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Puggonaut
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KSP2 Release Notes
Posts posted by Puggonaut
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Subbed , I can't wait to abuse my new ksp PC Build with this
4 200mm Cooler Master MegaFlow Fans Red LED
1 NZXT H630 TOWER CASE BLACK
1 Artic Cooler Fre11i intel UCACO-FI11001
1 CORSAIR CP-9020073-UK HX850i PSU
1 SAMSUNG 500GB 850 EVO MZ-75E500B/EU
1 Intel Core i7 6700K s1151 4.0GB Retail
2 x 8GB Corsair VENGENCE LPX DDR4-2133
1 ASUS B150 PRO GAMING DDR4
1 6gb Asus Matrix GTX980Ti GAMINGShould give it a good run on this rig
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Anyone got an idea as to how i can impliement this into SSRSS ?
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Finally got 1.1.3 ,SSRSS and GemFX to my personnel liking, looking forward to more of the same or better in 1.2.............eventually , coz its taken ages an lots of tweaks to get the config to my liking . not everyones taste , but i love it .
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So after few months of tweaking stuff , here is SSRSS and GemFX playing together , All II need to do now is try an spot my house from orbit
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Sorry if this as been asked before , i've tried looking through the thread , but will this work with KerbalKonstructs ?
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Subscribed , this is amazing work , can't wait to take her to the moon .
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10 hours ago, JadeOfMaar said:
I was encouraged to make more Trekkie vessels, particularly older ones, and of course, ones from other factions/races. On my way to finding and deciding on the Excelsior Class of the Enterprise B, I stumbled over the Enterprise D's distant kin, the Nebula Class, particularly "USS Prometheus." Learning that the object mounted on the tail is different per vessel and seems very likely to contain scanner parts, I thought I'd kerbalize such a worthy ship. That part consists of procedural wings (but there's a hollow, thinner stock wing segments version too) and it's removable/swappable via Senior docking node.
Please for gods sake share the craft file on Kerbal X for this craft it's amazing .
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Did this after getting pointed in the right direction to download Kosmodrome , love the new lauch sites .
Visuals GEMFX , EVE , SVE , EngineLight , Realplume , Scatterer , Smokescreen , TextureReplacer .PC Spec is i7 3770k GTX 970 4gb , 16gb Ram 2tb 7,500 rpm hard drive all stock running Windows 7 . -
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21 hours ago, njmksr said:
I have read the terms and conditions and I am unsure about whether you have permission to use the meshes to publish a mod without express permission from the mesh's author. I'm really sorry, but I need to be sure that it is permitted to do this before I can work on this.
Okidoki not a problem , but........if you could give me some tips on how to do it , i may try myself for my own personnel use an not a general release ,
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Just now, njmksr said:
Send me models and textures, and I can get you an .mu file ready for .cfg-ing.
And thanks
pm me your email address please , zip formatt ok ?
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4 minutes ago, njmksr said:
I don't know if I can, but I'll certainly try to help you out with this.
Thank you , what would you require ? I have your Xcom Mod and its fantastic ,
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3 hours ago, Alshain said:
There was a mod called SciFi Shipyards that had the original (1950's) Enterprise, it hasn't been updated in a while though. That one there is clearly the 2009+ "alternate reality" version, I haven't seen a mod for that one.
Yes this is the JJ Abrahms vesrion , i've got the SciFi Mod with the Original Enterprise and I am using some of that information to help me , the hard part is trying to add the textures to the acual mesh , I have Unity 5 and Part -tools and have imported them all into the Unity 5 programme , that's as far as I have got though .
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38 minutes ago, fusioncore said:
make sure that models you want to make into mods are of your own creation or free for general use.
They are , first thing I checked .
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This is me mucking about in FSX , Now I have the model in obj , Blender , Max formatts complete with Textures , i'd love someone to help me add this to KSP . Anyone fancy a go at it ?
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So erm today I did this , why coz I do silly things................only sometrimes honest
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22 hours ago, Red Shirt said:
Totally unsubstantiated big fat lie rumor: 1.2 must be about to drop because I have my 1.1.3 install almost the way I want it. Happens every time (another lie).
Did a near dawn launch of my Apollo type craft for a quick trip to Minmus. Why? Why not. Actually I wanted to see Berlin's SVE in action. Trashed my FPS on the laptop but I don't even care, the ride was gorgeous. Under the heading of Captain Obvious, I plugged in my speakers and sub for the first time ever with KSP. All I can say is wow! My wife already hates this game. I think I just added a whole new reason. I was rattling the walls because rockets.
I did notice some minor issues with the program. It is probably all mod related but I'm not sure which. On EVA the mouths chatter. It's just weird. Also on Minmus the guys were kind of walking on one foot when I could keep them on the ground. Don't recall that much trouble before but it has been a while. Also had trouble with climbing up and down the ladder. They couldn't negotiate the little bit of a step out at the top. Literally the same ship on Mun worked fine. Otherwise the quick mission went without a hitch.
How did you get the launch pad lights to work in 1.1.3 ? have they been updated
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14 minutes ago, Berlin said:
You did not install rss textures.
I Put the RSS Textures in the folder , downloaded from the link on the first page i've used the 10.4 8192 version ?
Edit 2
Plugins............bugga forgot to copy the plugins folder , my fault , sorry for the false alarm
Edit 3
The Sunflare is working OMG
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So I downloaded SSRSS ver 118 Installed it an erm this happens , I unistalled all my mods created another KSP Follder deleted all the Saves an settings . Ran the game once . Then did a complete re-install of SSRSS an it still does the same thing . Ok so went back to Ver 117 an guess what same thing . Had it all working fine yeserday ,
This is as far as the game goes it just hangs there an does nothing else ? Modulemanage stays on screen ( only have one installed , I checked ) and the thing in the bottom right hand corner spins like a maniac ?
It just sits in th eloading screen an does nothing well apart from the green ball spinning around the orange one .
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43 minutes ago, Duski said:
Indeed holy sunflares. Been waiting to use Berlin's sunflares for ages!
if you count an airport right next to the KSC then ok XD
Might get rid of the city lights, mod still looks great without them.
You got some fine screenshots there mate. Is that a Soyuz rocket in the first picture? if so, looks absolutely sweet!
Yup its a Soyuz Mod from a Modder on here .
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
Gotta say i love this Mod , thanks for keeping it up to date and the Craft Files are a godsend .