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KSP2 Release Notes
Everything posted by ColdJ
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I going with didn't read the description and did 4 times minus 4 Slightly alive -5
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Ask a stupid question, Get a stupid answer back.
ColdJ replied to ThatKerbal's topic in Forum Games!
Because there is no tourist hotel on the moon promoting scuba spelunking tours of them. How do you land on the Mun in stock and still have fuel left to get back off ? -
Don't snore. -4
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Off to sleep you. -2
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Ask a stupid question, Get a stupid answer back.
ColdJ replied to ThatKerbal's topic in Forum Games!
Doesn't get much fresher than out of an Aphids behind. Why don't we farm Aphids too? -
One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
Can't tell the difference. -
Ask a stupid question, Get a stupid answer back.
ColdJ replied to ThatKerbal's topic in Forum Games!
As stormpilot might say: Car. When you don't have a witty response then do as the thread suggests. Is Donald T's hair alive? -
Naughty Jeb. Goodnight.
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0 cheero. (not much comes to mind to rhyme with zero)
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0 Nero
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[1.2-1.7] Blender (2.83+) .mu import/export addon
ColdJ replied to taniwha's topic in KSP1 Tools and Applications
Thanks to the excellent advice of @Concodroid I am going to erase and replace what I posted earlier, with pictures. I hadn't imported a craft file before and didn't know you couldn't manipulate it as a 3d model without the "Make instance real" function. As you know now, it made it easy to remove the chute. I then saved it as an .stl to simplify it as something that could be 3d printed or exported as .mu (once put in a heirachy and given a materials property) to be used as a static. -
Jeb saw where he had left his Tesla Roadster after a drunken night out.
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0 hero
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[1.2-1.7] Blender (2.83+) .mu import/export addon
ColdJ replied to taniwha's topic in KSP1 Tools and Applications
Oh, the KSP model. I always confuse that with the craft sharing site. No worries. -
[1.2-1.7] Blender (2.83+) .mu import/export addon
ColdJ replied to taniwha's topic in KSP1 Tools and Applications
Would love more info on what that would do to solve the parachute problem. I am self taught and only know what I have figured out through experimentation, That is why I would very much like your video with clear explanations, so that I can learn new things. -
One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
Oh, I thought it was a Picasso. -
It is all the guys on the crucifixes from the end scene of the Movie, The Life of Brian, by Monty Python.
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0 You be careful you don't cross any licenses, New configs for stock parts doesn't violate anything but you have to be careful with actual models. Finding mods with models like you want, that have open licenses is safer. It is always polite to, If possible, ask permission or atleast acknowledge who created the original parts. @AtomicTech
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Customer: Waiter, there is cracked up Kraken in my soup, right next to. MY HILL.
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[1.2-1.7] Blender (2.83+) .mu import/export addon
ColdJ replied to taniwha's topic in KSP1 Tools and Applications
Thanks to the wisdom of @Concodroid. For the benefit of others as @linuxgurugamer now knows. Here is a simple import of the stock KerbalX.craft file to remove it's chute and make it a 3d printable file format that could also be potentially then exported as a solid .mu to be used as static. Make sure your folder pathway is set to GameData for the .mu pluging under the preferences section. Go to Kerbal Space Program\Ships\VAB\ using the import KSP craft files option and get the KerbalX.craft file. Use the picture to see where the Make Instances Real option is and click it. You will now have a long list on the right and you want to find section canopy.001 With just it highlighted you want to right click it and left click delete hierachy. This will remove the chute. You then want to use the box or lasso select to highlight everything at once by putting it around the entire model. Once everything is highlighted go over to the File drop down, go down to Export and choose as an STL, give it a name and save. Start new to clear everything and then Import STL back in your saved file. You should now have a solid model of the KerbalX. Remember to assign a Materials file and put it under a heirachy before trying to export as a .mu to use as a static. I don't yet know how to create those from scratch, so I import a simple .mu model, Grab the new model in the list and drag and drop it into the other models top heirachy, once over the the section you want to drop into, hold Shift, the section will go darker, then just release the mouse button to drop it in. Once in , make sure it is highlighted, then go down to the materials section (circle that is quartered into to brown triangles, a yellow and a white) Click the drop down and choose a name from the list(the list is from the materials of the model you are adding in to.) Delete only the model info in the heirachy from the simple model you are using for it's heirachy, not the top of the heirachy and then making sure the top of the heirachy is the highlighted part, export as a .mu file. Clear using New project option. Say no to save project as a blend etc, then import the export you just made and check that everything is as you expect. If yes the you can add a simple box collider as it is only a static, before exporting it again. Hope this helps. -
Thou shalt, in a career game, do every 5 minutes, what Jeff spent years and many many millions of dollars to do, just for a bit of rep.
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One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
What is so special about the Mona Lisa? You've seen one Drag Queen, you've seen them all. -
Everybody from Microsoft that suggested perfecting the product before releasing it.
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Double the Kraken for your money.
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-5
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