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KSP2 Release Notes
Everything posted by Scarecrow71
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Is this in addition to whatever you were building for Science prior to EA? Or did you scrap whatever was being built and start over?
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Well, I didn't say it would be easy. Or that it would stick. Only that it is an avenue if the community gets fed up enough with it. And not living in the states shouldn't be a deterrent as the publisher and developers live here.
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You know, if the community really wants to get their voices heard, we could all just file regulatory complaints over breach of contract. We did pay money based on the promises and communication that came out, and it's possible we could claim that those promises were not met and that the game we got was not what they said they were going to deliver. If enough people complain, the FDC might look into things with the company further. Which would be compounded by the fact that this company was involved in 2 other instances (Human Resources, Planetary Annihilation) that didn't turn out the best. Just saying.
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Do Kerbals bud like yeast?
Scarecrow71 replied to darthgently's topic in KSP1 Technical Support (PC, modded installs)
This just sounds like someone has to do a bunch of paperwork. And that sounds like actual work. -
While I have no inside information, I have a hunch as to why. In 2 parts. First, mods. While KSP1 wasn't built to handle multiplayer, there is at least 1 mod that pulled it off to some degree. Not the best solution, but it does (from what I understand) work. Secondly, with KSP2 having promised multiplayer, it is possible that the community here decided to just drop it with KSP1 in the hopes that KSP2 would just be too kewl for words. Which of course hasn't happened yet. Again, this is just me spitballing. I could be wrong
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"OneOscar" Zero-G Club (KSP1 Fan Club)
Scarecrow71 replied to Socraticat's topic in KSP1 Challenges & Mission ideas
What are the rules for building said craft? -
@Socraticat?
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I don't understand the question.
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I was just going to ask that. I'm wondering if/when there will be an actual challenge for this coming.
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I sent probes to both Mun and Minmus to do some orbital scanning for resources which, in my defense, is not my forte in this game. I simply haven't done it enough to this point. But that's kind of the point of this career save - to do things I haven't done before! Read all about it:
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Reaching for the Stars, and searching for a new Home
Scarecrow71 replied to Scarecrow71's topic in KSP1 Mission Reports
We have now reached the portion of this particular career game that I am not very good at, nor have I done a lot of: resource hunting. ===PHASE IX: LOOKING FOR RESOURCES=== At this point, we have enough science and have unlocked enough nodes where we can start looking for resources on other celestial bodies. We need to be able to mine for resources, and I’m still a bit confused as to what we need. I believe we need, in no particular order, both Kethane and MetalOre. Kethane is used to create rocket fuel (Liquid Fuel + Oxidizer), while MetalOre is going to be used to create metal, and then rocket parts and a construction pad. This is my first time using the EPL mod, so this may end up taking longer than I would like, as well as probably taking multiple trips to get what I am looking to get. And I’m quite sure I’ll get it wrong a lot as the documentation talks about both scanning and prospecting, so it’s going to be a ride and a half to get there. But I’ll get it sorted at some point! Anyhow, we need to at least send a satellite up so we can start scanning the Mun and Minmus. We will send up the following and see where that gets us: This has several scanning implements on it, such as: BG-MGN Magnetometer KE-S110 Medium Survey Unit Magnetometer Boom M700 Survey Scanner In addition to all that, it has a couple of antenna and some solar panels, as well as fuel and a Poodle engine. It is designed to look for Kethane, MetalOre, and Ore from orbit. This in turn will help me to design ships and rovers specifically for landing and mining once I find decent pockets of the resources. So we strap this thing to some go-go juice and send it skyward! Now that we are in LKO, we are going to head first to the Mun and do some scanning there. Let’s see what data we get! Interestingly enough, there is one pocket of MetalOre in a crater (red in the first shot) near a pocket of Ore just outside the crater (orange in the second shot). Unfortunately, the best shot at Kethane I’ve found so far (and I’d have to leave the satellite in orbit for a whole lot longer than I’m going to on this trip) is in a crater on the other side of the rock…right in the middle of a pocket of MetalOre. This of course assumes I’m reading the colors correctly, which I could very well not be. Anyhow, I’ve at least got a couple of spots to do some surveying and prospecting on the Mun, which is what I wanted to start with here. I was originally intending to send this one probe on its way to Minmus after the Mun, but I realized that the Kethane scanning isn’t the whole body at once, but rather a section of it as the probe passes over that section. Therefore, I should leave this probe in orbit so that it can continue to scan the surface for Kethane deposits, and send a second one up to Minmus. So let’s do that! I’m going to put this satellite in an orbital inclination of 135 degrees so as to scan as much surface area as possible in as little time as possible, and then send a second satellite to Minmus. And let’s not forget that leaving this satellite here gives me another relay/communications satellite around the Mun, which is a good thing. Anyhow, on to Minmus! we have some good pockets of Ore, but no MetalOre. Not yet, anyhow. I’m leaving the satellite in polar orbit so it can continue to scan in the background whilst I do other things. Completion Date/Time: Year 6, Day 173, 2h, 8m Note: I put a completion date/time on here even though the scanning is still happening. Why? Because I’ll be moving on to the next phase of this, which is surveying and prospecting the sites I’ve identified. -
Make a wish... and have it horribly corrupted!
Scarecrow71 replied to vexx32's topic in Forum Games!
Granted. Lucky for you, they are already on tour. Jefferson Starship Tickets | Vivid Seats I wish Tom Petty was still alive. -
What do you expect from the Science Update?
Scarecrow71 replied to GGG-GoodGuyGreg's topic in KSP2 Discussion
One thing I really hope to see is the removal of losing Science points (or whatever they are going to be in KSP2) simply because you transmitted the results of the experiment back to Kerbin. Like, what exactly changes that you lose information? "Well, the temperature out here is 70, but they may not understand that when we radio that back"? I'd also like to see long-term experimentation be available, to the degree that you discover more about a location the longer you are there. For example, say you go to Eve and you do a temperature reading. Then you do a pressure reading. After some time, you start to realize that certain pressure readings exist at certain temperature readings, which allows you to now do weather experiments. After doing so many weather experiments, you start to understand weather patterns and can plan for other experiments that may or may not depend on certain conditions. Again, a very basic progression/example here, but you should be able to take my meaning. -
All you young whippersnappers and your math! Look at you ruining the game for all us old folk! Why, I oughta....
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KSP ram usage doesnt make sense
Scarecrow71 replied to noonone's topic in KSP1 Technical Support (PC, modded installs)
Your problem, per the log file, is related to mono-2.0-bdwgc.dll. Have you tried verifying files through Steam? -
Problem with surface base
Scarecrow71 replied to Aerodynamic Kerbal's topic in KSP1 Gameplay Questions and Tutorials
Genius. Love the use of the pistons here. Well done, good sir! -
Yeah, my patience - as well as the patience of a lot of people here - is really thin. We got told for YEARS that the game was going to be awesome, and that it would be way better than KSP1. We got hit with the same line with every delay - they promised they were working hard on making it the best game it could be. And then in 2021, Nate stated that the game was almost finished, and that our patience would be paid off. And then we got another delay with no reason. Now we get an EA game that is actually in worse shape than KSP1 ever was, with major bugs and game-play issues that should have been fixed already. And the lack of communication to this point (prior to Nate's and Darrin's posts) was atrocious at best. The AMA's were nothing more than a cherry-picked series of questions that they could give PR speak on and avoid the actual questions, and even then they had to pivot with Shana because of how one-sided the questions were and they got called out on it. We do have different perspectives on the game and its current state, and that's not a bad thing. Just please try to remember where my outrage is coming from as opposed to your own views on the game. Neither is right, neither is wrong, and both are valid.
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And Nate literally stated that the game was nearly completed in 2021.
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A digression about No Man's Sky, moved from an unrelated thread.
Scarecrow71 replied to J.Random's topic in The Lounge
This whole conversation makes me wonder: am I missing out on NMS? I never played it, and I never read anything about it until recently. Is it worth it? -
KspButter
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Map & Tracking Station Orbital information not showing up
Scarecrow71 replied to Wm Sanford's topic in v0.1.2
Beyond the fact that this is a known bug, please help the devs by providing all relevant information when submitting a bug report. You can find what they are looking for here: -
Continuing on with my Science career where I'm going after creating extra-Kerbinar (Kerbinal? Kerbinage? Kerbinity?) launchpads, I did a mission to Duna where I dropped satellites in Kerbolar, Ike, and Duna orbit, and then gathered a boatload of science. No landings here! Read all about it:
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Reaching for the Stars, and searching for a new Home
Scarecrow71 replied to Scarecrow71's topic in KSP1 Mission Reports
===PHASE VIII - DUNA, HERE WE COME=== Interior, LKSA Administration Offices. Dr. Werner von Kerman and Jessica Kerman, a Kerb 5 News reporter, are having a conversation about the space program. Jessica Kerman: Phase? Why are we saying Phase? Isn’t that just a step? Verner Von Kerman: Because it sounds much more cool and awesome. JK: Cool and awesome? WVK: Say “Step”. JK: Step. WVK: Now say “Phase”. JK: Phase. WVK: No, no, no. You’re doing it wrong. Say “Phase”, but with meaning and purpose. And wave your hand out in front of you like you’re Harry Kerpotter on your first day at Kerbwarts casting a spell. JK (with awe in her voice): Phase! Ooh, that does sound cooler! With the Kerbin-3 behind us, we still find that we need a lot of science to get to Scanning Tech. Yes, I self-imposed the Kerpollo tech tree unlock thing, and that’s a good thing. I don’t want to get too far ahead of myself technologically speaking, and there is nothing wrong with slowing down a bit at times. But I gotta get that sweet Science, and I don’t want to grind too much to do it. So it’s time to expand our horizons a bit with the Votum program (Votum is a synonym, Latin for Hope). The LKSA has determined that we need to get out of Kerbin’s SOI and head for what may be the best option to colonize: Duna. Getting into Kerbolar orbit will generate some science, and then both high and low over Duna will get us some. Heck, we could even get into the upper atmosphere or Duna and collect science without too many issues. But we also want to make this trip really worth it, so we’re going to shoot for a major list of things to accomplish here: Science in Kerbolar orbit Deploy a satellite into Kerbolar orbit Science in high Duna orbit Science in low Duna orbit Science in high Ike orbit Science in low Ike orbit A satellite in Duna orbit A satellite in Ike orbit That’s quite the list. We aren’t dropping a lander anywhere, which is ok. But we’ll need enough fuel to: Get into LKO Transfer to Duna Get into Duna orbit Transfer to Ike Get into Ike orbit Transfer to Duna Transfer to Kerbin Land on Kerbin And we’ll need to bring along at least a Scientist (Bob is really getting experience here) and a pilot. And our payload is going to include 3 satellites, which I did previously with an ugly design to drop them into Minmus orbit. Shouldn’t be too hard, but it is going to require a bit of forethought regarding the build. We will start with the following command capsule, which is built with only the return trip from Duna and Science collection in mind: In a vacuum, this thing has 4163 m/s of dV and a TWR of 1.12. Unfortunately, we’re about to cut some of that out of here. Remember when I said we had 3 satellites to put out there? Well, we are going to put them on top of this rocket, which will add to the weight this thing has to push around out in space. Like so: We didn’t lose all that much, perhaps 200 m/s of dV. And considering we’ll lose one of those satellites in Kerbolar orbit, we won’t really end up losing all that much dV overall. Now we have to wrap this in a fairing, add the lifter and transfer stages, and we’re off! Wow. Once again, I am just stunned that something I planned worked. I know I’m better than I give myself credit for, but to run a multi-body mission with satellites? The only thing more impressive than that accomplishment is the size of the ego in the LKSA’s administrative department. A few notes on how I did this. I actually ejected from Kerbin into Kerbolar orbit without transferring directly to Duna. I then circularized half-way from Kerbin to Duna and ejected the first satellite. This was a bit expensive in terms of dV, but I had to do that as I didn’t want to eject the satellite and have it on a semi-heliocentric orbit. I ended up getting an encounter with Ike as I hurtled towards Duna, which allowed me to get into Ike orbit and gather science and drop a satellite, and then go to Duna. Far cheaper than having to go Duna-Ike-Duna. I had like 1800 m/s of dV remaining in the return stage after getting the Kerbin return encounter. And I dropped slightly into the upper atmosphere to help aerobrake to save as much fuel as possible. Tremendous help there. All told, I gathered 1936 science points and was unable to unlock Advanced Aerodynamics, Efficient Flight Systems, Electronics, High-Power Electrics, Large Volume Containment, Scanning Tech, and Supersonic Flight. Now the real fun begins as I can send up satellites to start scanning celestial bodies for ore, metals, kethane, and whatever else all those mods might give me! Completion Date/Time: Year 6, Day 162, 2h, 34m