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KSP2 Release Notes
Everything posted by ColdJ
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Ask a stupid question, Get a stupid answer back.
ColdJ replied to ThatKerbal's topic in Forum Games!
Sit a spell and we will find out. How many notes in a block of wood? -
If you were the first person on mars, what would you say?
ColdJ replied to KleptoKat's topic in Forum Games!
"I hope the Ants don't ruin my picnic." -
Granted: You find that you are running out of time. I wish for downloadable skills.
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You stick the fork in it to see if it is done. Soothsayers Savaloy (Hill)
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It is Sherlock Homes. Waiter, Watson with my soup?
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Calling 911 to get an interpretpurr.
- 1,154 replies
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Gets a Salt and Vinegar, bag of water. Inserts the GECK
- 1,316 replies
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- vending machine
- game
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(and 1 more)
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Is Jonesing for Smithing, cheating?
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M&M&M&M Cookie.
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
ColdJ replied to Dr. Kerbal's topic in Forum Games!
7696- 7,449 replies
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- lets count
- dr.kerbal
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(and 2 more)
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P -28
- 28,770 replies
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- going off the rails!
- non-stop!
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(and 3 more)
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One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
Scooby dooby don't. -
[1.2-1.7] Blender (2.83+) .mu import/export addon
ColdJ replied to taniwha's topic in KSP1 Tools and Applications
You haven't given much to go on. Best I can tell from your shot you haven't actually given your mesh a material property, as there is no little pie chart next to Cube.006 So add a new material property. Edit it's name to what you want. Go down and choose a preset shader. Edit the name under Textures as you have in the shot. E.g "Testing" Export your set up mesh to a folder. Make sure you have a texture pic in that folder that is named to the name you put in "Textures". Import the .mu back in. It should now be linked to the texture pic in that folder with the name you assigned. Choose your mesh, go to "UV editing" and choose your method of UV wrapping. Make sure your texture pic is in the right hand window. Highlight specific sections of your mesh and then drag the faces that appear on the right hand section, over the areas of the texture pic you want. When in the appropriate viewport shading mode, you should be able to see the texture you are over on the face of the mesh you have chosen. Kept this light as I assume you have previous experience and just needed to jog your memory. -
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
ColdJ replied to Dr. Kerbal's topic in Forum Games!
7689- 7,449 replies
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- lets count
- dr.kerbal
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(and 2 more)
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"I wonder what happened to defined seasons?"
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Do a count of the number of players playing negative over the last couple of pages vs positive. That is why it feels that way. P -24
- 28,770 replies
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- going off the rails!
- non-stop!
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(and 3 more)
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If you were the first person on mars, what would you say?
ColdJ replied to KleptoKat's topic in Forum Games!
"Now to bury me treasure." -
Granted: Now they are Mime-ish. I wish I didn't want to wish for something real.
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Gets erroded and smoothed by a river. Philosophers' Stone.
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Here you go, One Twinkie, it is sort of like food. Waitress, some soup, a loaf of bread and a haunch of meat please.
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Guess they won't come. Hello to @Kerb24
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Calling 911 to report Purrple Rain.
- 1,154 replies
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The Dukes of Banzard.