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Puggonaut

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Posts posted by Puggonaut

  1. 1 hour ago, JadeOfMaar said:

    @Puggonaut I know that engine. The cause of that is that Trinity engine once had 3 engine modes (LF nuclear). Angel-125 removed the config for that engine mode but didn't remove the plume config. By nature, plumes play forever if there isn't a module (typically the engine module) to control it.

    Save this anywhere in GameData to fix it:

    
    @PART[wbiTrinity]:NEEDS[WildBlueIndustries/DSEV]
    {
    	@EFFECTS
    	{
    		!running_liquidFuel {}
    	}
    }

    I'll see that it's officially gone or otherwise fixed next time Angel-125 posts a release. :)

    Thanks your a star mate :-D

     

  2. ixzg2p.png

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    fdfyqc.png

    2elyp9f.png

    To get here , I built a new PC just for gaming . i7 9700k , 32gb 3.2 ram , gtx 1660oc strix , so far I havn't had to Overclock the system.............so far lmao .
    This is RSS a JRO Version running in ksp 1.6.1 thanks to a friend of mine it's now running in Dx11 with RSS 16k textures and a 8k skybox plus all the other bits needed 

    Still work in progress .

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