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Everything posted by funnelton
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planet wont load
funnelton replied to funnelton's topic in KSP1 General Mod Development Help and Support
fixed it! -
okay so, I have no idea why my planet wont load into the game, here's the cfg and logs
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Hi Angel! I love this mod and I wanna know: is it possible that this mod is compatible with the stock inventory system? For example making players able to place like, 50 snacks in a SEQ-3 storage unit and being able to take them out, then place them into the inventory of a kerbal, walk to a base then place the snacks in said base. Thanks!
- 933 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
funnelton replied to Interplanet Janet's topic in KSP1 Mod Releases
Congrats on the release! I thought it looks like 2 bags of flour stitched together- 161 replies
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- minor planets
- planet pack
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im trying to find a mod i had a while back
funnelton replied to Catto's topic in KSP1 Mods Discussions
airplanes plus? -
[1.9.x - 1.12.x] Precursors v1.8.0 -- NEW YEARS UPDATE
funnelton replied to wpetula's topic in KSP1 Mod Releases
OH. MY. JEB. YES oh wait, I just realized that this switches the stock system, is there any chance you'll make this another solar system near the kerbol system in the future?- 466 replies
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- precursors
- planet
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
funnelton replied to Interplanet Janet's topic in KSP1 Mod Releases
Wait, is that what Exo is working on?!- 161 replies
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[NO LONGER UNDER DEVELOPMENT] MPE Revived
funnelton replied to Interplanet Janet's topic in KSP1 Mod Releases
so is a sub-moon of minmus out of the scope? Also, here's an idea: one or two trojan asteroids that share the orbit of jool, so we can recreate Lucy!- 161 replies
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Hi everyone! I have a question, does the galaxy setting make everything orbit around the ''galactic core''? or do the systems stay static? Thanks! Also... gorgeous, I love how its not green foliage
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- planet
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I'm making another star system [expect more soon]
funnelton replied to TheOrios's topic in KSP1 Mod Development
Neato! do you have ideas to make it ''stand'' out? -
Don't forget, the launch tower is next to a nature reserve, if a superheavy blows up, it can have serious consequences for the environment and spaceX Also, finally someone who thinks starship wont carry crew! While starship isn't that taller than the n1, it has a lot more fuel, so much that the superheavy's fuel tanks can carry 3300 tons of methane and oxidizer, that weighs more than the N1 itself! (2750 tons) Not to mention that the N1 explosion that destroyed its launchpad was caused by only 15% of its fuel and that still caused an explosion about 1kt
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My question is, will some of you still develop parts for Ksp 1? For example bluedog design bureau, will you guys continue to make parts until you make stuff like perseverance? Will habtech 2 still get parts that were gonna be added to the ISS? even after Ksp 2 will be released?
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Is there an iva for this part? or is there a bug Wow, I'm shocked to be honest! but like @Leszek said, thank you for these mods
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- totm march 2020
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[1.12.X] Neptune Camera - Basic Camera Utility [4.3][21.06.2023]
funnelton replied to Beale's topic in KSP1 Mod Releases
Does anyone know if there's a mod compatible with this that has a camera without those ''dead pixels'' ? Thanks