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Scarecrow71

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Everything posted by Scarecrow71

  1. Granted, but it has dependencies that will never be finished. I wish KSP1 would get an update to make it 1.12.6.
  2. Regularly scheduled? Are these finally coming back after being on hiatus since summer?
  3. Some of that is wrong. You die, you fail the current quest and have to start over from the most recent save point. However, I am completely against PvP, and I think all of those [redacted] who get to level 1 billion and then just kill noobs because they can should be banned. TUBM agreed with what I wrote above.
  4. I think they need to fix ladders to make a smooth transition from one to the next like in KSP1 before they start messing with the design of them.
  5. I went to the Mun and Minmus again, hoping to biome-hop and pick up some Science points so I can unlock some new tech that will help me get to Duna. Nope. Not enough science is gained from biome-hopping like it was in KSP1. So I'm still not capable of getting to Duna and back in the sequel. Perhaps I'm looking at this wrong? I want to send Kerbals there and back, but I'm beginning to think that we are supposed to send probes and rovers instead? My 4th launch in KSP1 for the Kerpollo challenge was sending Kerbals to Duna and back, and I pulled that off easily. Why am I incapable of doing it here? Again, am I looking at this wrong? Should I send a probe/rover to the monument on Duna and transmit the science back? Am I supposed to send Kerbals on a second (or third, or fourth, or whateverth) trip to Duna?
  6. Shamrocks sold shabby shakes, so green soldiers shabbily served shoddy sundaes that stuck
  7. Reported Version: v0.2.0 (latest) | Mods: Flight Plan, Maneuver Node Controller, MapView Focus and Targeting, K2D2, Micro-Engineer | Can replicate without mods? Yes OS: Win11 | CPU: AMD Ryzen 9 3900 12 core | GPU: GeForce RTX 2060 Super | RAM: 32GB Ran into this yet again today. Had 2 pairs of radially set drogue chutes (4 total), and 2 pairs of radially set Mk16 chutes (4 total). Entered Duna's atmosphere, and went to stage...and nothing happened. Altitude was ~10km, and speed was ~300 m/s (both of which allow chutes to open on Kerbin, which has a far denser atmosphere). Brought up PAM/PAW and tried to manually click on the chutes to open them, and they did not open. Quicksave/Reload did not work; quicksave/restart did not work. Please fix this. ASAP. Chutes worked under previous versions of the game, but it seems that since the issue with having to hit the space bar multiple times to stage this is a problem. It is as if the command to deploy the chutes is either not created OR the variable isn't being accessed/processed.
  8. None of my chutes would open today. Not a single one. No matter how many times I hit the space bar, no matter how many times I clicked on them manually. And I'm not going to report these again; I've reported both multiple times.
  9. So I was able to get a build that got off Kerbin, but as soon as I tried to fire the transfer stage I ran into the bug where your ship spins out of control. Could not for the life of me get it to stop. I finally just created a maneuver and burned as I know that will eventually spin me towards/on the node marker. After that's done, I spin uncontrollably until I reach Duna's SOI, at which point I have to try and capture while spinning. Except this time the ship continues to spin regardless of maneuver marker, so I miss Duna. I have to reload MULTIPLE TIMES, and every time this happens. I finally got fed up and said "Ok, Lazy Orbit it is". And that still had me spinning uncontrollably. So I decouple the transfer stage thinking "Well, I can hit the surface and get back...I hope." I start my descent, getting the landing site near the signal. I hit 10km with an orbital/surface speed of ~300 m/s...and the chutes don't deploy. Either through staging or manually. I wore out the mouse button, and the chutes never deployed. Quicksave/reload...nothing. Restart game...nothing. I quit. At this point, I just quit. I'm going back to KSP1 until the chute issue is resolved. The spinning out of control might have been my fault, and I'm sure I can design a craft to deal with that. But chutes not deploying? That's on the devs, not me. And I refuse to play if staging doesn't work.
  10. I built a lander with 3000 dV, which is more than enough to get from LDO to the surface and back to LDO. So no issue there. I built a transfer stage with 4000 dV, which is more than enough to get from LKO to Duna, capture/orbit, and then have enough fuel to either ferry the lander home OR refuel the lander so it can get home on its own. So no issue there. The problem is building something to get into LKO from the surface of Kerbin. No matter how many fuel tanks or engines I use, I cannot get enough TWR or dV to get into LKO. I have the mainsail unlocked, and I've got plenty of medium tanks. But I cannot build something to get into orbit. Which is annoying, because I can easily get to Duna and back in KSP1 with these parts. I am simply not sure what I am doing wrong, and I'm frustrated that the sequel, which is supposed to be designed to be EASIER FOR NEW PLAYERS us so damned hard for someone with >1000 hours in the original.
  11. Oh how I wish. TUBM has eaten chocolate ice cream today.
  12. Letting society grind you down is cheating.
  13. When you go on YouTube and pull clips from movies so you can quote them while they are playing.
  14. Granted, but it does so by taking all the power from.every other phone in the world. I wish I was Steve Harvey.
  15. Calling 911 because I got banned in the Ban The User thread.
  16. If he does, he ain't here to tell. Perhaps @AlamoVampire will help us out?
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