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KSP2 Release Notes
Everything posted by ColdJ
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Floor 3073: You stand shaking, having just escaped the unspeakable horror that was the last floor. The movie "Alien" will never have the power to scare you again.
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Boris became afraid. He expected the safety inspector to appear before dark. The team thought that massive boosters might counter the lack of struts on Kerbin. The mission would gradually devolve into reaction wheels, something literally revolutionary to Kerbalkind. How extraordinary that is, considering the effort required to make big ol' pitch forks and feather dusters with large torches, and wiggly tentacles playing the piano for fun. Exactly one week later, the inspector woke to find a great disturbance in the force - a PowerPoint presentation. The horror of it overcame him with great quantum superlinearecitation. A Massive vortex opened to reveal a terrifying cake-eating monster. The inspector immediately panicked and reached for his Quantum Leap-powered Pogo-stick, immediately bouncing off the bed
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License: CC-BY-SA-4.0 Link: https://spacedock.info/mod/3105/SHADO UFO Hi and welcome to SHADO UFO. Currently this is just the SKYDIVER craft and the other craft are in my original Mod Gerry Anderson's UFO Upgraded. Which I made when I was just starting to learn and is mostly reconfiguring and slight adjustment of StinkyAces original Mod Gerry Anderson's UFO. My first mod is available here. The previous, not this one. https://spacedock.info/mod/2806/Gerry Anderson's UFO Upgraded The reason I am making this a separate mod is that I built this craft myself and I may be building my own versions of the other craft in the future. So anything I build will be in this new folder and name structure. So this craft can basically do everything it could do in the TV show. A submarine that docks a fighter jet and can launch it from beneath the sea and the jet once finished with it's mission can come back and re-enter the water, meet the sub, line up and redock with it. The sub will replenish it's fuel and RCS system once attached. They both have a ballast system. The fighter SKY One has rocket pods that use the fireworks system. There is also a Sea Scooter with its own docking cradle. The scooter can also be stored in inventory and if you remove the RCS pack from a Kerbal to make room then a Kerbal can carry one in their inventory, obviously you will need an Engineer to deploy from inventory. The sub has it's own cradle with wheels that can be decoupled once you are in the water so that you don't need to use a mod or cheat to get the sub to the water. There is a decouple node on the belly of the sub and on the cradle that can be unstaged in editing or in the field so that you don't decouple too soon. Remember that when everything is joined together that adjusting ballast on one craft will adjust them all unless you remember to shut off the tanks you don't want adjusted. As after version 1.10.1 Kerbal swimming and sinking was made not to work well with my Kerbal ballast system so I use the "Sunkworks" mod from Angel-125 myself so that my Kerbals can SCUBA dive under water. It is possible to get on the scooter underwater without it as the scooter has lvl 1 SAS and can be undocked and moved to the Kerbal but getting back in the sub generally requires surfacing. As the ballast system is different between the 2 mods you just need to re-adjust the systems once the Kerbal is on the scooter. When SKY ONE is attached to the Front of DIVER ONE it is best to stay below 50 m/s when submerged because after that the flow over the wings over strains the reaction wheels and RCS and the sub then starts to pitch hard. Everything has a node to attach. Full craft in a SPH folder in the main folder. I hope that covers it. Enjoy.
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Let them sleep, it is not like I have more than a pointy stick. N 61
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- going off the rails!
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N 61
- 31,181 replies
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- going off the rails!
- non-stop!
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(and 3 more)
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Thank you @adsii1970. Never expected to get nominated. It was a passion project for me. Thank you to the members who nominated me. I am now thinking that I was too subtle as it is the Header Pic that contains the 5,4,3,2,1. although in my case it is THUNDERBIRDS ARE MOLE!
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Sorry but it has been delayed as I can't get it to upload on to Spacedock right now.
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Trying to upload a mod, tried Google Chrome and Firefox, and when I try to load it gets part way then I get this message in pink. 500 Internal Server Error: Clearly you've broken something. Maybe if you refresh no one will notice. Have tried 20 plus times with no luck. Please help. @VITAS
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- totm july 2019
- spacedock
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N 61
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- going off the rails!
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That is because I am about half an hour away from releasing SKYDIVER into the world. Hello @darthvader15001@Zozaf Kerman@Watermel00n@Melontime@Souptime@Autochrome@Rutabaga22@Spaceman.Spiff@Caerfinon@Akagi@Aerodynamic Kerbal
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Floor 3069: The LeMans track.
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Banned by the Master. (but not by the Doctor)
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N 58
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- going off the rails!
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Maybe @Lisias will.
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Banned for not being BAD455 green.
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[1.2-1.7] Blender (2.83+) .mu import/export addon
ColdJ replied to taniwha's topic in KSP1 Tools and Applications
Thank you. I see that it is layer 21 for the airlock and Tagged Airlock. Now that I know it makes sense, Like internals being layer 16. -
Already got that covered.
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This is a complicated one. You can to a small extent make things more likely to float or sink through the use of the parameter "buoyancy =" . 0 for not buoyant and 1 and up for more buoyant. The config for the stock Mk1 pod has a good example. But it is the mass of the object vs it's Drag Cube that play the biggest part. The drag cube is determined by the visual model size, not by it's colliders. If you don't have a specified Drag Cube in your config file then the game auto calculates on loading up. If the mass doesn't overcome the Drag Cube then it floats. The simplest thing to do if you want something to sit lower or sink in the water is to go into the PartDatabase text file in the main Kerbal Space Program folder, find a part that has a smaller but similar drag cube and copy it's auto calculated drag cube into your config. The game will use the Drag Cube you have in the config and so there will be less surface area vs the mass of the object calculated and it will be more likely to sink or sit lower in the water. Best not done on wing parts as the Drag Cube also affects flight/lift characteristics.
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No it can't. Any attempt to resize an IVA in config causes the Kerbals to become distorted. All work needs to be done in the 3d editing program of your choice.
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Unformumallowed. Something you thought was innocent but gets disappeared.
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Here you go: A gluton that lacks toes. Waiter there is a Diner in my soup.
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Paper planes in Minecraft is cheating.
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Granted: You are pelted by wet white blobs while water ski-ing. I wish to see Kerbals water ski-ing.
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Floor 3065: Broken mods needing to be repaired and updated.