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Everything posted by ColdJ
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Wars,Trek,Gate,League,Patrol, in a reasonably priced car?
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One sentence you could say to annoy an entire fan base?
ColdJ replied to Fr8monkey's topic in Forum Games!
Quark was better than any show that had "Star" in it. -
As beautifully creative as this is, and I encourage you to keep developing it. For fast cars, if you only use stock parts. Jet engines come with a Centre of mass adjustment built in. When you build a craft, turn on the centre of mass display option, place a jet engine with it's thrust nozzle pointed at the ceiling and then nestle it down inside the craft and watch how the centre of mass ball moves. As long as it goes below the centre of the wheel and is centered front to back you will have good stability( don't overdo it and put the centre of mass below the ground, as this causes a different problem.) The engine doesn't need to be on and you can set it's thrust limiter to zero.
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He is but he is currently busy. Is @Spaceman.Spiff too busy to say hi?
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Imagine if you could track 1 atom of oxygen over thousands of years, to see what it got up to in that time?
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Granted. Adelle starts playing basketball. I wish to feel less blah.
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My rent controlled quantum hill.
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Granted. The moon shoots out of orbit and the tidal forces cause devestation across the Earth. I wish for more people playing.
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Waiter: Yes it includes frankfurts and a smiley face pumpkin. C:W,There is something hypnotic in my soup that is drawing me in.
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Ask a stupid question, Get a stupid answer back.
ColdJ replied to ThatKerbal's topic in Forum Games!
On the darkside. It is mooning the rest of the galaxy. Should Lego have a KSP parts pack so you can build your models in real life? -
Work in progress.
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SORRY, FORGOT TO MENTION. THE COCKPIT,TAIL AND WINGTIPS ALL HAVE BUILTIN RCS AND THE COCKPIT CREATES MONOPROPELLANT TO KEEP THEM TOPPED UP.
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Well, there is no hill as a butterfly landed on 1 of @Space Kerbalisation Tech's landmines and set off a chain reaction that vapourised the hill. I shrink and claim a miniscule bump that is left as my hill. MY QUANTUM HILL.
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Well first, This should be in the thread "How to annoy a fanbase with a single sentence" or at least the help threads. Using some form of docking or the not at all ugly and very useful KAS are the best ways. Remember you can always have a Jr docking port at the end of a hinge and piston system to reach out and attach like a fuel arm (if you have Breaking Ground) The reattaching a fuel line in EVA is messy and if there is any difference in velocity or spin,lateral movement, between the 2 craft, then you are likey to snap and destroy the fuel line. You are technically turning the 2 craft into one and putting all the stress through that 1 connection.
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That is what I was saying. I wasn't suggesting coming up with a way to add seats, I was suggesting not trying to get tweakscale to adjust crew size. Which would save you a lot of headache. I certainly wouldn't want to force players into a limited way of playing. Not adding a feature in the first place is not doing that. Tweakscale allows you to build a massive range of craft in a realistic way, whether it be humungous rockets or finely detailed jets. There is a plethora of mods that add crew capacity in a realistic way, so thought it would mean less stress for you. But hey, it is all good. I am just a rubber ducky.
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The Romans win and surround it with Hadrians Wall. Roman Hill.
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Tonight I'm going to party like my likes are 1999. @Beetlecat come celebrate.
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@Lisias Thank you for the explanation. I understand the concept now. Personally, even if you made the capsule the size of the VAB I would leave the capacity of crew alone. It makes sense on fuel tanks to increase the internal volume when you increase the size of the tank but I think that the number of available seats should determine how many crew, otherwise it is Robert A Heinlein's "The Number of the Beast" novel, where when their ship visits a magical, fictional universe, they have the the rear of the cockpit magically expanded to have rooms and a fully functional bathroom, without changing the external ship dimensions, much like the T.A.R.D.I.S. Yes I realise that in this case you 'are' increasing the external dimensions, but you understand the magical reference.
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Could you expand this explanation please. I am uncertain by what you mean by prefab?
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A on eyed, one horned, flying purple people eater, comes and eats the mutant bunny. Sax on the hill, more on still.
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Well that is straightforward enough. In the 3d mesh there a objects you place (a little 3 dimensional dot) that represent a seat, that is a Kerbal sitting at a certain height and at a certain orientation. Each seat is individually named and has an individual config in the config file. To be able to add seating positions in game would mean turning the game into a 3d mesh editor, which it is not. It is simple to say in the Config, reduce crew capacity, which just means not using some pre-existing seats but you can't add seating positions that don't already exist in the mesh. You can force more than one Kerbal to sit in the same seat but the results are disturbing.
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Granted. Your ability to physically affect the stars in our galaxy ends up destroying the Milky Way. I wish for a web cam set up on the Moon that I can look through and see Earth.
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Rock and Roll becomes the new God and now MY HILLS ARE ALIVE WITH THE SOUND OF MUSIC.