FL-T400 tanks; I can instead use 3 FL-T800 tanks and 1 FL-T400, cutting out 3 parts in the central column. Same weight, same fuel, lower part count. I had a couple of FL-T400s and a Reliant engine in duplicate symmetry on the side; I can take out 2 total parts by replacing the FL-T400s with a single FL-T800. This is going to help me in the long run get enough fuel to get a lander on one of these bodies before I upgrade the VAB. For posterity so everyone can see what I mean, here are shots of the before and after just simply changing out the tanks like I said above: Dropped 5 total parts, which now gives me room to add 7. I can add a couple of tanks and 4 legs, and I should be able to drop this puppy on the Mun. Or, rather, the upper stage, anyhow. And get home. Remember how I said I needed to upgrade the launchpad first because of weight restrictions? Easier to deal with part count than it is to deal with weight. At least, that’s my opinion. But that is just an example of what I could do. The ship I actually used for this mission: I always somehow manage to get decent shots of the Mun. I also have some odd propensity to land in the water on Kerbin. Anyhow, I have enough funds now to upgrade the VAB. And Valentina even levelled up to level 2. Awesome. And I spent some science to pick up Advanced Flight Control. I still can’t go EVA off Kerbin, but that’s the next upgrade. But now that I’ve got the VAB and Launchpad upgraded, I can start building bigger and better ships to get to other bodies. My next launch is probably gonna be a Minmus orbit and landing to see if I can earn enough to upgrade the Astronaut Complex. And once that’s done, then I can start work on a space station and doing some rendezvous/docking maneuvers. But I’m getting ahead of myself. Until next time, true believers!
  11. Ah, I always think stock when it comes to parts; I don't use any mods that include new parts. I do have the uasual assortment of mods installed: MechJeb, Kerbal Alarm Clock, and Transfer Window Planner. But nothing that alters science or funds. And I have no administration strategies turned on at this time.
  12. See, I didn't think Moho was all that hard. I actually tried to do Eeloo first, and when that didn't happen, I just went the other direction. But I thank you for the kind words! See, I've never done anything with ISRU before, and while I knew it should be part of the plan, I was trying to not do it. And I've seen others do it (although the number is very small). I had multiple ideas on what to do, and one of thebideas I scrapped was a dedicated lander for each moon due to my not being able to get off the ground. I know that there is a way to do it, I just haven't figured it out. Right now I'm flipping between this and the No Contract challenge; I am giving my mind a Kerpollo rest. I am hoping that doing this will: A. Give me the chance to learn ISRU at a slow pace, AND B. Give my mind a chance to rest and hopefully come up with a solution while I'm not focused on this. In this challenge I am right now trying to land on Eve before doing Jool again. I have an issue with my lander, but I know how to correct it. Once I do that I'll go back to the No Contract challenge until my mind clicks a solution here.
  13. Welcome! We have all been there. Heck, even vets have issues in this game. If you need help, just ask!
  14. They are Kerbals, so they should be used to being abandoned for long periods of time. Send them to Duna in the next window, and send the DAV in the window after that.
  15. Banned because 1054 has no definitive non-repeating square root.
  16. Banned because what is not interesting to you may be interesting to others.
  17. I'm running an AMD Ryzen 9 3900 12-Core Processor on Windows 11 with 32 GB of RAM...and mine is a bit laggy at times. I should have gotten a better processor, but it is what it is.
  18. I'm taking a short break from the Kerpollo Challenge as I'm a bit stuck on the Jool-5 run portion of that. I'm also dealing with an issue with my Eve lander flipping over in the atmosphere, even with MechJeb's Retrograde Hold turned on (it has to be a CoM issue). So I'm attempting to work on another challenge that I'm not even sure @Superfluous J is running anymore: No Contract Career. The object is to get all of the buildings to level 3 without taking on any contracts in Mission Control. You can still get credit for World's Firsts for things that might appear in a Contract, such as your first flight or first Mun fly-by, but you cannot accept any Contracts. So this challenge boils down to how many funds can you possibly generate without cheating your way through it. The link to the original challenge thread, which hasn't been posted in for more than a year now: The best place to start here is at the beginning, right? This is a normal, stock (MH/BG DLC included), MODDED entry. A shot of my settings and the KSC at the start: I thought about turning the buy-in back on, but the first time I do this challenge I want to leave the settings as-is. I want to see how difficult this challenge is under the normal settings before I start tweaking them to push myself. I mean, I know I can accomplish a lot in this game; the Kerpollo challenge taught me that. But I don't want to push myself when I don't know what the baseline is, you know? So I may come back to this challenge and do it a second time after this one with different settings once I know what I'm in for. First Upgrade Well, the first thing anyone does in this game in a new career is to farm the KSC for science. This generally involves setting a pod with the thermometer on the launchpad and the runway and then just collecting some science points. You don't get any funds for this, but it sure helps to unlock the first couple nodes in the tech tree. And after that is done, I go through my first launch, which is a basic rocket designed to fly straight up and collect more science. So after my first real flight, I was able to generate enough funds to upgrade the Launchpad to level 2. I know it doesn't seem to make a lot of sense to upgrade the Launchpad first when I'm still limited to 30 parts, but I like not having to worry about the 18 ton limit; I usually hit that before I hit part count. Second Upgrade The next series of upgrades is going to be around the Tracking Station. To do this, I need to generate funds. To do that, I need to fly somewhere and get some World's First milestones. So I went to orbit. That's right - orbit on my second flight in this career...which is actually slower than the fastest I've ever done it (again, Kerpollo Challenge). I flew the following craft into orbit, collected all the science I could, and then landed in the desert. I was able to collect enough science to finish off Tier III and start on Tier IV, as well as enough funds to upgrade the Tracking Station to Level 2. Third Upgrade With the Science Junior unlocked, I did a little bit of farming at the KSC. Basically, I put the Science Junior on the launchpad and runway and collected science there. As John Madden always said "Some yards is better than none yards". Not sure if yards applies here, but it is what it is. Anyhow, with that done, I took the following rocket and aimed for a fly-by of the Mun. Getting a fly-by of the Mun isn't all that difficult, even without being able to create maneuver nodes. Once you have an orbit around Kerbin, go into Map view and look straight down at Kerbin (so you can see the entire orbit of your craft). Warp ahead until your craft is at ~6 and the Mun is at ~2. Fire prograde until you have an Ap of ~10.8Mm (the Mun has an orbit at ~11.4Mm). You should get a decent-enough encounter and have enough fuel to do a correction burn once the fly-by is complete so you don't crash into Kerbin at 3km/s (which I've done plenty of times). This run netted me enough science to unlock a few more nodes on Tier IV, as well as enough funds to upgrade Mission Control. So I have 3 buildings at Level 2 now, and I get to start working on the next set of missions and upgrades. I want to aim for a fly-by of Minmus next; I need to get enough funds to upgrade the VAB...and that's expensive. That 30 part limit is going to hurt for a while. I don't have to worry about tonnage, so I can use bigger parts. But the part count? Uck. I'm not using any strategies in Administration right now, and I don't want to. I'm sure I can get enough funds to upgrade the VAB soon enough. Again, a simple fly-by of Minmus will help. And I'm sure I can get into orbit of the Mun, which will also help.
  19. Banned for not being a full moon.
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