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Puggonaut
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Posts posted by Puggonaut
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Tweakscale , KerbalFoundries ( with a few tweaks to the wheels ) & Lots of Struts Later
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38 minutes ago, ElWanderer said:
Looks like you missed the statement terminator off the end of the PRINT command (or in simpler words, stick a dot/period/. on the end).
D'oh...........dammit just added the dot/period/. and it worked
Steep learning curve ahead for me then lol
Thanks for the reply .
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I'd like to learn how to use this program . I have downloaded v1.1.5.0 for KSP 1.3.1 .
Apart from ModuleManager is there anything else i need to do prior to installing this in my GameData Folder ?
EDIT
So I have installed 1.15.0 into my GameData Folder
First thing I got with a new save was this ,
So I chose PermitAll ??
Looked on github for a simple tutorial and erm this happened
Any idea's what I am doing wrong here please ?
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Sent a message to Elon Kermin
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1 hour ago, Nertea said:
I prefer coordinating the light colour, but you can actually change this yourself pretty easily. Just look in the config files for the greenhouses and find this block:
MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true toggleInFlight = true unfocusedRange = 5 toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off toggleAction = True defaultActionGroup = Light redCurve { key = 0 0 0 3 key = 1 1 0 0 } greenCurve { key = 0 0 0 1 key = 1 1 1 0 } blueCurve { key = 0 0 0 0 key = 1 0.7 1.5 0 } alphaCurve { key = 0 1 } }
Change the second key of the red/green/blue curves to whatever colour you like and you're good :).
sspx-adapter-25-375-1 or sspx-adapter-25-375-2, forget which. Worth pointing out that most of these parts are either thermal blanket-covered or matte-painted metal, not bare though.
I don't mind changing it, let's get @JadeOfMaar to get in here to weigh in (he wrote the patch)
You sir are a God , thanks for the prompt reply
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Love this mod , great to see it updated like this , the part choice is amazing
One question for you though ?
The PXL-2A Conical Adapter , how is named in the configuration files ? or which one is it lol .
I'm mucking about with SSTU-PBR which changes refelctions and materials , but for some reason the pesky little PXL didn't change its appearence , so i'm maybe not grabbing the right model name for the shader to grab it .
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So erm after testing the Duna Rover , i thought ok lets fly it there an let Jeb Explore.............
I did forget one small thing to test , can he get inside the B****y thing , oh well he hung on for about 5km's as he was chauffered to the drill site .
good day no one died.........so far......................
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probably the single most frustrating experience in KSP for me , is docking a shuttle .
Today though
I've managed to manually dock a shuttle to a station . Think i'll now retire to the bar an get drunk .
@Pak Thanks to you and your mod , it really helped a lot with this .
Only taken me over 2 years Darn it
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Wanted to try this , tried it modded the config and yup its great
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Happy Chrimbo all
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Exit hatch ? can't seem to find one click on EVA to one of the Kerbals and nope nothing happens .
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37 minutes ago, Shadowmage said:
Not that I'm aware of, sorry -- I stay away from aero stuff due to part-count-bloat. There is a stock-conversion patch floating around the thread somewhere, but I don't think it makes the wings metallic.
Since you already have TU installed, you could try doing the conversion yourself -- lots of free resources available that can make textures, and once you have the textures TU can be used to put them on the parts.
Thanks
Yep, certainly seen a few more people stopping by. The real trick will be getting other modders on board with it, as those are the ones who would have to do the actual work.
Aha okidoki so can you or someone explain , in very small words how I would do that ?
Once again thanks for your prompt reply .
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So does anyone know of a mod that i can muck about to get nice shiny wings ??? or does any of the mods you allready make allow to do it @Shadowmage
As you can see i'm sort of 1950-60's influenced in some of my more wacky idea's
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13 hours ago, Shadowmage said:
That wasn't actually something I made, but was posted by @Temeter I believe. Perhaps he might be willing to share how he set it up (tagged him, so no need for PM's).
You'll need to make sure you have the SSTU-PBR expansion installed as well, as that is what will enable the metallic-like settings. You'll still need to open the recoloring GUI and play around with the color sliders in there. ( https://github.com/shadowmage45/SSTULabs/releases/tag/PBR-0.1.0.4 )
Thanks got the file @Temeter uploaded and the Expansion , it works and its amazing , thanks again to both of you
EDIT
Its so shiny my Dog needed sunglasses
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1 hour ago, Shadowmage said:
Step1 - Download SSTU (see link in signature). (you'll also need the SSTU-PBR expansion pack)
Step2 - Build rocket with SSTU parts.
Step3 - Use recolor GUI to make it look like whatever you want. (right click on a part, select 'Open Recoloring GUI')
Step4 - Enjoy fully customizable paint-jobs on your rockets.
(the stock parts do not currently support recoloring, so you cannot get that same effect with the stock parts -- I have some ideas to try regarding allowing some level of recoloring, but it will have limitations due to the existing stock textures; it will be more 'tinting' than real painting/recoloring)
Hey thanks for the quick reply I have SSTU installed had since whenever you released it , So I tried mucking about with the settings and still can't get the effect you have , could you maybe share your settings for the ship in the picture i quoted to give me a base line please ?
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On 22/11/2017 at 4:09 PM, Shadowmage said:
Ok how hew hell do i do this because its amazing ???
On another tangent
What Do I have to edit to make all the White Bits ( Arrowed GREEN ) to turn into Shiny things like the other parts ( Arrowed RED ) , sorry to ask but this add on is nothing short of mind boggling . Love it too bits and just wan't to build a sort of shiny retro 1950/60's style of ship from the old B-Movies
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SRSS Modded with RSS , slightly
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RSS KSP Ver 1.3.0 an a few mods
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Maybe i'm having a brain fart , but when i launch the Falcon Heavy , there is no tower animation (KSP ver 1.3) as in it doesn't lean over ? as the rocket decouples an leave the pad .
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5 hours ago, TheShadow1138 said:
The "radialDecoupler1-2" part is a stock Squad part, the Hydraulic Detachment Manifold; you haven't deleted the stock parts have you?
I'm not sure why the panels won't deploy. In my install of 1.3 they deploy fine. I assume you are referring to the Orion solar panels, what other mods do you have installed, it could be a conflict there. It could also be the situation that the craft is in, are you trying to deploy in space, or on the ground?
Ok i've sorted it out thanks , erm yup I was using Janitors CLoset and sort of screwed up the squad parts with it . all working fine now thanks , as a bonus the Solar panels now work as well . Thanks for the prompt reply .
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Downloaded , installed , a couple of issues
The Solar Panels won't unfold ? is there any dependcies for these ?
When i use the enclosed craft files , I get this message for nearly all of them "Parts Missing radialDecoupler1-2 " ?
[1.12.x] MissingHistory v1.9.3: Handy parts to complement Making History.
in KSP1 Mod Releases
Posted · Edited by Puggonaut 2
Thanks for this Mod this one Part alone makes my day "A fueled 2.5m-to-3.75m conical adapter"