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Kreuzung

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Everything posted by Kreuzung

  1. At the last screenshot on page 19, fuel depot looks like glowing white...
  2. The MechJeb 2 works, it just didn\'t in the first days of .15, but now it\'s fixed. Just no auto-assembling. Look down straght to place the tank, as a little tip. Someone should have a look at it and fix this.
  3. I don\'t think that you need harv\'s permission to use it. I mean, you also don\'t ask Harv if you can release a parachute, right? And it\'s not a plugin, it\'s in the game code.
  4. Does that also work on rockets? I\'d like to see the ride the booster video in KSP...
  5. Link to your project? Real reactors are not implemented yet, but there is MuMechSolarPanel, which always generates fuel.
  6. .15.2 broke this again? I think can remember that a dev told me that plugins are not like Minecraft modding...
  7. So if you can use KspEvemts, could you an option to turn the engineer on again in-flight? This whould be useful for... Don\'t know. Just had that idea.
  8. 10/10 (Follow the instructions in my personal text)
  9. Warp drives are in the code, at least I have seen them in .14.4. Can give you the config params next week.
  10. I used to be a Kerbonaut like you, but then I took a booster to the knee. (Btw, what is this from? Oblivion?)
  11. 9/10 (Cache issue or do you have the jet fighter again?)
  12. I dreamed of something scary for two times. It was our old laptop, standing in a dark corner of a room. There was some sort of virus (not a real computer virus!) that grew a sort of poisonous cobweb over the keyboard (stupid for typing!). Oh and don\'t touch the mouse, you\'ll instantly be infected! Most scary thing is that I took the risk and wrote a reply to the screenshot thread... I can\'t remember the first ending, but I think I didn\'t really survive. Ah and during the last Gaza war, I was dreaming of standing at a field and watching missiles fly all the night. For some reason, I liked it.
  13. Someone to land on and make a vid? 8) Edit: Of course, you also have to change to the carrier and fly that damn planestack around ;P
  14. Is the plugin loader weirdness fixed?
  15. I think that negative thrust won\'t do anything. It whould be better to use a MuMechServo to rotate engines (or overgimbal, but that could fail, I can remind a game where I had to hold my joystick rotated to control a damn symmetrical ferry ???)
  16. And, you can only have full or no transparency. If you want half-transparency, you have to do that in your modeling program.
  17. http://kerbalspaceprogram.com/forum/index.php?topic=13397.0
  18. A partmodule that just deactivates it\'s parent if it doesn\'t get it\'s energy whould be possible. I also have some ideas, but I don\'t want to write long posts on a phone.
  19. There are params for creating new stages above and below. Look at the stock decouplers and maybe at Down Unders retro boosters, I think you have to use it in a different way for separation boosters (if this contains some, I don\'t have an overwiev about it) Semi-ninja\'d
  20. No, this won\'t come before we get planets. But you can move the existing ones with plugins ;D
  21. That\'s caused by lag. Do you have a lot of debris around there?
  22. The only difference for you is that it locks the first fuel type and the battery fuel type to Energy. See my thread for all differences to MuMech.
  23. I forgot how much points I wanted to give/10
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