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Everything posted by SkyFall2489
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
dunno how I made that typo. 3337- 7,500 replies
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
Is there even a point to all of life? Even if there is not, we do things anyways. It's just a game/. 3331- 7,500 replies
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Buffalo 2 Modular Space Exploration Vehicle
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
In that case, you may want to use the 0.9375m buffalo ports and the standard ones. My fleet only uses standard ports, although it has a few jr ports for docking to older ships, from back when I tried to make everything as small as possible. -
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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Buffalo 2 Modular Space Exploration Vehicle
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
Idea: For stock, at least, take a Making History SM-18 service module, rotate it 45 degrees, disable the shroud, and clip a mk1 lander can into it. Bam, inline 1.875m command pod! a little low on crew and rather industrial looking, however. Alternatively, try Stockalike Station Parts Expansion Redux. It's got a 1.875m inline command pod, although no hatch. As for that angelo kerman action figure, maybe that's something for custom flags. As for a 0.625m clampo tron, at that point why not just use the jr ports? -
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
SkyFall2489 replied to theJesuit's topic in KSP1 Mod Releases
Bug: It looks like the SIMPLEX Resources ore tanks are not supported by SIMPLEX Tech Tree, yet other SIMPLEX Resources parts are. -
Buffalo 2 Modular Space Exploration Vehicle
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
I kind of meant it the other way. You need a certain amount of Coolium (tm) to get the warp drive to start up. If you're not cool enough, the warp drive won't start because going FTL is too cool for the engineer otherwise. -
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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Buffalo 2 Modular Space Exploration Vehicle
SkyFall2489 replied to Angelo Kerman's topic in KSP1 Mod Releases
I have a feeling that The Cool Zone begins at exactly one planetary radius above sea level. -
<Akagi decides to show up> Nope! It's a me, SkyFall2489! @Nazalassa, I summon thee!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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SkyFall2489 replied to Dr. Kerbal's topic in Forum Games!
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