aNERVASman
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Everything posted by aNERVASman
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Make Minmus Green Again
aNERVASman replied to PicoSpace's topic in KSP2 Suggestions and Development Discussion
it's also realistically possible to have a greener minmus, like you know duna being red because of iron oxides maybe minmus can be green from copper oxides even though that may be far fetched (but come on look at jool and eve) -
Linear Aerospikes
aNERVASman replied to NovaRaptorTV's topic in KSP2 Suggestions and Development Discussion
would be cool if we could attach linear aerospike parts to each other to make a longer one when we need it -
Floating colonies in gas giants
aNERVASman replied to Emanuel01's topic in KSP2 Suggestions and Development Discussion
one could make an object float on a gas giant with hot air balloons right -
i think the game would then act as if the airship is landed and just keep it at the same point over the surface
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3/24 Discord AMA - Nate Simpson - SUBMIT QUESTIONS HERE
aNERVASman replied to Dakota's topic in KSP2 Discussion
any plans for more airbreathing engines? -
Developer Insights #18 - Graphics of Early Access KSP2
aNERVASman replied to Intercept Games's topic in Dev Diaries
no there are playable tutorials too -
KSP1 does this as well
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Plain wheels
aNERVASman replied to Klapaucius's topic in KSP2 Suggestions and Development Discussion
a simple disk on an axle that can be motorised and locked would help with custom vehicles yes -
Procedural trusses, panel's and beam's
aNERVASman replied to chair's topic in KSP2 Suggestions and Development Discussion
procedural parts would work if they did it the same way as with engine plates- 4 replies
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Will KSP2 eventually have binary star systems?
aNERVASman replied to Probus's topic in KSP2 Gameplay Questions and Tutorials
modders found data of stars that suggested that there will be a binary star system -
Request to add more plane parts
aNERVASman replied to EdwardB3020's topic in KSP2 Suggestions and Development Discussion
round 2.5m plane parts and attach nodes on wings for inline engines would be useful -
Planets you'd like to see in ksp2
aNERVASman replied to Strawberry's topic in KSP2 Suggestions and Development Discussion
a planet that rotates so fast that it lookes squashed and that gravity is noticeably weaker on its equator -
MK2 cockpit form factor rapier
aNERVASman replied to FlazeTheDragon's topic in KSP2 Suggestions and Development Discussion
we need more jet engines in general imo -
When will the OST be available to listen?
aNERVASman replied to Sky Kerman's topic in Prelaunch KSP2 Discussion
make it play once you place your 1st flag on the mün! -
It would be really handy if we got a horizontal variant of the hitchhiker container (and lab if that will make it into KSP2). This way people can make planes and rovers out of 2.5m parts without making kerbals awkwardly sit sideways. This, alongside a 2.5m cockpit (something more aerodynamic than the cupola, more comparable to the mk1 or mk3 cockpit) would allow players to make the most out of the 2.5m part size.
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Rain world moon/Dying laythe
aNERVASman replied to Strawberry's topic in Prelaunch KSP2 Suggestions & Development Discussion
maybe there could be a body with CO2 oceans instead of water? like a cold venus with more surface -
What will be your go to Paint scheme?
aNERVASman replied to Snafu225's topic in Prelaunch KSP2 Discussion
light grey and dark green