Puggonaut
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KSP2 Release Notes
Posts posted by Puggonaut
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11 minutes ago, pingopete said:
I can't remember exactly what antialiasing setting I had, probably the highest, I think the rest was all just standard for a good pc, the reflection setting were 512 resolution and medium or low refreshrate, I tried 1024 resolution and on every frame but my frames took a massive hit. I also use the ks3p antialiasing which, while reducing sharpness massively helps reduce moire patterns on the city lights, this setting is set on by default in the configs I provided in the DL
Thanks again , that helps lots got my reflections set to max , so that explains a few erm issues lol , will also look at the refresh rate .
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26 minutes ago, pingopete said:
Nice! Yeah the short-key for the ks3p gui is (Left Alt + 3), go into the profile selection bit and select the PnigoPete RVE config, then select which effects you want to adjust/disable/enable, the config I wrote includes some configured effects which I disabled by default as they produce some visual artifacts, but you might want to try them: Depth of Field, motion blur etc
Ok thanks for that will give that a look at .
One other Question in the Standard KSP Graphics Settings , what do you set yours up as ?
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Using the Moist Mod and P . Domes Beta , you can do this
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" We choose to do stupid idea's"
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Will KSP 2 have multi-threaded and proper 64 bit multi-core support ? that's about all I need to know .
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Dunno what you have done too the latest version , but it's amazing , thank you
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23 hours ago, Gameslinx said:
I'm not sure. Try making sure you're on the most recent Kerbal Konstructs (I know i link an outdated one in my install instructions, which I have now fixed) and try again.
If you're on the most recent KK, try downgrading!
Okidoki will give it a go , have you got a recommended version of KK ?
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Erm maybe i'm a bit thick , but for some reason , after I had finally found a flat spot on Hydrus erm………. I hit CTRL K thinking here we lets build a base here and nothing happened , talk about gutted , took me ages to find the right spot .
So is this a bug or am I thick lol Coz KK is borked ?
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Wernher we need to chat about your latest idea
Did I also mention , if possible , you know the walkways that join to the Domes , how about two other versions 15 & 30 @ Angles , se erm weird an wacky things can be made , not that i'd do that sort of thing , or try and build a rail system to a launch base on the water or to the old airfield , nope not me ……..
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Docking Ports would be a great add on so you can dock the domes together , that's about all , well apart from HUGE Domes , thanks for taking the time to reintroduce this to KSP , i''ve missed this mod a lot .
Pie in the sky dreams , think Logans Run the movie so erm round tubes so I can work out a way of building a tube system for crafts to travel from one dome to another , yer yer I know mad idea but you did ask lmao .
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Do I need KAS to attach the lines and stuff to various parts to actually build on the ground ?
I've got the mobile workshop on the ground crammed full of engineers and a kit nearby with the component parts for the craft I require to build .
That's as far as I've got so far ?
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This is great , been playing about with it quite a bit , have a few questions
I'm playing in KSP Ver 1.7.3 with the required kopernicus version .
Now then on your huge list of add on's I've noticed a lot of patches for kopernicus , will they work in this version as I can't seem to get KK to spawn some of the landing sites and I don't want to muck up my install , because apart from that everything else is working fine .
So erm which ones do I have to add regarding the patches if that is possible ?
Thanks .
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I love having this in a stock game , Thank You .
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I dunno what you have done to the Octopus engines in the latest update , but they are now amazing sound wise and visually the plumes are stunning , Thank You
[WIP][1.7.3] RVE64k
in KSP1 Mod Development
Posted · Edited by Puggonaut 2
Honestly I don't know , I just dragged and dropped the cfg and other parts in and tried it .
EDIT
Oh I also tried your mod without KS3P & got this .
I do like KS3P a lot but the cfg seems to oversaturate the scene at certain times it looks like a Atomic Bomb was dropped lmao . No offense intended as I know your MOD is WIP and it's amazing , the night light views are well , stunning to say the least .