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KSP2 Release Notes
Everything posted by ColdJ
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Like a wheel within a wheel, Dr Kerbal, always turning but never getiing some where else. I vote @Caerfinon to be the Supreme Chancellor.
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
ColdJ replied to Ger_space's topic in KSP1 Mod Releases
Just realised if he means the grass colour on the hex base, I have had that happen too when I put a version of a VAB in my volcano base. -
Could try Airplane Plus, KSI Wheels, Adjustable Landing Gear and maybe Kerbal Foundries?
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Have you actually collected all the mods that use Kerbal Konstructs? Different Runways, TAXIWAYS, Roads etc are all out there waiting to be used.
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I want to have a space war. But how can I do that?
ColdJ replied to minerbat's topic in KSP1 Discussion
Hi @minerbat. I know you like the idea. But real world KSP engines/rockets and moving solar system are going to make this very hard to realise. But don't despair, there is a possibility in a single player game that maybe can be expanded to multiplayer by those of you who know how to set this up. You are going to need at minimum the mod Next Star Industries version 2.4.2 Specifically their TDS22 and the module they created to make it work. It is a replica of the ship from the movie Flight of the Navigator, It can fly just like it, straight out of atmosphere and out of solar system at eventually millions of m/s. No running out of fuel, no rcs needed. Just don't go too far from Kerbin because even though unlimited and powerful thrust sounds fun. Trying to plot an intercept course, not to mention slow from a million m/s with that sort of propulsion is Super Genius territory. They also have a Death Star and the ability to make Tie Fighters. Any battle would best be in the space between Kerbin and the Mun if you want your victors to return or not just get plain Lost In Space. Hope this helps you realise your vision. -
No, seems there is no soup for you. Maybe At @Lisias will take time out from holding the world upon his shoulders?
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Nope. And now your @Max von Kerman space. I just came in to find you here with that sad look apon your face.
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Nah na nah na na nah na, do the @kerbiloid
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@Caerfinon If you do this at very high speeds in a plane with the intakes behind the hatch, make sure to build a little cage backstop around the door to stop your Kerbal sliding off. A Kerbal being sucked in the intake and pureed by the engine, causes all sorts of problems, and if you manage to land then the green splattered all over the back of the plane will never fully clean off.
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If you get every mod that uses Kerbal Konstructs as a dependency you get every static mesh that they use to add to your tool box for making your own areas. Don't forget Kerbinside AirRace for some bridges and stunt inflatable cones, arrows etc.
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Without the letting go, that is how I collect Eva reports at different atmospheric levels.
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Nope. There's a @Starhelperdude waiting in the sky. He'd really like to meet us but he thinks he'd blow our minds.
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@editor99 Had some time so hope this makes it easier. In the folder structure QuizTechAeroContinued/Parts/Structural/Mk2_Adapters/ I added to their config files the part variant module so as an example I took Mk2-AdapterIntakes.cfg And changed it to this. The Part variant module is right at the end so just scroll down to the bottom. The following is the negative textutre I use I had to flip it and save as a png because imgur doesn't do dds. It will have a new name because imgur changes them. download it and rename it Mk2adapters1mN The program will run it as a png or you can put it through paint.net flip it and save as a dds. The program has an easier time with dds images speed wise. Just don't leave 2 images with same name in the folder, doesn't matter the suffix. Because the game will load whatever it sees first, but sometimes it swaps when outside the SPH.
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Hi. I opened the texture file for each part in "paint.net" . I then inverted the colours of the stock parts. After that I either copied and pasted the wing edges from the original or used Overlay to paint in the parts I wanted to remain dark with "Bucket Fill." I "Save As" the new texture as the file name with a capital N at the end. e.g Wings.dds becomes WingsN.dds You can either then rename the original to e.g WingsOld.dds and the new texture to the original name or you can use Part Variant to be able to swap between normal and negative in the SPH/VAB. If you look at the config files I have left for HyperDraco earlier on in this thread you should find an example of how the part variant module is set out. It is a Squad module so works with most parts. Some mods like NMB don't work with it so I just create a copy of their cockpit and mesh in a new folder and with a new "name =" in the copied config, then have the same texture name in each folder but 1 is the negative and the other folder the positive. Oh and make sure you update the model pathway for the nmb situation. If your new folder has basicaly the same name with something like a 2 added to the end then it is easy to change. When you save *.dds files in paint.net make sure you set the output method as "BC3 (Linear, DXT5) If you ever convert a *.png to a *.dds or vice versa, make sure to flip them vertically as for some reason the texture maps are vertically reversed in comparison to each other. If you don't then when you load the model in game the textures will all be in the wrong places.
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Did a quick massive aircraft carrier. Used tweakscale to lower part count. K.N.S Mike Wazowski. https://kerbalx.com/ColdJ/KNS-Mike-Wazowski
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Nah. Et Tu @JB182
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@Admiral Fluffy Memory jogged. I remember watching his helicarrier to laythe video. The guy must be running multiple super computers in parrallel proccesses. Yep. if it can be done. He would be the one to do it.
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Sorry I took so long to answer, was writing up the classified WDYDIKSPT. That would be awsome!!!
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Long before Elon Kerbal founded KERBOL X. K.A.S.A had their early space program. And before the first Kerboid was shoved in a tiny capsule to see if a Kerbal would survive in space, K.A.S.A was tryining out ways to train future Kerbinauts on how to maneuver and land a craft on the Mun. Recently de-classified photos show some of their early training. Before KERBOL X , K.A.S.A was landing craft back vertically on recovery ships in the Ocean. Early attempts to land on the recovery ship TEK 66, built by renowned ship designer @chadgaskerman, had more times than not, 3 struts on, 1 strut off. Jeb decided to move the remote piloting system below the landing deck centre, in order to have something to target, and from then on was successful. It was Val who made the first dead on landing, only to find the recovery ship was so sleek that there was no way to climb to the bridge. After much discussion on looks vs utility. Ladders were installed, and all was good in the world.
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Working Underwater Lite has hit 201 downloads on Spacedock. May not compare to those who have had over 40,000, but I never expected it to be much noticed, so I am happy that more people can hopefully add their momentum so that we can maybe expand the possibilities of getting more interesting things to do and find down below.
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If you made the solarsystems biggest ever cherry picker(folding and extending arm with a command chair or ladder at the tip) then went in to orbit around the gas giant. Could you lower a Kerbal all the way down to the surface?
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I did say I skimmed it. Sorry if I missed the best bit. The last thing I saw was a lander can smashing in to the planet.
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I skimmed it very quickly. I am on a mobile dongle and 4 plus hours is a weee bit long. They used a massive lander of sorts. I was thinking that with Kerbal physics, if the main craft wasn't in the crush zone that the pistons and hinges, Kerbal and ladder might make it.
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Who be that? Also, the world is the way it is today because people are willing to be stupid in order to see what can be achieved. No stupid = No space flight, no Moon Landing, no rovers on mars, no SpaceX, No game called Kerbal Space Program to enjoy.
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Just pondering to the super brainy, nothing you can't achieve in space types. If you made the solarsystems biggest ever cherry picker(folding and extending arm with a command chair or ladder at the tip) then went in to orbit around the gas giant. Could you lower a Kerbal all the way down to the surface?