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Everything posted by ColdJ
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I have always said that the best things about @CatastrophicFailure were that, they were awake, online and follow this thread I think @Astrion would agree.
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Anybody out there able to give a clear understanding of the buoyancy parameter in config files? I have made it work in some circumstances but never been clear on if it is a binary switch or a value or a hybrid of both?
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Yep, I am a @CatastrophicFailure
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Ad hat osla. Seems he is not playing. Time for a @kerbiloid.
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Granted. A genuine WorldWar II era KV-1 that has been left outside all this time and is completely rusted into a single lump. I wish to lasso the moon with my beard.
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Insert witty remark here. @Caerfinon
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That is true I see that @Dr. Kerbal is still stuck back in time. I wonder if that is a @CatastrophicFailure
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Granted. But because you used a humorous demand rather than the real word (more) Your phone can't stop laughing and shakes apart into all it's individual components on the floor. I wish to win a competion for the worlds longest beard.
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I am sleepwalking. @Dientus
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Suppose I best start getting the Eagle configs out. These are for parts by @StinkyAce. The same person who created the UFO parts pack. You will have seen plenty of pics by now so just the configs. CockpitEagle.cfg GameData\Eagleone\Cockpit\ Main Engines MainEngines.cfg GameData\Eagleone\Engines\Drives\ Carrying fuselage SlateFuse.cfg GameData\Eagleone\MainFuselage\ The landing gear don't move on this model I just left the module in because it works on other models. The place anywhere LFO rocket engines I put up in the UFO upload go on the front of the landing leg pods as retrorockets. Heavy lift frame HeavyLift2.cfg GameData\Eagleone\Engines\HLIFT\ The cargo Platform Platform.cfg GameData\Eagleone\ServicePods\Work\ Has attachment points for the Eagle RCS I put up earlier with UFO Interceptor. Can be flown by iself as a self contained drone and the control direction can be shifted. Has 3 attach points on the deck and 1 at the top to attach to my Senior version docking ports. So that release and attachment to the main frame can be done. My senior version docking ports. 1 attaches pointing down on the main frame and the other attaches pointing up on the pods. dockingPortSrMore.cfg GameData\Squad\Parts\Utility\dockingPortSr\ As long as the main frame has been taken away from above a pod, then when you come back and slide over the top into alignment, the pod should jump up and snap back into being docked with the frame. Pretty sure everything here works with the standard textures. The internal for the Eagle cockpit will require you to have the NMB mod with the Viper Cockpit installed so you can get it's IVA dependencies. VipEagle4.cfg GameData\Eagleone\Spaces You will need to copy all the dependencies into this folder. If you don't care what it looks like then just link it to a stock Squad internal. Be warned the EVA happens right at the back of the Cockpit around where it attaches to the frame, Getting back in is just below the cockpit. -
Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
Currently I ferry it to the moon on the cargo platform under the Eagle Fuselage, but I an sure I could strap it to a booster and have it get there itself. Good Morning. -
Something you should know. It is basically impossible to come back from below 5km above the surface as the game takes away your ability to adjust thrust around this point. I have gotten down to negative 374 before exploding. But it was in my Version of the Space 1999 Eagle, which is more robust than stock parts. The descent was completely above board though.
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They went back in time and visited here in 2016 before you posted. Probably me until other people wake up for the day
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Computer granted but not the time travel. I could explain the 2 explanations as to the only 2 possible ways you could time travel and why they wouldn't solve your dilema but it would consume the entire 1980's hard drive. So 1 computer, but you find that literally no peripherals that are available these days have plugs that match the computer sockets. I wish that major games manufacturing studios realised that good game play trumps graphics. (Thank some unknown being or force, for independant developers.)
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A simpler way to climb walls.
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How to revert KSP to 1.14.3 for the KVV mod
ColdJ replied to ItsAslan's topic in KSP1 Technical Support (PC, modded installs)
Even Kronal Vessel Viewer Continued is only up to game version 1.9.1 and the original didn't get past 1.0.4 . Either you are confusing your mods or where ever you got it from is not the real thing. Iike Spiff said. the public are only up to 1.11.2 and from what has been said we won't be going past a 1.12...... -
I wish that I was a character in Fallout 3
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Using Firefox in windows 8.1 It took 5 minutes just to have the https://spacedock.info/ page show up in my browser tab.
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- totm july 2019
- spacedock
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Granted, but all the pieces are the same drab colour.(By the way I could get your crane to drive up onto the roof of the VAB. My problem is the rotors and servos aren't strong enough to make the boom rotate properly.) I wish to know how I got into your game to be fallen on?
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Don't worry about this any more. I have done it and you explode a little over 370 meters below the surface.
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Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
The UFO Interceptor pilot seat and Mobile Seats now com in genuine Pleather. Pilot. Mobile seats -
Random Part reconfigs to create new wonders.
ColdJ replied to ColdJ's topic in KSP1 The Spacecraft Exchange
I love the freedom of this buggy. Pity @MajorTom69 doesn't visit any more, to know how beloved his creation is. Here is the new skin. Moonbuggy_texturesM.png -
If he were faster. @Astrion?
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Granted. Same as before because a regular size is full scale. No, I am not going to assassinate everybody who now knows. I wish you to drive up KSP walls like I do.
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In case you were wondering what it would be like to try and land in Jool. About 5 km out from the surface you lose the ability to control your thrust level.