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Everything posted by CollectingSP
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[1.12.x][WIP] K-38 Crew Return Vehicle
CollectingSP replied to Smallant55's topic in KSP1 Mod Development
This thing is dead- I’m pretty sure of it. Has been for a bit. I thought the whole thing was kinda odd when I stumbled upon the fact (a few weeks ago) that you sell this model. Would love to see a real X-38 mod that adds in V-201 or subsequent versions (I.E. V-301/Production ACRV,) but this probably won’t happen anytime soon. I would do it but my blender skills are limited at best. -
Yes Please! Looks absolutely awesome- can't wait to see how the crew escape area of the tower turns out!
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- launch pad
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Daily roundup- 8/21 Worked on my version of NASA's X-38 ACRV prototype, which will eventually fly to my ISS Replica. I took heavy inspiration from User @Kuiper_Belt's X-38 in "Shuttle Adventures," So it looks very, very similar to his. It's got a lot of work left to be done (Mainly the DPS,) but the main vehicle looks great! Worked a tad on my upcoming DSCS mission, which will launch at some point this weekend or early next week on a Delta IV Medium (4,0.) Here's some WIP images! X-38 Assured Crew Return Vehicle V-201 (WIP)
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Some of the statics are public, but most aren't. The majority of the actual pad structure and mobile service/assembly towers are completely custom, with some of the greebles being from other KK mods. I've also made custom statics for SLC-37B at Cape Canaveral, that way I can get it looking as realistic as possible.
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Will these parts have light/dark grey variants? In the 90s, the USAF repainted the tower light grey, and in the early 2000s, Boeing painted some sections dark grey when they reused parts of the tower for Delta IV. About 50% of the shuttle tower still remained for Delta IV, and the other 50% was built new by Boeing. Some info and images about post-shuttle ops can be found Here and also Here but it’s written in French. There are also other SLC-6 pages on this site that have been extremely useful to me while modeling the MST/MAS.
- 2,269 replies
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Might go well with something I’ve been working on… (very much a work in progress) Any chance of the Delta IV tower at Vandy?
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They’re a Reddish-Brown color, almost like how they are in the mod currently due to exposure. They appear either pinkish or more dark red depending on the lighting conditions, as goldforest has described. however, it would still be nice to have a vibrant red variant just to represent the module as it was shortly after launch.
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- totm march 2020
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Daily roundup- 7/23 Worked on a custom solar panel design derived from Near Future Solar For DSCS-III Satellite Replicas (Sorry, no sharing due to licensing!) Worked on Preliminary Primer Vector Guidance implementation for Soyuz 2.1B and built a prototype of my version of the Roscosmos TGK-PG Supply ship concept, which will service my ISS replica eventually Worked on upcoming Delta IV launches for DSCS, Zvezda SM, and the Z1 truss, and prepared to shift around statics at my custom SLC-37B replica Prepared for my upcoming NROL-10 Launch on Antares prepared images for release of my ISS replica Released A new Spaceport news Here's some WIP images! DSCS-III (WIP) TGK PG (WIP) ISS Replica (Next Module launch NET Mid-August)
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@Beale, is there a possibility that we could get a recolor/update of the Rassvet module to closer match the module's real exterior and trunnion pins, with some more tan-ish insulation like on some of the other Russian segment parts, and more vibrant trunnion pins? (The trunnion pins don't matter as much but I figured it's worth an ask.)
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- totm march 2020
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SPACEPORT NEWS- 23 JULY 2024 EDITION A serious note- If the forums do eventually go down, I'd like to thank everyone for their continued support of this page. it's been a lot of fun to write all of this and share my program with people. I may migrate this to a different website, but I'm hoping that there's no need for that. Additionally, I'd like to apologize for my extended hiatus. I've been working on missions in the background, but sometimes my personal life trumps KSP, as many of you may understand. I'm back now! P.S.- 10K Views! Woohoo!
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- totm apr 2024
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Oh, just click “save” in the static options while the editor’s still open on screen. I’m pretty sure that’s fixed it for me in the past
- 389 replies
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- kerbalkonstructs
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I’m confused… are you trying to make the pads have the desert look? If so you don’t need to do CFG editing- just use the KK editor to edit the grass color. I have never had this issue before in my time both using and Developing KK mods. Can you post a screenshot of what the editor looks like? Also, I’ve never heard of a “ground color issue” before other than the pink textures that you get with an improper install- what does this issue consist of?
- 389 replies
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- kerbalkonstructs
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Are they showing up as pink? I've never heard of that before... Pretty sure that's not the newest working branch. Try this one-
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- kerbalkonstructs
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Do you have the updated fork of Kerbal Konstructs installed?
- 389 replies
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- kerbalkonstructs
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Sorry, my bad- was working at like 3AM trying to finish this. I eventually got it working by doing what you said. was building a static in which the textures used were BUILTIN. They wouldn’t show in game and I thought it might have been an issue with the object data not being linked (or something.) apologies for making you feel like I asked a question when I didn’t fully give you background or context. That’s my fault- (was tired and frustrated) and was never what I wanted to do. Appreciate your help as always.
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@Vanamonde Shouldn't this be moved into the KSP1 Mod Releases Subforum?
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An update of sorts from your forum moderation team.
CollectingSP replied to Vanamonde's topic in Announcements
Man, It's been fun on here- hoping that this isn't the case. appreciate y'all and what you've all done for the community over the years.