Jump to content

Scarecrow71

Members
  • Posts

    2,641
  • Joined

  • Last visited

Everything posted by Scarecrow71

  1. Can we please get back on track with this thread? This is supposed to be about the perceived lack of communication from IG/PD/TT to the forums, not about whether or not Elon Musk has an anonymous account here that he uses to recruit math bois.
  2. We have been, Dakota. For more than a year now, we've been asking for more information on the development of KSP2. We have entire threads dedicated to asking why you aren't giving us more communication, or why you aren't sharing where you're at with development, or why there are delays in dropping news. Heck, we've asked why we aren't getting Upnates any longer. We want to know why we haven't gotten any more AMA's after the first several went really well. We are stunned about the haphazard dropping of KERBs, to include removing items from them, as well as them going monthly now. What else exactly have we not told you are you looking for here?
  3. Even if you assume you have only 1 craft in Kerbin's SOI, and the Mun is directly between the craft and Kerbin: they can occlude light but not line of sight for radio waves?
  4. So you can occlude light, but not radio waves?
  5. The developers need to take a serious look at the Community Tech Tree and the Unkerballed mod from KSP1. Heck, Nertea helped design both of those. When I started playing KSP1, I used the stock tech tree, and I realized even in my space-faring infancy that the tree wasn't all it could be. Then I started using mods, and the day I downloaded Unkerballed was probably the happiest day of my KSP career. It gave a reason to have sounding rockets. It put probes before manned missions. It all but forced you to plan out missions and go through some kind of logical progression instead of "Well, I've got the first node unlocked, think I'll head for Duna now". Don't get me wrong here - the tech tree in KSP1, even with Unkerballed, is not perfect. I still fail to see why planes and rockets are mixed in together, or why you can go into space without ever having flown a plane. I get that the game is called Kerbal Space Program, but spaceplanes are a thing here. Or, rather, they should be. And for a game that has a pretty hefty plane component to it, the lack of aircraft training and building, as well as making some of the plane parts come after rocketry, makes me googly. And not in a good way. So yes, the tree in KSP1 isn't perfect. But the devs could at least look at and learn from it here. Maybe?
  6. To answer the question posited in the title: I am currently not playing KSP2. To me, there simply isn't a reason to play the game until colonies drops. When FS! dropped, I created a new career game and went through the story (and most of the side) missions. The game got me to do something I had never done in KSP1 before - fly to Jool. And not only that, but I landed on both Pol and Tylo. And as I was flying to Tylo for that mission, I was thinking to myself "This is so cool; I've never done this before; the sequel is going to push me into doing new stuff". And then I landed - or, rather, lithobraked - on Tylo and drove the rover to the monument...and the game was pretty much over. No story missions after that. Just a big "Well, good job for doing that" and some science points. Nothing else to do at this point in the game other than land 10 Kerbals on Eve and return them to Kerbin. And I am just flabbergasted over there being nothing left to do. I am one of the few people that actually like the contract system in KSP1. I don't care about funds or even the science points because, quite frankly, after you hit mid-career, both of those become nearly pointless. You can farm for all the science points in every biome, and simply a tourist contract or two and you've got enough cash to build anything you want. But the reason I like the contract system is because it gives me something to do. Some goal to achieve. Some planet to fly to for some reason. Rescue this guy from LKO, or retrieve that part from the Mun, or land on Vall. Help a scientist do this experiment in this biome on this rock. Capture this asteroid. Build a station. The contract system continually generates things to do in the game. And if you download one of the contract packs, or if you do RSS/KSRSS, you have a nearly inexhaustible supply of contracts that will pop up. Heck, with KSRSS (I can't speak for RSS here), you get a logical progression of contracts to simply explore and land on nearly every celestial body alone. So this is why I'm not currently playing, and why I'm waiting until after 0.3 (Colonies) comes out. I'm hoping for more story missions, and more side missions. I need stuff to do other than think to myself "I gotta come up with a reason to be here...I'll go fly to this rock for no other reason than because I can". That's the most difficult thing for me in KSP2 - no direction. I know, I'm not the prototypical KSP player here. I am aware that there is a huge portion of the community that doesn't care for what KSP1's contract system turned out to be. But to me, it's a reason to play. It gives me focus; makes me stronger. I mean, wrong quote there. But you get the idea. I like having purpose and direction, and KSP1's contract system does that. Until KSP2 has something even remotely similar to give playability/replayability a shot, I'll just shelve it.
  7. Explain how it's getting something for free. What exactly am I going to get that I haven't already paid for and been promised as a part of EA? What updates do you know about that are coming up to and including 1.0 that aren't included in the purchase price of EA am I going to get for free?
  8. This actually brings up an interesting question. At least to me, anyhow. How far out then is the Kerbolar SOI? Does it make sense to build a deep space colony on the edge of the SOI for the purposes of interstellar travel? If that's the case, wouldn't you need several due to orbits and such?
  9. It's a direct counter-argument to what you said. You stated that people are literally getting stuff for free, and I refuted that by indicating we paid full price for a game, and that payment guarantees us all updates until 1.0. How is that not a direct counter-argument?
  10. That couldn't be more incorrect. People paid full price for an EA game, which includes all of the updates that are coming until the game hits 1.0. Whether you paid now or waited until 1.0, you get the same game. How is that getting anything for free?
  11. I wonder how much work it would involve to use a fibonacci sequence when calculating distances.
  12. Granted, but the lyrics don't go along with the music being played. I wish election ads were banned.
  13. SCP-173 pulls a Scooby-Doo! It removes its mask, revealing it to be @kerbiloid. The only solution now is to ban you.
  14. And that's the problem with archiving things without an explanation. Just because it's not important to you doesn't mean it's not important to the rest of us.
  15. I think the issue is less "We have no new updates this week" and more "Why don't you have any new updates after 6+ years of development". That's the problem. After 6+ years in development, and after 1+ year in EA, and all the bug reports...they have nothing new to report. 4 months post For Science, and nothing new. A lot of the bugs are still being "Researched" or "Need More Information". After all this time. This would be an easier pill to swallow if the search function worked properly. How many bug reports do you merge per day that could be alleviated if the search function was appropriate? And don't tell me it is; I have issues trying to find anything in the bug reports subforum. So if people can't find specific bugs to upvote, how can they upvote them? And on that note, how many people simply don't come to the forums any longer because the vast majority of the communication is on Discord, or Facebook, or Instagram? How many people do you think would upvote bug reports if they could do so through the launcher, or from X? And how many people do you think have just stopped looking at the bug reports because they feel, as I do, that the bugs just aren't being worked on? I'm not saying there is a one-size-fits-all solution here. Only that the solution that is implemented seems to discount anything actually happening here on the forum.
  16. Neither of these addresses the fact that bug reports are being archived without explanation, apart from stating "We don't want them lingering". What good does it do to even submit a bug report if it isn't looked at? And, correct me if I'm wrong, but we were told to submit bug reports, and that the devs would look at all of them and provide feedback on them all. Now, if you want to keep archiving stuff without explanation, eventually we'll stop submitting stuff. Which I'm beginning to believe is what you guys want in the first place.
  17. Very few people here believe the devs are going to read their feedback, even if that feedback is about bugs. This is evidenced by the KERB reports removing topics, as well as bug reports that end up in the archive without explanation as to why when the bugs continue to persist. Expectations remain unaddressed and unmanaged in spite of the roadmap. We are concerned that roadmap features are either going to be implemented without being fully featured OR that they won't be implemented at all. The goals were made clear with the roadmap. The creative direction isn't an issue here. What is an issue is the actual implementation of the game, which is still very much lacking in anything resembling a sequel. Yes, we have better music and graphics. But gameplay is simplified compared to KSP1, stock/core gameplay features are still broken, and we have no clue where development is at due to the lack of communication. How about telling us where they are at in the development of the next roadmap feature? Or with resources? Or how about they tell us exactly what additional feedback they want from the community on all of those bugs that they need more feedback on? Or what about the ones that are still being "researched" since launch? It's also in bad faith to claim this is an EA where those of us who paid for the game were told to submit feedback and that the devs would keep us in the loop only to go radio silent and keep up the whole "we're working on it" charade over the state of the game. Keep in mind we are 6+ years into development, with 1+ of that since launch. And we have 1 roadmap feature and a host of gameplay bugs. Why the secrecy? Why the silence? Why not be honest with what the frak is actually going on? We aren't a group of people simply waiting to purchase a product. We've already given them our money; we should at least be given the courtesy of honesty here. As far as this community goes, I wholly disagree. We ARE interested in the engineering and core loop fixes that they should be working on. Heck, we've been asking for this exact kind of communication for more than a year. We want to hear exactly what bugs are being worked on (KERB reports), where they are at with working on them, and what troubles they are facing with getting them fixed. At the same time, I'd also like to know why they exist in KSP2 but not in KSP1, and why they haven't chosen to look at the code for KSP1 and figure out how to reverse-engineer that as far as fixing these bugs goes.
×
×
  • Create New...