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Everything posted by awsumguy76801
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Did we discover nuclear technology “too early”
awsumguy76801 replied to awsumguy76801's topic in Science & Spaceflight
Thanks for explaining how it works because i always thought the force of the neutron literally split it in half. dunning kruger effect. im not good with math (i still got an A in physics thanks ksp) so i always try to stay away from the math and just assume everything is hard. -
Did we discover nuclear technology “too early”
awsumguy76801 replied to awsumguy76801's topic in Science & Spaceflight
Im not a nuclear scientist or anything but ik how fission works, shoot a neutron at an atom like uranium that will split easy and cause the strong force is trying to hold the atom together when it splits all that energy gets released and that split atom flies off and makes a chain reaction. But thats all i know and theres a lot of really complicated math and physics behind it and its amazing they were able to figure it out then but i think the reason they did was because guys like oppenheimer felt like they were racing against the germans. It also amazes me how little we have used nuclear tech because its so amazing and I think I know reasons why but its probably too political and crazy to be talking about here so ill keep it too myself. -
Did we discover nuclear technology “too early”
awsumguy76801 posted a topic in Science & Spaceflight
I watched a video or something that said nukes were a “23rd century technology that we accidentally discovered in the 20th.” or something like that. Do you guys think that’s true or is it inevitable for any civilization/species to get that technology when they reach 1940s level technology? Interesting question -
I am excited for mods i hope all my favorite mods from ksp 1 will be ported to ksp 2
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Will intergalactic travel ever be possible
awsumguy76801 posted a topic in Prelaunch KSP2 Discussion
Will some mod ever bring it into the game or do you think the distances involved are just too stupid to work in the game and also the fact there are billions of stars in galaxies which might make a lot of peoples computers explode -
jesse gus is starting a space program as a front for his meth empire jesse
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alien NPCs
awsumguy76801 replied to awsumguy76801's topic in KSP1 Suggestions & Development Discussion
yes what you are saying no intelligent aliens like it should be a realistic take on aliens most of them in the game would just be bacteria and small multicellular things -
how in the lords name do you get them into space though
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how u build these things tho
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Robotic kerbals
awsumguy76801 replied to awsumguy76801's topic in Prelaunch KSP2 Suggestions & Development Discussion
for any of u that are wondering my idea is that the robotic kerbals will need to recharge and have batteries and stuff they could be deployed by kerbals like the breaking ground experiments are and once they are switched on they function like super buffed engineers that can carry super heavy objects and manipulate larger parts and they have more eva fuel so they can fly around for longer and if there is any life support in ksp 2 obviously wouldnt need any they would be very helpful for building bases but they would have limitations like not being to go in liquids and cant be controlled if theyre not in communication range -
Robotic kerbals
awsumguy76801 replied to awsumguy76801's topic in Prelaunch KSP2 Suggestions & Development Discussion
how would it make kerbals obsolete, you can make rovers in the game that can basically do everything a kerbal can kerbals are special because they carry risk with them and u usually want to get them home the robotic kerbals are just tools to be used and arent important theyre just another space probe -
So instead of actual living kerbals it would be cool if there were robotic ones like NASAs robonaut that could do everything kerbals could do but of course they would need to have electrical charge and have a connection to kerbin. because they are not alive they could be stored outside a space capsule and could survive stuff that kerbals normally couldnt like high speed impacts or lava etc. just imagine these things but with a more kerbal like form
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how tf are u gonna get to other galaxies the distance between them is unimaginable
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Laythe icebergs
awsumguy76801 replied to awsumguy76801's topic in Prelaunch KSP2 Suggestions & Development Discussion
i just visited laythes north pole for the first time the other day thats partially why i got the idea to make this suggestion -
Laythe icebergs
awsumguy76801 replied to awsumguy76801's topic in Prelaunch KSP2 Suggestions & Development Discussion
yea it would be cool to have it on kerbin but i feel like it would be good to kind of give laythe a new style cause in the old game it kind of looked like a tropical paradise even though in reality its more like northern canada -
I think there should be more emphasis in the new game that laythe is a cold place. it already has polar ice caps so it would be a nice feature if ice bergs would be randomly generated around the planet sort of like how asteroids are generated. they would appear more frequently the closer you get to the poles because of the lower temperature it would also be funny if kerbals tried to walk on them they will slip and fall or freak out trying to hold their balance
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it would be cool if planets with thick enough atmospheres had weather events like tornadoes, dust storms, hurricanes, cyclones, tsunamis, floods etc
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Game modes ideas
awsumguy76801 posted a topic in Prelaunch KSP2 Suggestions & Development Discussion
I have a million ideas for types of multiplayer game modes there could be so here is my list. some of these can be combined together as well 1. Online - big online sandbox servers with random people unlike normal multiplayer where its private. you are allowed to do whatever you want and there is a text and voice chat feature so you can scream at people. basically GTA online 2. Custom online - same thing as online servers but you can create them and add your own goals or mission scenarios 3. Hardcore - VERY realistic mode, real money and government funding and public reputation, missions can fail randomly and kerbals need food water and oxygen to survive. 4. International mode - like hardcore but multiplayer and you can work together with your friends or not your choice 5. Space race - choose between too ideological rivals, Kapitalism or Kommunism, they each come with their own ups and downs that will influence your funding and the technology you get, the goal is to beat the other space program to the edge of the solar system, the game ends by tallying up your space achievements and whoever has the most wins. can be played against an AI or friend 6. Science career - a game mode where your funding is influenced by how much science you do 7. Colony mode - play against a rival and try to colonize every planet in the solar system and beyond whoever has a larger population of colonists wins 8. Doomsday mode - the clock is ticking before and an asteroid hits kerbin and ends the world, the asteroid is too big to be destroyed so you have to get at least 1000 kerbals off kerbin and on another planet before the asteroid hits. 9. Crime mode - you are up against a rival and your goal is to hinder his space program as much as you can and vice versa. bonus points for stealing, if your opponent is more far down the tech tree than you than you can launch an operation to steal a craft with technology you dont have yet, once you recover it you will unlock that technology without having to get science points. 10. Custom mode - Maybe people could make their own custom game modes to play, similar to how making history lets you create custom scenario i dont think the devs probably have enough time to make all of these and thats ok but im sure some could fit -
Players controlling Kerbals
awsumguy76801 replied to t_v's topic in Prelaunch KSP2 Suggestions & Development Discussion
the idea of a crew of kerbals sneaking up on some other ship in low orbit and throwing the other crew out and speeding off is like GTA on steroids I love it -
Mountain Climbing
awsumguy76801 replied to BowlerHatGuy3's topic in Prelaunch KSP2 Suggestions & Development Discussion
i think if theyre gonna be climbing cliff faces there should be some stamina system so you have to give them a break every once and a while but it will be easier for them on low gravity worlds because less energy is needed to move yourself around -
add an experiment in the new game that detects signs of past or present alien life like primitive bacteria and have some fully habitable planets with some weird animals everywhere and u can punch them or something and maybe some are aggressive so the kerbals can have guns to defend themselves