Kalessin1
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KSP2 Release Notes
Everything posted by Kalessin1
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Release KSP2 Release Notes - Update v0.2.2.0
Kalessin1 replied to Intercept Games's topic in KSP2 Dev Updates
Not only You bought it from PD. I hope if that will close PD we will get some free copies on Steam or else. -
Science Arkive [v1.0.3 for KSP2 v0.2.0]
Kalessin1 replied to leonardfactory's topic in KSP2 Mod Releases
Hi, I found small bug. I was doing region scan by Orbital Survey of Jool and when it reaches 75% I return to vehicle and press send reports. It send reports of 75% as a first and than 50%, 25% but when I checked Science Archives it only mark me 75% as done. I did save the game and now I can't go back to fix this. Any way to change something in save file to fix this? -
Science Gathering UI/UX Rework
Kalessin1 replied to Presto200's topic in KSP2 Suggestions and Development Discussion
Try to get Olimp biome from Eve. That's hard. -
I have build interplanetary rocket with reusable booster attached radially at LKO but docking ports make me angry when trying to align engines. In KSP1 or in one of mods there were linear and square docking ports which do this job perfectly. Also there was possibility to snap docking port at set angle or rotate when docked. It would be nice to have this in KSP1.
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Btw with next update can someone fix Polish translation.
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Yee, also it's useless to see each probe core like other portrait of Kerbal. Sometimes when my mother ship has many probes and one Kerbal it takes time to find him in long list of smiley faces of probes.
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Me too!!!
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I found some mistake in polish translation: in vessel comms report there are some Russian letters instead of who knows. And the same with translation of Omni band switch in RA-100.
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Ladders / autoclimbing
Kalessin1 replied to Navoan's topic in KSP2 Suggestions and Development Discussion
Not needed to be procedural but for example instead of single short ladder to be S ladder (normal one), M (of a length of 3 normal ladder), L (of a length of 5). This way instead of using many parts you have 1 (boost of performance), and if they can snap each other would be great for all those who has OCD or love perfection;) -
This post is from even before KSP 2 go EA, I would like to know some update on that matter.
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I was just watching "For all Mankind" season 4 and I just realised that KSP 2 is missing asteroids at all. Everybody focused on new star systems and completely forgotten abou asteroids. I'm guessing that they may appear during resources milestone, but did anybody though to ask Nate about them?
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Ladders / autoclimbing
Kalessin1 replied to Navoan's topic in KSP2 Suggestions and Development Discussion
By the way devs should add more ladders to the game, longer version (non mechanical) to reduce part count and maybe snapping each other so climbing could be continued. -
My Kerbals are building like "Christmas tree" rocket with small tanks as decorations.
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Suggestion: More solar panels variants
Kalessin1 replied to Kalessin1's topic in KSP2 Suggestions and Development Discussion
Could be procedural but I would love to see those from Nertea mods similar to Starship old renders looking like sails or those small extendable around whole ship, etc. There were great!!! -
What do You think about present solar panels in the game? It would be great to see more variants of solar panels from XXXL for space station / shipyard and tiny for small probes. I know that Nertea do not plan to add his mods part to the game as he answered this question in AMA, but maybe he can create some new parts from scratch.
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In my opinion, life support should be in stock game. Game difficulty level could control how many LS resources are in game and how severe game will punish for not proper taking care of kerbals. We already know that there will be automated resources transfer after colony update so supplying even far end of Kerbolar system stations won't be a problem. It could be similar to WOLF mod from KSP1.
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I think Dakota should make some official list of requests from players, maybe some voting. As I can see life support would be on 1st place, than robotic parts, alarm clock and transfer window, SCANsat feature, QL etc.
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1. Easy, moderate and hard difficulty levels 2. Life support based on difficulty level 3. Stock launch recording mode and photo mode. 4. Docking camera for precise docking 5. Alarm clock and transfer window calculator. 6. Robotic parts, expanding space station parts 7. Radiation, radiation protection etc 8. Random failures of parts based on difficulty level 9. Parts for scanning planets surface before landing. Progressive scanning not instant. Similar to SCANsat. 10. Kerbals specialization and levels (pilots, etc)
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As in the topic, it would be nice to have launcher with auto update option instead off each time I have to download the whole game. I hope I am not the only one who things like that. Especially that those like me who choose not to buy the game on Steam or Epic so the Devs can get the whole price and not only part of it.
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I agree. There should be life support. I already also many times wrote how they could resolve this. Easiest would be options on begin of game.
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Release KSP2 Release Notes - Update v0.1.1.0
Kalessin1 replied to Intercept Games's topic in KSP2 Dev Updates
Ask this question in https://forum.kerbalspaceprogram.com/index.php?/topic/215373-324-discord-ama-nate-simpson-submit-questions-here/ so if more people ask about this maybe they will add this in future.