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ColdJ

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Everything posted by ColdJ

  1. Strangely the Friar is covering his tonsure with a TurBan.
  2. Ballroom 3093: This room is massively wider than any you have ever been in. It also has beautiful stained glass sky lights in the ceiling. As you stare up through them you can just make out workmen, they are furiously building new floors to keep ahead of you.
  3. ColdJ became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-eating monster. The inspector immediately panicked and reached for his pogo-stick, immediately bouncing off the bed that he was floating on down the Nile. Rutabaga, meanwhile, emerged in the river of dreams. He saw the rutabaga and thought, Turnip?
  4. Swatnow. When the world gets you so aggravated that you go aroung beating up Flies.
  5. Just released a small mod. S.A.C.D which stands for Stockalike Aircraft Carrier Decks. A very small mod, less than a meg to help reduce the part count for those who like to build Aircraft Carriers out of Stock components. https://spacedock.info/mod/3110/S.A.C.D
  6. License: CC-BY-SA-4.0 Link:https://spacedock.info/mod/3110/S.A.C.D Updated to 1.0.1 on 9/9/22 to add a symmetrical deck with nose ramp for use with Heisenberg Airships. Hi and welcome to S.A.C.D, Stockalike Aircraft Carrier Decks. A simple mod that contains 6 carrier decks and one generic hull. I have noticed that many people still like to build their own sea craft from stock components but that the part count can get quite high. This is a small mod to try to help them reduce their part count. They are purely structural, they can float on their own if you like but are designed to be built off. The generic hull is for those who don't have the patience to carefully put together 50 plus cargo bays to create their own. I have tested landing and taking off using the stock Aeris plane with no dramas and I have landed 96 tonnes with no problems. When using the Generic Hull please remember to Autostrut to heaviest part and set to rigid, otherwise it tends to dance around a bit. Each deck has 5 nodes along the bottom and 15 nodes along the top as well as the ability to be attached to fuselage. If you have the "Community Category Kit" installed you will have a new category in the parts list, otherwise they are in structural. Hope you find these useful.
  7. Pint based rat casserole clear for thex heat maggot waffle simulator. Often tall chrome towers with literation
  8. Superextraordinaryconfabulationalsuperlativism. Having a casual chat while using the longest and most impressive words you can think of.
  9. ColdJ became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-eating monster. The inspector immediately panicked and reached for his pogo-stick, immediately bouncing off the bed that he was floating down the Nile. Rutabaga, meanwhile, emerged in the river of dreams. He saw the rutabaga
  10. ColdJ

    E.M.U.V

    This was a quick solution to a concern a member had many months ago and I actually said delete or comment out. I was not suggesting to build config files by having it full of commented out modules. I was replying to @Stone Blue ,who suddenly made a comment about a post from 4/2/2022, that through much observation and many hundreds of configs, that commenting out in front of MODULE will cause the program to ignore that whole section. I used to comment out every line until I kept coming across config after config from both KSP and Mods where only the MODULE line was commented out. So when building a config file it is quicker to do it that way. Obviously when you have your final config finished and don't forget, because as you would know well there are a lot of little details to try to remember when you are preparing for release, it is best practice to have removed any module that is not part of the final build. I know the importance of syntax in the config files well as there is nothing like having a part not show up because of something as small as accidentally having put a comma instead of a period in a node co-ordinate. I hope that covers your concerns.
  11. Good game. Victory for the never flagging @Kerb24 and the valiant Knight @Rutabaga22.
  12. New Game Rules. These are new game rules. As it is impossible to edit the original post it is asked that any time a core player sees a new player that they link them to this or the copy of this that is to be placed at the beginning of a new battle, that will have an updated tally of victories. As per instructions from the moderators. There is to be no role play elements to the battle. Simple exclamations that we are getting ahead or falling behind, or saying you need help are fine, but no suggestion that you are part of an army or fantasy faction in some epic confrontation. It is more or less attempting to reach a goal line and passing to another with the same goal or getting intercepted by someone going the other way. There is a term used in the forums called "Being Ninja'd". Basically if while you are typing your post someone else posts a move and you don't see it till you have refreshed your page. This then causes you to have to edit your post to correct for the new number. It is then not unheard of for someone to post before you have had a chance to edit your post and so a cascade effect happens. To make clear your original intent in the hopes of lessening this, There is a new rule for posting as follows. When posting please preface your number by one of 4 letters. P if you are trying to get the score to +75 N if you are trying to get the score to -75 Z if your goal is to get the score to zero C if you are chaotic and just post as you feel, but your number must only be 1 different from the last post put. The addition of the number 1 or the subtraction of the number 1. By doing this a player can see what you intended to put and post knowing what it would be if you had not been ninja'd. There is a 5 minute rule for individual number posts done by you, this is to minimise spam and ninja posting. To post a new number post there are 4 rules that must be followed for it to be considered valid. To make a valid number post, 1: Your previous post must say it was made 5 minutes or greater before your current. 2: Any other player must have posted a number post between your last post and your new post. 3: Your post must be only 1 number different from the last post. Clarification: The number must be the whole number known as 1, spelt One. Either the addition of 1 or the subtraction of 1. 4: Your number must have a preface letter. All new games must start with a "0" . If you posted the winning post, be it +75 or -75 , then it is asked that you copy this post into a new post and update the tally so that this is at the beginning of a new game. Tally of Victories. Positive wins: 4 Negative wins: 0
  13. @Rutabaga22 I let you have it. I am way past bed time. I ll just go retrieve the tally.
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