-
Posts
400 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by RevanX_LSR
-
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
948 Whoops! Just realided it should be 947, sorry for inconvenience- 7,545 replies
-
- lets count
- dr.kerbal
-
(and 2 more)
Tagged with:
-
Let's hope this doesn't take like 2 years.
-
Beans Rot. Compost hill
-
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
914- 7,545 replies
-
- lets count
- dr.kerbal
-
(and 2 more)
Tagged with:
-
The Alum is mined for aluminum foil and cans. Empty Hill
-
Yes. There are special configs for it.
-
LETS COUNT! (Lets see if we can reach 100,000 Posts!)
RevanX_LSR replied to Dr. Kerbal's topic in Forum Games!
891 9 More to 900! Can we reach bef 1 Jan?- 7,545 replies
-
- 1
-
-
- lets count
- dr.kerbal
-
(and 2 more)
Tagged with:
-
Gliding by Isaac Wilkins Peaceful Desolation Kevin MacLeod - Check out his website and u will most likely find it.
-
Happy New Year, New Hill. New Hill It may still be a few hrs from new year depending on your region
-
There will still be support for this 1.
-
2 new bodies - canyon and wade - and I'm also making a new planet pack
-
Over time, sun expands into a red giant. Burnt hill.
-
Some one rates the hill 1 star. Badly rated hill.
-
New update for linbol system is out. Chec itt out on SpaceDock
-
Kerbals take the hill from him. Kerbal Hill.
-
Making a new planet pack. There shall be no spoiler - M dwarf with L dwarf companion 10+ planets
-
I played GPP in x25 scale. I was trying to make a x5 scale but for some reason i saled the bodies in Sigma and Kopernicus, this is what i got. Ultra High quality Fomalhaut Analog New PfP Catullus entry in x25 scale (Fail) I was coming in at 15 km/s ok Screenshot (BH with bigger rhode and x2.5 scale). Rhode is now 3250 km! 1.3 gee
-
Gave kerbin a stellar companion
-
Ok.
-
@Kopernicus:FOR[AmbientStars] { Body { name = KGC-61622A contractWeight = 0 Template { name = Sun removeProgressTree = False } Properties { description = ffx gets to decide displayName = Jeb's Star^N radius = 79980000 geeASL = 21.6 rotates = True rotationPeriod = 230000 // Oblate! tidallyLocked = False initialRotation = 0 sphereOfInfluence = 28000000000000 timewarpAltitudeLimits = 0 800000 810000 900000 1200000 4000000 10000000 25000000 navballSwitchRadiusMult = 0.0035 navballSwitchRadiusMultLow = 0.00315 ScienceValues { flyingLowDataValue = 616.22 //Default: SRF/SPLASHED 20, FlLow 18 flyingHighDataValue = 616.22 //Default: 16 inSpaceLowDataValue = 50 //Default: 14 inSpaceHighDataValue = 20 //Default: 12 recoveryValue = 20 //Default: Same as High Space flyingAltitudeThreshold = 300000 spaceAltitudeThreshold = 1000000000 } } Orbit { referenceBody = Sun inclination = 21 eccentricity = 0.279 semiMajorAxis = 492730000000000 // Copied from Linbol System but with ten times longer orbit) longitudeOfAscendingNode = 99 argumentOfPeriapsis = 245 meanAnomalyAtEpoch = -3.27 iconTexture = Optional. epoch = 0 color = 0.9,0.9,0.9,1 } ScaledVersion { Material { emitColor0 = 1,1,1,1 emitColor1 = 1,1,1,1 sunspotColor = 0,0,0,1 sunspotPower = 2.2 sunspotTex = Filepath rimColor = 0.61,0.68,0.69,1 rimPower = 0 rimBlend = 1.5 } Light //Thanks, GPP { sunlightColor = 1,1,1,1 sunlightShadowStrength = 0.75 scaledSunlightColor = 1,1,1,1 IVASunColor = 1,1,1,1 sunLensFlareColor = 1,1,1,1 ambientLightColor = 0.06,0.06,0.06,1 sunAU = 13982766706 luminosity = 2270 (DO UR CURVES HERE) } } } } Config example for KGC
-
Also I'd like to note. What is the Size of the textures. is it 2048 by 1024, 4096 by 2048 etc? I made KGC 61622 and 08892/08893
-
great idea!
-
I have changed the body names. Thanks