Jump to content

Kreuzung

Members
  • Posts

    1,651
  • Joined

  • Last visited

Everything posted by Kreuzung

  1. I\'ve never returnde from there in around 2 months I think, mainly because I want to land with MechJeb off...
  2. I think I didn\'t include the newest MuMechLib, save this in your plugins folder
  3. Wow, that was fast 8) Yesterday I noticed that I\'m still loosing download counts if deleting files. Maybe allow replacing files with never ones without deleting and reuploading.
  4. MultiJointpart doesn\'t work at all in .15, use PowerTech instead, it has even better animated panels.
  5. It was more IE combined with forced win95-style XP school computers that seem to be downclocked to 200mhz. ???
  6. The plugin is a bit buggy at the time, I made an update but someone said it doesn\'t work, I\'m jsut updating again. This is caused by a bug in the plugin loader, sorry.
  7. What? If I get something to work, I play around with it for hours. If I don\'t, I play for hours because I failed. If I don\'t make something, I play for hours instead. ;P
  8. Thought I used the newest one, damn. I\'ll try to fix it. Edit: Recompiled, 10 secs of testing and reuploaded.
  9. http://lmgtfy.com/?q=mechjeb Also, you should rotate the parts in the correct direction first, otherwise they won\'t connect anymore...
  10. I fixed the solar panels now, don\'t feel like packing dll and source now though. Edit: Packed & uploaded...
  11. I\'ll be away in the next weeks too, funny ;D
  12. Well, I have seen the public parts of it. Oh wait, you\'ll see them too ;P using UnityEngine; public class DockingPort : Part { public Vector3 dockingNodeOrientation; public Vector3 dockingNodePosition; public float ejectionForce; public DockingPort(); [KSPEvent(guiName = 'AutoDock', guiActive = true)] public void ActivateAutoDock(); public override void OnDrawStats(); protected override void onFlightStart(); protected override bool onPartActivate(); protected override void onPartStart(); [KSPEvent(guiName = 'Undock', guiActive = true)] public void Undock(); } using System;
  13. Docking is implemented, but there is no part model for it, and maybe it is buggy. Let\'s see if someone already tried it out...
  14. First you should try to re-add them manually...
  15. I write 10.804 post per day now and at max 2 of them have a sense, the rest is spam/OT/wrong etc.
  16. Disagree, I just LOVE the more simple look of them, I honestly hate the whole it-should-look-like-real-even-if-the-engine-doen\'t-allow-it-but-at-least-it\'s-high-poly thing. One thing I noticed is that it loads slower than other parts, and they seem to be the only triangulated ones I have, is there a link?
  17. http://kerbalspaceprogram.com/forum/index.php?topic=3362 http://kerbalspaceprogram.com/forum/index.php?topic=6397 IE sucks >
  18. Did you rotate it? Manual part rotation is a requirement now...
  19. Maybe ask r4m0n if he can add an option to invert thrust in the VAB (and maybe in-flight reverse thrust too).
  20. You\'d just have to aim for the sprinkles (or land on an Absurdolith ;P)
  21. OK, now it\'s greenish, but who cares about the colors of conspiracy theory requisites? ;P
  22. It also is white-blue which is the color of ice. They have chosen it to make it look more like a real ice comet ;P
×
×
  • Create New...