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ColdJ

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Everything posted by ColdJ

  1. Adsii became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-eating monster. The inspector immediately panicked and reached for his pogo-stick, deftly bouncing off the bed that he was floating on down the Nile and into the grasp of Batman. Rutabaga, meanwhile, emerged in the river of dreams. Batman saw the rutabaga and thought, is that a Knight? What strange and bizarre manifestations appear when Aerodynamic Kerbal suffers from a ColdJ virus. Deddly, Vanamonde and TakeTwo ninja'd the cake as Admiral-Fluffy forlornly tried to soak a stolen bagel in lox. The cake
  2. The work at the begining of your post looked beautiful. Are you up to date with the latest .mu plugin? Are there any issues you are still having? I have updated some info in my thread recently that might help. If you have questions I may (no promises) be able to help through my own experiences.
  3. So, this thread exists because I have asked many questions but only got some answers, and I like to treat others how I like to be treated. So thankfully tonight I followed some old links that contained other links and due to a thread by@Nils277 on lights lighting up the planet. (A problem I have had with many older lights) and access to models inside my BforArtists (currently 3.13) I can now see the problem. Under the light section there is a MU properties section. Within are two wide boxes filled with smaller boxes. Nothing obvious about which box is which but if you hover over a box and look at the end of the fine print you can see a number, knowing about layers now I can see that starting at layer zero at the top left and going all the way across both large boxes that the top layer is 0 to 15. The next layer down is 16 to 31. If the box is highlighted then that layer gets lit. If not then not. The modern Stock lights have 0, 15, 17 and 23 highlighted. The old lights have everything highlighted. That explains that. You simply tap on a small box to change it's status. @Lisias you got in before another update.
  4. @Caerfinon @Lisias Also added info on tags, I think you got in before I edited.
  5. Layers in KSP There are 32 layers available. This is a hard limit in Unity. Layers 0 to 7 are reserved by Unity. 0: Default (Unity built-in): All external visible parts that interact. 1: TransparentFX (Unity built-in) 2: Ignore Raycast (Unity built-in) 3: 4: Water (Unity built-in) 5: UI (Unity built-in) 6: 7: 8: PartsList_Icons 9: Atmosphere 10: Scaled Scenery 11: UIDialog 12: UIVectors 13: UI_Mask 14: Screens 15: Local Scenery 16: kerbals/ Internals and their props. Everything in the heirachy must be set to layer 16, compared to external models the scene is rotated 180 degrees around the blender Z axis then 90 around the X axis. 17: EVA 18: SkySphere 19: PhysicalObjects 20: Internal Space: Used to prevent IVA camera views being blocked by props or hull parts also used when creating internal props) 21: Part Triggers: Airlocks and Ladders etc, Must be tagged as to their function and have the boxes for trigger and separate ticked. 22: KerbalInstructors 23: AeroFXIgnore: Prevents parts from showing aero effects 24: MapFX 25: UIAdditional 26: WheelCollidersIgnore: Layer for the wheel collision enhancer. 27: WheelColliders: Used for the flat wheel collider, this tells the game where the wheel interaction is to be. It is the radius in the config that sets height of visible wheel to ground. If the radius is too large you will bounce high on spawn, too low , wheel will spin but not move. 28: TerrainColliders 29: DragRender 30: SurfaceFX 31: Vectors The next about tags was found in a thread by @SpannerMonkey(smce) TAGS Ladder ( used for ladders ) Airlock ( used for hatches/doors ) Icon_Hidden ( used to hide item from editor view, engine shrouds use this ) Icon_Only ( is useful if you want objects to only appear inside of the thumbnail, like decorative protective intake covers and remove-before-flight tags. Also handy for indicating different sized but similar looking parts ( thanks Ven ) ) NoAttach (prevents surface attach to the collision mesh in Editor. so you can have a part with areas that are not surface attachable while other areas are. set in same way as previous tags) Drag_Hidden (Prevents things like turbo fan blades being included or added to drag calculations) Objects are visible in game when on layers 0 (Default), 15 (Local Scenery) and 19 (Disconnected Parts), and can also be visible on the camera plane on layers 12 (UI_Main) and 13 (UI_Mask). Only layer 0 displays mach and re-entry effects, so placing an object on layer 15 will disable these effects for that object.
  6. Floor 3135: The song "Blinded by the Light" is playing.
  7. Ted: "Shuttle Pilot you can't be serious," Doctor: "I am serious, and don't call me Shuttle Pilot.
  8. [Verse 1] Little boxes on the hillside Little boxes made of ticky-tacky Little boxes on the hillside Little boxes all the same There's a pink one and a green one And a blue one and a yellow one And they're all made out of ticky-tacky And they all look just the same [Verse 2] And the people in the houses All went to the university Where they were put in boxes And they came out all the same And there's doctors and lawyers And business executives And they're all made out of ticky-tacky And they all look just the same [Verse 3] And they all play on the golf course And drink their martinis dry And they all have pretty children And the children go to school And the children go to summer camp And then to the university Where they are put in boxes And they come out all the same [Verse 4] And the boys go into business And marry and raise a family In boxes made of ticky-tacky And they all look just the same There's a pink one and a green one And a blue one and a yellow one And they're all made out of ticky-tacky And they all look just the same Box Hill.
  9. Adsii became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-eating monster. The inspector immediately panicked and reached for his pogo-stick, deftly bouncing off the bed that he was floating on down the Nile and into the mouth of Batman. Rutabaga, meanwhile, emerged in the river of dreams. Batman saw the rutabaga and thought, is that a Knight? What strange and bizarre manifestations appear when Aerodynamic Kerbal suffers from a ColdJ virus. Deddly, Vanamonde and TakeTwo ninja'd the cake as Admiral-Fluffy forlornly tried to soak a stolen bagel in lox
  10. ColdJ

    Shower thoughts

    You put a massive amount of work into a mod over a month and one you only spent an hour on gets double the downloads in the same length of time. You upgrade a mod so that it is much better and has new parts and then suddenly the earlier version (which you would have to go into the changelog section to download) gets a sudden spike in downloads. Human beings are hard to understand.
  11. I totally agree. You feel you get to know who is who but then you can't remember who you knew. @Vanamonde
  12. Floor 3133: A man in grey robes and a long grey beard who says to you "Run you fool" as something sinister starts to emerge from the darkness.
  13. When Soace Kerman entered the Saloon, he spotted Shame Kerman sitting at the other side of the room, facing the door. Shame already had his eyes on Soace, he was always ready for trouble and he had not just randomly picked his seat. Soace was feeling cocky though, he planned to get the widows land and no out of towner was going to stop him. He walked slowly across the room, his hand wandering towards his gun, as soon as his line of sight was clear he tried to draw and kill Shame, but he never even got the gun free of the holster when Shames bullet got him. He should have realised that shame can kill you. Heracles Kerman. When the gods get mixed up.
  14. None. I have a lisp. Green button, red button, red pill, blue pill?
  15. Green: It is much kinder to the humans to simply blink out of existence with no pain than to be left to a horrible soul crushing mundane existence.
  16. Hi. My Bubble Patrol Craft mod has been updated and now has a Drone and a Motorbike. https://spacedock.info/mod/3114/Oblivion Bubble Patrol Craft
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