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KSP2 Release Notes
Everything posted by An Amongus Sussy Player
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Update Bunch of New Bodies To Show Off Takashi (Mun): Laphim (Laythe): Tylitas (Tylo): Bliss: Eve (No clouds in the shot): Javara (Jool): Voroto (Vall): That's All for now Folks, Over and Out, An Amongus Sussy Player
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Update I make the Scatterer Configs now! WIP Duna: That's All for now Folks, Over and Out, An Amongus Sussy Player
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I love how you use 2 or 3 different cloud maps on the world with different speeds and Etc makes it really nice
- 38 replies
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- kerbal star systems
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Jool Eve KHNS Kerbol Revamp (KHNS Version 1.1.0 Update) See You Next Time - An Amongus Sussy Player
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HERE WE GO I'M DOING THE KERBOL SYSTEM I might have a fix for the Escape Trajectories Bug.....
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MANY FIXES AND FEATURES RELEASED! (Read Changelog) #Alpha1.0.2 @Admiral Fluffy light curves are fixed @Jool the Planet Orbit period bug fixed * sighs * Still figuring out the Escape trajectories Bug....
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Hi everyone So an Announcement to Make There is a HUGE bug looming on my mod It is that orbital trajectories are really bad for some reason this bug causes any craft to escape the body you want to land on or escape the system as a whole and if I am not able to fix this then, * sighs * I'll have to change the mod to a system replacer So yes uh Its not a big issue to switch the mod to sth else its just for the best, so thank you @Jool the Planet for report a ton of bugs in Kopernicus Discord I fixed all of those except this one notorious bug.
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That is a feature... if you have ever played BH Kerbol is visible from Rhode Now currently I recommend using scatterer for the light curves, even though only some bodies support it I have a Light curve fix coming
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NEWS: We are Hiring a New dev, We are looking for a person who is good at 3D modelling and Design, So if you are Interested Please Ping me over here and/or message me Privately or on Discord. Please show real work and self-made designs. Thank you, An Amongus Sussy Player
- 47 replies
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Update : EVE Overhaul Coming Soon --------------------------------------------------------------- EVE Overhaul Includes: - Fog - Dust - Dust storms - Lightning - Geysers - Atmosphere (Because Stock is very bad) - Aurorae (Few more Bodies) ------------------------------------------------------------- Version 1.0.2 is On the way and coming Fast! Over and Out, An Amongus Sussy Player
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Your computer won't break you can test with GEP and any bugs you find please report them. Thanks for the kind comment!
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KHNS is not a Huge mod, But Aims to make an experience of a "Neighborhood" around Kerbol, it Contains 5 systems (With kerbol) as of now I have 30 bodies, while its not supposed to be the size of mega mods like GU and Wabi-Sabi, but its Aims to Fill the gaps that Squad Left in making a small stellar neighborhood (1 - 15 light years). This mod is small But it aims to be my best, and I want it to look best in the end and that You; the Player receives the BEST Gameplay. And a Kerbol Revamp Downloads : https://github.com/parkerman-com/KHNS/releases/tag/Beta-1.4 ChangeLog : LICENSING : All Rights Reserved This means : You cannot use assets, you cannot Modify or use assets in your own mod no matter if its Mixed and matched, These assets are of KHNS and KHNS ONLY, But Some parts of It have a Different License Like the PQS materials are free, licensed by CC-BY-SA, from https://polyhaven.com/, and the Skybox which is sourced from https://www.solarsystemscope.com/textures/ Stars + Milky Way 8K texture. I only grant you the permission to edit the _KHNS-Setting.cfg DEPENDANCIES: Known Bugs STATUS BETA Screenshots : COMPATIBILITY : Credits : Little Word From Me : This mod is the mark of my very first 99.99% inhouse done mod, with basically everything I learnt into it, I would appreciate constructive feedback, Special Thanks to @StarCrusher96 For His Immense Help in Advises, Debugging and Configging help, and at times even helping in Texturing and I highly appreciate his mentoring and support towards me and my Team and the overall The KHNS mod, Many other People helped me over this mod so Thank you everyone for Support, it would have been impossible without you guys, specially the testers and internal dev team. Hope you all Enjoy the Mod!
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ITS BACK, WITH MORE GLORY THAN BEFORE LETS GOOOOOOOOOOOOOOOOOOOOOO! Also 9th
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Honestly This mod is dead Yet it does have a special place in my heart so I won't put it up for adoption right now maybe later, I'm also doing KHNS so Check that out if you want to @Spaceman.Spiff @Souptime @JB182 @Dientus @ShuttlePilot @Stormpilot @Vabien please dont wait for a release or sth im too busy with KHNS and stuff So signing off An Amongus Sussy Player
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Here is a glimpse of Gas giant EVE Movement : https://imgur.com/gallery/YxsKsTk
- 22 replies
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- stellar neighborhood
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Lots of Progress has been Made Server link : https://discord.gg/TmtG4zFqgH
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- stellar neighborhood
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Hammering bugs Close to release!
- 22 replies
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Blip (Halley's Comet Analog) [Alpha 0.1V] (1.12.x)
An Amongus Sussy Player replied to Grubby.mp4's topic in KSP1 Mod Releases
Nice I'm a fan of those jokes and puns -
Decent, I honestly really like the corona texture
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- kopernicus
- scatterer
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Well there is another way : Make rings with "Dust" and the rest is transparent then add thickness to the rings.... somehow its making things realisticish