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KSP2 Release Notes
Everything posted by ColdJ
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Granted: An Alien pushes it's way into your house and starts watching TV. I wish for something nice.
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Waiter: Well Sir: "The Winner Takes it All". Customer: Can you hear the soup Fernando?
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I am open to the concept.
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P31 Airplane in 7 moves.
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Apparently start talking to myself.
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One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
Most Star Wars ships have impractical landing gear. -
Banned for underturning the keyboard.
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P30 Isn't there a plane named something like this? Enjoy.
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˙ʇsod ɹnoʎ uᴉ ɹǝʇʇǝl ǝsɐɔɹǝddn uɐ ƃuᴉsn ɹoɟ pǝuuɐq
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P28
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The MIB turn up and say "If you would kindly look here"
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Number 5 is alive. "Short Circuit"
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Banned by Joshua.
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Jeb saw a Krebel troop transport.
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Been working on this, basically got the internal left to do.
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P27 Had been wondering where all the negative players had got to.
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UV mapping. This will attempt to give a straightforward example of how to UV map a model. Here I created a simple cylinder and linked it to a Material set up from another model so that it can use a texture pic I had already created. The simplest way to paint a model is to assign different parts of the model to a colour panel in a simple texture pic. The KSP shader used in that setup is the sort that you need to detatch the Vertex colour in Shading or it will look pitch black. Now that we can see the texture on the cylinder, we can see it is using it's default created UV map, that covers the whole pic. I want it to have yellow on the ends and red around the outside, so I go in and select the vertices on the end of the cylinder and then use the navigation keys to give it the orientation I want to look at. I then click on the UV drop down and select "Project from view" This then projects that view on the overlay panel seen on the right. As it is bigger than the colour panel I resize it in the overlay panel and drag it over the right section. I then click on the "Viewport Shading ball up on the top right to see what it looks like. Now to do the sides. I choose only half the side at a time, otherwise the end disc would get highlighted again. And repeat the process but put the result over the red panel. Once done you can see the 4 sections overlayed on the right. So here is the finished product, on the right you can see if you scroll down in the materials section where the KSP shaders are and where you can edit to determine what texture pic your material set up looks for. It should always be kept in the same folder as the model. @An Amongus Sussy Player
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10/10 You are human. I would think Cows drink water. Only young calves drink milk. Therefore I am human.
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Yes, the new rules have been set up so that you are not locked in to a particular play type but can change it if that is the mood you are in. The letter preface makes this possible to do this. Just remember that if you play Chaotic and you get ninja'd then if your post is only 1 number different from the ninja post, it will be assumed that was your intended move, if you don't get in fast and edit it. P16
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Banned for releasing a new model of BanPad every quarter of a year.
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P14 Interesting, what would a battle between purely chaotic players end up like?
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P11 Hello @Nazalassa. The sun is almost up and I must go to bed now, wouldn't want to crumble to dust.
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P11
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P14
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