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hugoraider

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Everything posted by hugoraider

  1. Oh, that's neat. I thought the ISS modules and Axiom station would be separate things
  2. Really? What's the point though, since they'll be part of the ISS anyway?
  3. Yeah, that plus electricity resource and consumption. As well as the other stuff I listed in my previous post. The new textures look much better btw
  4. Yeah lol, was about to report that. Also, I've tried to make an IVA patch to use Habtech 2 IVAs, but model orientation is wrong. Must also say it's nice to have working integrated solar panels, but without electricity resource they're pretty pointless lol. Also noticed Z-fighting on some parts, like handrails (forgot to add a B9PS module?). Speaking of handrails, I think their orientation should match the part they're attached to (like the conical bulkhead). Idk how to explain it better lol. And lights don't work. One last thing, why are the diffuse textures 512*512? Even vanilla uses 1024 on most parts, except very small ones. The model itself looks pretty decent, though I think some parts could be improved, like the RCS. That's all for now, I'm looking forward to future improvements!
  5. Here are some pics of the current progress on Buran IVA. Props positions will be adjusted later.
  6. @benjee10 I just noticed a small issue on Buran OMS: there's a hole in the model Nvm, I just realised it was covered by the wing
  7. Turns out I changed my mind, and am now officially part of KATS dev team! The Buran I'm working on currently will probably be part of it.
  8. @Arthurism Hey there! I'm currently working on a Buran mod based on benjee10's recently released Buran parts for SOCK, and I was wondering if it would be OK if I reused your Buran textures for the cargo bay? I'll give full credit of course. Thanks in advance
  9. Hey, so I decided to make Buran textures for SOCK, and here's how it looks so far: https://imgur.com/Q7KawB8https://imgur.com/Q7KawB8https://imgur.com/Q7KawB8 Wheels, bottom fuselage and wings are done and I'm pretty satisfied with the result. Though I have a question: is it possible to change normal maps textures via B9 Parts Switch?
  10. Yeah, maybe that's it, but again I've been using Energia before and I don't recall seeing this. Could be wrong though, haven't played KSP in a while before noticing it
  11. The thing is I don't recall having them before, I think I'd have noticed. And it doesn't happen without Waterfall
  12. Hey there! I'm having a bug with Waterfall. It's the weird blue reflections on the boosters. I've been experimenting to try and figure it out, and it seems to happen only with RD-170 from Tantares and if there are at least 3 of them (maybe it happens with less, but then it's harder to notice). It seems to be caused by the EngineLight effect, cause it disappears when I disable it. I've been using Tantares and Waterfall before and I don't recall having this. Any ideas?
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